1750 pt Tourney list - Warhammer 40K Fantasy
 

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  1. #1
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    1750 pt Tourney list

    I am thinking of entering a local tournement with the following list. I am experimenting with a 'stealer/MC hybrid army. Any helpfull comments would be appreciated.

    HQ
    Tyrant: VC, ST, tox, ES, WS & EC : 174 pt
    2 Tyrant Guard : 90 pt

    Broodlord: tox, EC & FH : 93
    5 Genestealers: EC : 100 pt

    Elite
    Lictor: 80 pt

    Troops
    8 Genestealers: EC : 160 pt
    9 Genestealers: EC : 180 pt
    7 Genestealers: EC, Scuttle: 161 pt
    17 Spineguants: 85 pt

    Fast Attack
    2 Ravener: ST & RC: 80 pt
    1 Ravener: ST & RC: 40 pt

    Heavy Support
    Carnifex: ST, Dev, +init, +ws, miasma, es, rein chit, spine banks & EC : 169 pt
    Carnifex: ST, Dev, +init, +ws, miasma, es, rein chit, spine banks & BE : 174 pt
    Carnifex: VC, BS, rein chit, ES : 163 pt

    Total 57 models, 1749 points

    My idea is to advance a wall of MCs across the board. I can shield the Raveners behind them and charge any nearby threats. Between the Ravs & the MCs I should have some decent objective holding ability.

    The Broodlord & stealers will put some early pressure on my opponents and probably destroy a lot of things.

    The spineguants can help the BL or screen the MCs.

    I have to admit I am low on Synapse. Hopefully the Tyrant will too hard to kill with the 'fex escort. Also only the guants need synapse everything else is ld 10. I also have to test that CC 'fexs perform well.

    :-)

    Last edited by Zerling; October 28th, 2006 at 07:01.

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  3. #2
    WarmaHorde Pathofskulls's Avatar
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    except your last fex i would make mods to the other TMC's so that they are either made for assault or made for shooting, its a nice idea to have both abilities on each unit but the practicality of it isn't good, so choose shooting or assault for them one or the other not both.
    i would balance the genes into three equal squads
    i would spread your raveners out over all three fast attack slots
    and i would either take out the lictor or add another to list, that way he's not so alone

  4. #3
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    A few things.

    I'd personally take some 'stealers from the troop units and max out the retinue on the broodlord. Why? Because when you infiltrate that unit, it's going to be a fire magnet. The beauty of it is though, if you get rid of the broodlord first suddenly you have an almost full unit of genestealers that infiltrated that can once again fleet of claw. This is also why I generally don't upgrade a broodlord.

    Hiding the raveners behind the carnifexes seems like a waste of a potential 24" assault in my opinion. I would rush them up towards the front lines - chances are they'll still fire on the line of TMC's marching towards them anyhow (or the broodlord if they've seen what one can do before).

    What Pathofskulls said about specializing your 'fexes is very true. I'd recommend 2 shooty 1 CC. The CC fexes are insanely effective, but only when they get there. Which depending on the game I've seen happen as late as turn 4 or 5, against armies that are mobile or like to hang back. At least with a shooty fex you can be using it pretty much right out of the gate, depending on the weapons you put on it.

    That one unit of spinegaunts isn't going to screen TMC's. Although putting them in front could be a good ploy - they won't draw much fire, but at the same time they can't be underestimated - if you can get those gaunts to their lines while they're focusing on the big stuff, you can at the minimum tie up some units, or even inflict some pretty good damage depending on what you're facing. I wouldn't expect they'd be able to help the broodlord very much, simply because with infiltrate it'll probably be a couple turns before they're caught up to them anyway.

    All and all I like the list though. Well done!

  5. #4
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    I get your point that only 1 CC bug is needed. I have tweaked the list a bit. My reasoning with the CC 'fex with Devs is that I swap ST & FH for Dev, ES & Spine Banks. This cost me 14 points and a CC attack. This gives the 'fex decent shooting power as it moves up. There are somethings that are best handled with lots of little bugs which is why I want the Spinegaunts. I want the BL brood small so I have better options for infiltration. Also if the mission doesn't allow infiltration I don't have a big brood moving 6'. I agree the Raveners have plently of other uses like flanking & helping guants. The reason I have 2 in a brood is deep striking in escalation missions. 1 Ravener just doesn't have enough punch.

    Thanks

    Zerling


    HQ
    Tyrant: VC, ST, tox, ES, WS & EC : 174 pt
    2 Tyrant Guard : 90 pt

    Broodlord: tox, EC & FH : 93 pt
    5 Genestealers: EC : 100 pt

    Elite
    Lictor: 80 pt

    Troops
    9 Genestealers: EC : 180 pt
    9 Genestealers: EC : 180 pt
    8 Genestealers: EC, Scuttle: 184 pt
    16 Spineguants: 80 pt

    Fast Attack
    2 Ravener: ST & RC: 80 pt
    1 Ravener: ST & RC: 40 pt

    Heavy Support
    Carnifex: Dev, Dev, +ws, es, rein chit, spine banks : 137 pt
    Carnifex: ST, Dev, +init, +ws, miasma, es, rein chit, spine banks & BE : 169 pt
    Carnifex: VC, BS, rein chit, ES : 163 pt

    Total 58 models, 1750 points

    :-)

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    Good points. I do like the list - I think it'll fare rather well. Let us know how it goes in use!

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