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  1. #1
    Junior Member shadowsunXV22's Avatar
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    Need help with 2000 pt army

    Hi, Need help with my army. I have all the models worked out for my army but i need help with the war gear. I'll give you a brief statment about what each unit is for after i write down the army:

    HQ:

    Farseer
    +WitchBlade
    +Spirt Stones
    +Doom
    +Guide

    Elite:
    10xHowling Banshees
    +Exarch
    +Wave Serpent
    ++T/L Brightlance
    ++Vector Engines

    5x Wraithguard + Warlock (need a power for him)

    6x Striking Scorpions
    +Exarch
    ++Scorpions Claw


    Troops:

    5x Rangers + a warlock with them

    5x Rangers + a warlock with them

    5x Jetbikes

    Fast Attack:

    3x Shining Spears

    5x Warp Spiders

    Heavy Support:

    1x Fire Prism

    1x Wraithlord

    5x Dark Reapers + Warlock


    My Plan for the army is this: Dark Reapers, with help from doom and guide, will blast away at infantry. Rangers try to slow down any enemies that get to close using their pinning rule.
    JetBikes go for a flank attack, or to annoy the foe. Wraithguard shoot away at the closest thing, then tries to hold up a unit in close combat if one gets close enough to harm my army. Wraithlor, fire prism blast away at tanks, while swooping hawks try to tank out a few light armoured vehicles. Shining spears charge in and out of combat, and warp spiders blast at heavier armoured infantry. Rangers also go for characters, and if theres no tank left, the fire prism blasts at infantry, and the wraithlord charges any unit it can get its hands on.
    The howling banshees and striking scorpions are countercharge units.

    Please make any suggests about the wargear and change the wargear already posted if you feel that it doesn't go with the overall army plan.

    Thanks in Advance!!!

    Eldar are the greatest thing besides doughnuts and meat pies

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  3. #2
    Senior Member Scorpion_062's Avatar
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    Quote Originally Posted by shadowsunXV22 View Post
    Hi, Need help with my army. I have all the models worked out for my army but i need help with the war gear. I'll give you a brief statment about what each unit is for after i write down the army:

    HQ:

    Farseer
    +WitchBlade
    +Spirt Stones
    +Doom
    +Guide

    Elite:
    10xHowling Banshees
    +Exarch
    +Wave Serpent
    ++T/L Brightlance
    ++Vector Engines

    5x Wraithguard + Warlock (need a power for him)

    6x Striking Scorpions
    +Exarch
    ++Scorpions Claw


    Troops:

    5x Rangers + a warlock with them

    5x Rangers + a warlock with them

    5x Jetbikes

    Fast Attack:

    3x Shining Spears

    5x Warp Spiders

    Heavy Support:

    1x Fire Prism

    1x Wraithlord

    5x Dark Reapers + Warlock


    My Plan for the army is this: Dark Reapers, with help from doom and guide, will blast away at infantry. Rangers try to slow down any enemies that get to close using their pinning rule.
    JetBikes go for a flank attack, or to annoy the foe. Wraithguard shoot away at the closest thing, then tries to hold up a unit in close combat if one gets close enough to harm my army. Wraithlor, fire prism blast away at tanks, while swooping hawks try to tank out a few light armoured vehicles. Shining spears charge in and out of combat, and warp spiders blast at heavier armoured infantry. Rangers also go for characters, and if theres no tank left, the fire prism blasts at infantry, and the wraithlord charges any unit it can get its hands on.
    The howling banshees and striking scorpions are countercharge units.

    Please make any suggests about the wargear and change the wargear already posted if you feel that it doesn't go with the overall army plan.

    Thanks in Advance!!!
    Two Farseers, one with each power, is just a little more expensive than one Farseer with both and Spirit Stones. If you can scrounge up the points, I'd suggest taking two separate Farseers. Also, if you two, one can Guide the Reapers, and another can move forward more to be in a position to Doom what ever squad the Banshees are going to charge.

