Welcome to Librarium Online!
Hello one and all. I'm trying out Necrons as my 3rd 40k army. I think this is a balanced list but could use feedback.
1 lord with orb & veil of darkness = 200pts.
3 squads of 15 warriors = 810pts.
1 monolith = 235pts.
1 unit of immortals = 280.
3 heavy destroyers = 195.
2 tomb spyders = 110 (w/ the staff of light instead of 2nd claw for both).
2 wraiths = 82.
5 bases of scarabs & disrupt fields for 1 swarm = 80.
total = 1996
This gives me 1 HQ, 1 Elite, 3 Troops, 2 Fast Attack, and 3 Heavy Support.
My intention is for the lord to support the rank and file. The scarabs will race up and try to hold up the enemy rank and file and/or go after the tanks. The monolith will spew out additional warriors, if I keep any in reserve, and support them. The immortals will work with the lord to target high priority targets. heavy destroyers will be the brunt of anti-tank ability while the wraiths and spyders try to assault from the flanks.
I know there may be a suggestion to use Flayed Ones. I'm trying to only use what I can paint and I am unable to paint them. However, I would consider using them but don't have the points.
Ok the main probly i have with your list is NO DESTROYERS!!! These things are probably the best unit necrons have for all round versatility. They can take out tanks and they can shred through infantry all with a high T and jetbike capabilities. Wraiths are only worth fielding in squads of 3, anything less and its simply not worth it. As for the scarabs, i wouldnt normally take less than 8 bases per swarm if i can help it, 5 simply isnt enough alot of the time for them to still be effective. I dont like heavy destroyers, cant really explain, just personally dont like them. Tomb spyders are helpful, but with a monolith they arent really needed and take up valuable points.
Hope this helps you when you make your army selection.
P.S. I simply love flayed ones, you really should consider taking them ... so worth it
Apart from the missing destroyers, this is a very balanced list. Most opponents will react like evil_exodus and wonder where the destroyers are... this could actually work for you. since destroyers are rightly feared and used almost every time, an army without them gives your opponent pause. he will suspect a trap. even if there's none, and you gain a valuable advantage by disconcerting him.
as for the wraith' and scarabs, e_e is right. they both need strength in numbers to be effective. you could solve this by sending them out together so they can support each other in cc, the wraith providing the punch and tthe scarabs the numbers.
Tomb Spyders can be useful, they provide an anchor to your wbb ability. don't underestimate them.
lastly... get yourself Flayed Ones.
Not in my game you won't!!