Welcome to Librarium Online!
Join our community of 80,000+ members and take part in the number one resource for Warhammer and Warhammer 40K discussion!
Registering gives you full access to take part in discussions, upload pictures, contact other members and search everything!
ok this list is Ulthwe. but i have my own craftworld and a different colour scheem. when the new dex arrives i will be able to do what i want in making a list. so it follows the rules for Ulthwe atm, but looks different.
4 Witch Blades
2 Singing Spears
Twin Linked Missile Launcher
my main enemy will be aginst space marines.
i am not sure if this list is good or not.
Last edited by Reflex; August 24th, 2006 at 14:34.
your list is off to a good start, but I think you want alittle more long ranged anti-tank weapons since the missle lancher is your only long ranged and all of spears need to be close, so I'd suggest upgrading your platform to a bright lance or a missle launcher, also mind war is pretty usless, so it's better to go with something else like guide so they could support other units.
i have decided that i wont be doing a ulthwe army style because i want more aspecr worriers.
ok here we go...
Close Combat Weapon
Close Combat Weapon
2 Fusion Guns
i know i only have 1 unit of aspect worriers, this list is aginst marines, he takes terminators in 750 point games.
but when it is expanded (eldar army box...) it will have more aspect worriers in it, like fire dragons, dark repers, striking scorpions, dire avengers... etc
Last edited by Reflex; September 3rd, 2006 at 13:37.
It's better but a few things to think about tweeking
- Swap Eldritch for Fortune to add to your HQ's Survivability, those re-rolls will be more useful.
- Go down to two Warlocks so both of them can have a spear or witchblade, a Warlock with just a pistol and a ccw isn't gonna help much if at all, the points from taking out the third warlock will help tooling up the second and making him more useful.
also I noticed you made a mistake for your storm guardian squad the total points of them is only 114 pts not 170, you might want to check through your list again to make sure you didn't make any more errors adding up the points.
Hope that helps.
it should be 14 storm guardians, but even then it is 4 points over. edit. maybe it would be a good idea to put an upgrade on the falcon.
the reson why i have the 3rd warlock is just as a casualty model. (good/ bad idea?)
I don't think it's a good idea I think it would be better to remove the thrid and use those points for a withcblade or spear, something like that, also if you take fortune instead of storm you save ten points and you re-roll your saves, which will be more useful than a casualty model.
you are a disgrace to all eldar players!!!
i think holo fields and spirit stones are to exspensive for a 750 point game. to which i owned.
i played aginst space marines and all i needed the falcon for was to move farseer around. the falcon didnt get hit at all, the banshees owned in combat.
i could understand taking these upgrades in larger games... but why would i take them now?
What would happen if you didnt take the upgrades and your friend got dreads or a pred with lascannons, 1 hit and your falch is dead
Eldar are the greatest thing besides doughnuts and meat pies
those upgrades wont always stop it from being blown up. i still cant see the point in wasting 35 points on upgrades in a 750 point game that i might not need. because the falcon is a skimmer putting it in difficult terrain is a much better option in smaller games than those upgrades.Originally Posted by shadowsunXV22
i certainly can see the usefullness of it in a larger game wherei am more likly to come across more lascannons and such, but i dont realy on upgrades to protect my tanks.