1500 pt Eldar Army New Codex - Warhammer 40K Fantasy
 

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  1. #1
    Junior Member dennisg1's Avatar
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    1500 pt Eldar Army New Codex

    I only recently got the New Eldar codex and realized that the Ulthwe (and any other craftworld) special rules can no longer be used. I've revised my list to go along with the New Codex. I wanted to maintain some aspects of Ulthwe Craftworld ,but you know ...whatever. Well, here's my list:

    HQ:
    Farseer: 133 pts
    Farseeringing Spear, Doom, Guide, Spirit Stone, Runes of Witnessing

    Autarch: 110 pts
    Autarch:Mandiblasters, Scorpion Chainsword, Warp Jump Generator

    Elites:
    Howling Banshees: 347 pts
    Banshees(10)
    Exarch: Executioner, Warshout
    Waveserpent: Twin-Linked Brightlances, Spirit Stone, Star-Engines

    Fire Dragons: 131 pts
    Dragons(6)
    Exarch: Firepike, Tankhunter

    Troops:
    Guardian Defenders: 145 pts
    Guardians(10)
    Starcannon
    Warlock: Conceal

    Guardian Defenders: 153 pts
    Guardians(10)
    Brightlance
    Warlock: Singing Spear, Conceal

    Rangers: 95 pts
    Rangers(5)

    Fast Attack:
    Vyper: 70 pts

    Heavy:
    Wraithlord:130 pts
    Brightlance

    Falcon:185 pts
    Scatter laser, Holo-Field, vectored engines

    Total: 1499 pts

    Tell me what you think. I'm open to any suggestions.


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    Looks quite a balanced force.

    Perhaps you could consider finding the points to upgrade the Rangers to Pathfinders as they appear to be much more effective.

    Also what weapon is mounted on the Vyper?

  4. #3
    Son of LO LordLink's Avatar
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    Quote Originally Posted by dennisg1 View Post
    I only recently got the New Eldar codex and realized that the Ulthwe (and any other craftworld) special rules can no longer be used. I've revised my list to go along with the New Codex. I wanted to maintain some aspects of Ulthwe Craftworld ,but you know ...whatever. Well, here's my list:

    HQ:
    Farseer: 133 pts
    Farseeringing Spear, Doom, Guide, Spirit Stone, Runes of Witnessing
    Whats this guy going to be doing? he is forced to accompany the guardians and they don't put out all that much firepower. I guess it could work but I think hes expensive for a minor bonus to an already weak unit. I think he'd be better as a mind war farseer to remove threats.

    Quote Originally Posted by dennisg1 View Post
    Autarch: 110 pts
    Autarch:Mandiblasters, Scorpion Chainsword, Warp Jump Generator
    Mandiblasters is a bit excessive. Either lose the mandi-blasters (for a banshee mask) or gain a power weapon. Also bewar your extra jump could easily kill off your autarch at bad times so consider some hawks wings instead.

    Quote Originally Posted by dennisg1 View Post
    Elites:
    Howling Banshees: 347 pts
    Banshees(10)
    Exarch: Executioner, Warshout
    Waveserpent: Twin-Linked Brightlances, Spirit Stone, Star-Engines
    looks good. I'm yet to decide if spirit stones or vectored engines is better although I'm inclined to say vectored engines will be more useful for a wave serpent due to lack of holofield. Spirit stones saves it from 3's, vectored engines saves it from 5's. Same job but engines actually save its life.

    Quote Originally Posted by dennisg1 View Post
    Fire Dragons: 131 pts
    Dragons(6)
    Exarch: Firepike, Tankhunter
    rides in the falcon, will melt anything, good, I always use 1 of these.

    Quote Originally Posted by dennisg1 View Post
    Troops:
    Guardian Defenders: 145 pts
    Guardians(10)
    Starcannon
    Warlock: Conceal
    pfft, as if anyone takes a stargun. Scatter lasers are in fashion now although its your choice on what you think you'll need. I think embolden is better than conceal but whatever works for you.

    Quote Originally Posted by dennisg1 View Post
    Guardian Defenders: 153 pts
    Guardians(10)
    Brightlance
    Warlock: Singing Spear, Conceal
    Bright Lance isn't necessary. Swap it out for something else. Singing spear os ok I guess...

    Quote Originally Posted by dennisg1 View Post
    Rangers: 95 pts
    Rangers(5)
    Good, I've had luck with the same squad although if you can find the points pathfinders are much better.

    Quote Originally Posted by dennisg1 View Post
    Fast Attack:
    Vyper: 70 pts
    Same comments about the stargun on this.

    Quote Originally Posted by dennisg1 View Post
    Heavy:
    Wraithlord:130 pts
    Brightlance
    Good. Consider a wraithsword if you have spare points and own the newer model.

    Quote Originally Posted by dennisg1 View Post
    Falcon:185 pts
    Scatter laser, Holo-Field, vectored engines
    Now this guy is back to front. Because of the holo-fields you will be rolling a lot more stunned than immobilised. Put spirit stones on it. If you don't have the points drop vectored engines for it.

    Quote Originally Posted by dennisg1 View Post
    Total: 1499 pts

    Tell me what you think. I'm open to any suggestions.
    I think it should do ok. You lack any real punch in the army for my tastes. I think a squad of dire avengers to go with that farseer would make it a lot better.
    Check out my Codex: Farmyard Animals here!

    If anyone wants any kind of help writing fluff for any kind of GW army just ask.

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    Anzac Clan

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