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90.....Shas'el Tl plasma, TA
164...Guard (12), shas'ui, markerlight
240...Sinper team (3)
140...Ion head, decoys, MT, SMS
230....FW (12), shas'ui, Devilfish, MT, TA, BC, Decoys
For the rest of the points I had originally wanted two units of stealth suits. However I am open to suggestions as to what else might help this army. Im really not looking for more battle suits so please dont suggest those(one at most.) I could easily fit in pathfinders, and there would still be points left over. As is the list comes to 1744 so there is 256 points to play with. I havent played a game this big yet with my tau so Im not so sure what will work. I will mainly be playing against Chapter SM, another Chapter SM, Necrons, Tau, and new Eldar. Any advice from the verterans would be very helpful.
sooo.... your trying a mech army with no suits huh? It seems your going for volume of shots rather than quality, I'm saying this becuase your picking ionheads over the superior railhead. I'm guessing you know how to use FoF, I've never tried it with this many firewarriors but it would prolly be pretty strong with 96 s5 shots! I have a few recomendations, firstly, drop one man in the Ethereal's body guard and put the whole unit in a devilfish for added protection and mobility. Next I'd say that a pathfinder unit with marker lights would very helpful mainly because the FW's BS leaves much to be desired, the pathfinders would also be helpful if you use at least one pulse carbine in each unit. I know it retracts from the firepower but let's be honest... when you have 96 shots at 12" only having 92 shots isn't much of a loss concidering the possibility of pinning. To fill in the empty points I'd say try adding some more Fire Warriors in Fish, and maybe take that second ionhead and turn it into a railhead for added crowd control and tank killing.
As for your list in general:
You are lacking, again, very severely in anti-tank weaponry. You are also lacking in anti-MEQ/other heavy infantry, with your Shas'el being your only Crisis Suit and the Sniper Drones being as static as they are.
Hope this helps.
Correct me if I'm wrong, but the strongest weapon you have is strength 7. So you will have a hard time w/ SM tanks and can't hurt the necron monolith. I also think you should take a railgun instead of an ion cannon.
Or you could hand out more markerlights and employ seeker missiles.
I also agree w/ putting the Ethereal in a transport, then everything would fly.
Heres my thinking on the no anti tank stuff. The person who plays necrons I know for a fact doesnt and refuses to play the monolith. So tank #1 destroyed before the game even started. I also happen to know that one of the SM players favors dreads over tanks. And eldar tanks arent that tough. The toughest tanks I will be facing will be the other tau player. My plan for the etherial and snipers is to cover firing lanes while my other units move and fire.
Ill revise and repost.
100...DF, MT, TA, Decoys
920...Same as last time, add one carbine to each unit
240...Sniper team (3)
140...Ionhead, Decoys, MT, SMS
175...Railhead, Decoys, MT, SMS
146...Pathfinders (4), markerlights - DF, decoys, MT, TA
I honestly dont think 4 pathfinders is enough. I might drop one FW from each group to add more PF. The reason Im not taking SMS on the DF is that if you use the FoF tactic then you dont need the extra range and you are getting 1 more shot in total. Also, do you think I should drop an entire troop selection for something else as I will still have 4 DFs doing FoF.
You're still a little light on anti-MEQ/heavy infantry and a tad light on anti-tank, in my opinion, but it's a bit better than the last version.
Instead of me continuing to guess at what units I could use for anti MEQ I will ask you to give a small list that are best at anti MEQ. That way I can choose. Im also beginning to see something happen that I dont like, but I will let it slide for now.