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Once again my TMC's got pounded into the dust via railgun shots. Maybe I am just bitter and having a knee-jerk reaction but I put together this list with no TMC's to spread out my points better. Let me know what you think. I play friendly games vs. Tau, I.G., Eldar, and Chaos.
H.Q.: 3 Warriors w/ A.G.(I), leaping, 3xST, 3xRC=105
Troops: 2x12 Spinegaunts=120pts
2x14 Hormaguants w/ A.G.(I)=308pts.
2x10 Stealers w/ E.C.=400pts.
Fast Attack: 3 Warriors w/ wings, A.G.(I), 3xR.C., 3xS.T.=123pts.
2x1 Ravener w/ S.T. & R.C.=80pts.
Heavy Support: 3 Zoanthropes w/ Warp Blast & Synapse=195pts.
3 Biovores w/ Bio-acid=165pts.
Total: 1496 pts. 86 Models
The Biovores and Zoans are for any tanks and everyone else just swarms ahead. I have 3 Zoans and 2 Warrior squads for synapse control so I think it may work pretty well. This is the most swarmy I have played so any swarm experts please feel free to give advice. Thanks again.
Swarm armies are the way to go IMO. I always take as many models as I can. I usually sacrifice upgrades for more models. I do have some advice though. The reason you are getting up set over the loss of your TMCs is that you put too much faith in them to act alone. That isnt what they are made for. I usually field 3 to 4 TMC in my lists and still end up with 100 models on the table(2000ptS). The key to swarm is cheap! If you have a 113 pt devilfex or your 105 pt warrior squad you have to remember that one is no more important than the other. I guess what im trying to say is that in my armies I always try to make units around the same pts cost if possible and I always make balanced lists. that way it doesnt matter what the enemy shoots, its all expendable. Usually they get so overwhelmed by the sheer number of models that they just try to shoot at everthing and forget all about thier initial plans or tactics and then get swarmed. Ive always advocated using these tactics, it gives you a psychological advantage over your opponent. You are always calm at the loss of anything, even your HT and he gets flustered at the loss of say his librarian or daemon prince or farseer or whatever then loses confidence in the rest of his army because all his faith lied in that one model or one unit. So to make a long story short.... dont put all your eggs in one basket.
Damn, daroc. That was a moving speech. Good advice, too. It's kind of an act of discipline while creating lists to keep everything FLEXIBLE, even though it would be awesome if only that one uber-tactic would work how I want it. My biggest prob is switching gears mid-battle, when the chit hits the fan.
As for your specific list, necronid, I think you could use some more warriors. Both for the extra synapse, and some more rending. I like your warrior builds, too. But I'd give them carapace. Especially since you don't have that many. Besides that it looks diesel.
Tyranids: 2500 pts
Imperial Guard: 1000 pts
Witch Hunters: 1000 pts
And scrap the biovores. They arnt worth jack anymore, esp 3 of them. Get a spore mine cluster instead of 1/3 of the cost and use the extra points on more troops!! Strength through superior number!
"They are coming! I feel them scratching inside my mind, scratching, screaming, running, so many - so, so many voices. They're coming for us - flesh, body and soul!"
ahh, target priority check on the whole will be passed and thus your Warriors will be shredded by turn two by any decent player.......then your trouble starts as your ld 5 gaunts decide to sit it out and have a beer.
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Quannum, funkin' out in every way. Since 1987.
I have removed the biovores and dropped the spinegaunt squads down to 10 each. With the points I added 2 Hormies to each squad and 2 stealers to each squad. I also beefed up the warriors with E.C., bio-plasma, and A.G.(WS). The reason is I only have 6 warriors so I can't add more bodies to the squads. What do you think of the changes?
Ok, heres my analysis of your army. You play against mainly shooty armies. Chaos has good shooting as well so they cant be discounted either. What you really need is numbers! you dont have enough troops to soak up fire from all the shots that will be headed your way.
Going by the list that you originally posted and with out changing too much here is what I suggest. First lose the biovores, they are in a redundant role that the zoans can do just as good in. Next, and I know this is hard for most people, lose all the biomorphs on your troops. they waste way too many points. Now you need to bring up the numbers. ATM you have 293 pts extra. bring both genestealer squads to full for 64pts. then bring up the hormagaunt squads by 6 models each for 120pts. lastly bring up your spine gaunt squads by 10 each for 100 pts. this leaves you with 9 points left over and now you have 44 gaunts, 40 hormies, and 24 stealers. Now this is a swarm! I know you can beat chaos with this as I used a similar list to recently beat a chaos army. Eldar wont stand a chance against this army. Tau will have trouble, but if they dont have a fully mech. list then they should go down. IG is iffy. If they have the exact right balance of tanks and troops then they could beat you, but you will know by turn two who is going to win, you could win big or lose big(only if they have the correct balance.) This, IMO, is the way nids were meant to be played. They are a swarm, so make your army reflect that. They win by sacrificing the lower troops so the better ones can tear the enemy to pieces. If my changes dont win you a game Ill eat my shoes.