Welcome to Librarium Online!
Join our community of 80,000+ members and take part in the number one resource for Warhammer and Warhammer 40K discussion!
Registering gives you full access to take part in discussions, upload pictures, contact other members and search everything!
Thoughts On a Close-Combat army. ATM I have a basic army with not much:
Striking Scorpian Squard x4
Guardian Sqaud x15
I also plan on gettting 2 Storm Guaridan Squards and a grav tank and maybe a nother jetbike. Maybe a seer council to go Ulthwe but not sure. And I was also thinking about getting a wraithlord. Any thoughts on what to do, Or what I should Deck my People out with???
Last edited by Suk It tarbek 33; September 20th, 2006 at 04:15.
Farseers are a good unit. There's multple ways to configure it. Fortune in the striking scorpion squad; guide, guideing a squad nearby, for example a vehicle or dark reapers - something of the sort; on a jetbike with mind war and a singing spear or witchblade, ect.Farseer x1
It's up to you with how you'd like to configure it.Get an aspiring champion for the squad; give him scorpions claw. If you like, you could infiltrate the squad. Beaf up the squad in games of 750 points or higher (by beaf up I mean add more scorpions to the squad).Striking Scorpian Squard x4
So, infiltrating like described above would be one option.
Or, you could have them ride up in a wave serpant, along with the farseer with fortune. A pistol and close combat weapon will do fine - no need for the witchblade. It's expensive. Besides, the farseers there to provide fortune; killing units of its own isn't a priority unless you have enough points.
If the enemy has lots of armour, then you could throw in Haywire grenades (if i remember correctly).Divide these into 2 seperate squads. Add in a heavy/special weapon (i suggest a starcannon), and a warlock. Give the warlock Conceal. If the enemy has hte possibilty of deepstriking armour near you, like a dreadnought, you could give the warlock a witchblade or singing spear to deal with it.Guardian Sqaud x15I like rangers. They can be good for pinninng units. Infiltrate them into a good position, preferably behind some sort of cover, and shoot at units. Hopefully you can get some pinned. Also, you can use them to shoot at high toughness low save units, like the avatar.Rangers x3Personally I don't like jetbikes. They just don't seem to cut it for me. They're overly priced for what they can do.Jetbike x1Storm Guardians can be good. About the grav tank, I suggest getting the Falcon. Stay away from the Fire Prism. It's unreliable. With it's low BS it doesn't hit enough to be really worth it, especially in smaller games. I would'nt get any more jetbikes. I would look into Vypers. I personally love em' Especially with starcannons. They can fly around, get into good positions, and blast away.I also plan on gettting 2 Storm Guaridan Squards and a grav tank and maybe a nother jetbike.I also suggest you get a wraithlord. They can be fun to use, and are very powerful. I would give it a bright lance or startcannon. With it's good BS, the brightlance can work paticularly well mounted on the wraithlord, rather then a guardian unit or vyper.And I was also thinking about getting a wraithlord.Cut some bases out with paper, label them, and then ask your opponent if you can proxy certain units to see if you like them or not. Experiment around with your army, and have fun!Any thoughts on what to do, Or what I should Deck my People out with???
Welcome to the forces of Eldar!
Last edited by brushman; October 4th, 2006 at 01:02.
Just some notes:
A Farseer needs at least 1 Farseer Power
The minimum squad size for Scorpions is 5
The minimum squad size for Jetbikes is 3 (and they suck pretty much, convert this guy to a flying Farseer for future use maybe.)
Wait for the new codex and the new models, you can get a pair of Warlocks right now if you want though. Get 2 heavy weapon platforms as well (as already suggested) and you should have a good base for an army.
Warhammer Fantasy: Warriors of Chaos, High Elves
Warhammer 40k: Eldar, Space Marines, Orks
LO RulesOriginally Posted by AnonymousOriginally Posted by Cyric
Oh my. I must be going crazy :wacko: I meant exarchToo much Chaos advice perhaps?
Maybe a seer council to go Ulthwe but not sure. And I was also thinking about getting a wraithlord.
After reading the new codex. (got the army deal on saturday) I think Ulthwe is the most difficult force to make with the new codex. Farseers do have their uses but If you're playing guardian heavy I would buy the seer council for it's warlocks. The new wraithlord really looks cool and will be a good addition to your forces. Like said before bulk out your scorpions and with the jetbikes being cheaper now may bulk those out as well. Heavy weapon platorms to go go with your guardians and some Vypers and you should be good to go.
If this is meant to be a close combat eldar army, shouldn't it have storm guardians as troops, or at least dire avengers, then fore elites, striking scorpions and howling banshees, I mean more of them, wraithlords as heavies, with the new codex maybe some shining spears or harlequins. The stuff you have listed at the top of the thread don't seem to be focussed on close combat at all, not that thats a bad thing, it just isn't what the thread title implies, with advice fromt the wonderful people here on LO that idea you have up there could be turned into a good balanced eldar army with a bit of everything you need, but not a CC one.
Tenozuma - The Burninator... I came, I saw, I posted.Originally Posted by Aussie Bogan
Dark Eldar player.
Feel free to PM if you want any advice or help with anything.
Assume everything I say has a "what I think" disclaimer.
Hang out with all the other Aussie and NZ members at The ANZAC Clan.
Need advice, want to talk warhammer or just want a laugh? Come on LO Chat. http://www.librarium-chat.com/