    No up-grades on the Banshee Exarch? I always take Executioner for a little help versus MEQs. Also, I think Spirit Stones would help on the Wave Serpent.

    I would up-grade the Wraithguard Warlock to a Spiritseer and keep the Wraithlord close by to benefit them both.

    You should probably take Shadow Strike on your Scorpions. Because they are slower, they need the headstart to get into combat,

    It is illegal to take Warlocks with Rangers. So lose them, and use the points to up-grade to Pathfinders. Ranger aren't worth the points, Pathfinders are. Especially if want to ust them for pinning.

    I would make the Bikes a squad of 3 with a Shuriken Cannon and use the points to include a Warlock or improve some other squads.

    The Shining Spears NEED some of the Exarch's powers to survive. They will do well on the first turn of combat but get killed on the second and beyond. They need the ability to Withdraw.

    Thats a small squad of Warp Spiders. I would beef it up to 6 or 8 and up-grade one to an Exarch. You could also drop it for extra points if it becomes too expensive.

    In your tactics you mention Swooping Hawks, but I don't see them in the list...?

    I would take a Falcon rather than a Fire Prism, it is more resiliant (with proper up-grades), it is better at functioning by itself (you really need 2 Fire Prisms for maximum effect), and it has transport capability encase you ever need to evac one of your units.

    Wraithlord looks good. But what are you equipping it with?

    Warlocks are illegal with Dark Reapers. An Exarch with Fast Shot and a Missile Launcher can be really helpful though.
    "What do Humans know of our pain? We have sung songs of lament since before your ancestors crawled on their bellies from the sea."
    - Farseer Eldrad Ulthran of Craftworld Ulthwe

  4. #3
    Member Farseer Bammo's Avatar
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    i wood do as scorpion said and take two farseers with one of each of the two powers as it gives you the ability to either doom a unit that can then be shot at by the guided reapers as well as charged by another unit in the same turn while their still half way across the board.

    I think that your banshee exarch needs to be upgraded to either the executioner or mirror swords. personally i like mirror swords as she then receives 5 power weapon attacks on the charge and since they have their masks always strike first. I wood upgrade the wave serpent to holo field and spirit stones and personally i think star engines as it can then get into a good position from the first turn.

    i have foud when using wraithguard that, depending on the opponent, they can be a waste of points as yes they have awesome fire power but they only have a range of 12" and if your against a shooty army they will get wiped out before they can actually do anything. personally i would either drop them or take a transport for them so they can get to the enemy quickly and do some damage and also i wouldnt worry to much about a power for the warlock unless u want to take conceal so they always get a save against shooting.

    i would take the shadowstrike ability on your scorpions so that they can then infiltrate.

    as scorpion said you cant take warlocks with rangers so upgrade to pathfinders as they are much better. at sniping units. drop the nit of bikes to 3 with a cannon and just move these guys around to annoy the enemy and possibly take a warlock but i wouldnt worry about it as for me these guys i use to contest table quarters in the last turn of the game.

    For your shining apears to be able to charge in and out of combat you need an exarch with the withdraw power otherwise once they charge in they are stuck in combat till they break or the enemy breaks.

    where are the swooping hawks in your list??

    I wood personally drop the warp spiders all together and use the points to upgrade the other units.

    drop the fire prism for a falcon with a scatter laser, shuriken cannon upgrade, holo field spirit stones and vectored engines as this will be able to take out infintry, light armoured vehicles and also can take a fair bit of a beating while transporting a small unit into combat or out of trouble.

    what weapons are you giving your wraithlord?? personally a starcannon and brightlance and sit it back with your reapers so it benefits from your farseer so it doesnt have to take wraithsight tests.

    the reapers you cant take a warlock with so drop it and use the points elsewhere.

    hope this helps.
    let us no what you decide to do.
    Farseer Bammo

  5. #4
    Senior Member Scorpion_062's Avatar
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    Quote Originally Posted by Farseer Bammo View Post
    I think that your banshee exarch needs to be upgraded to either the executioner or mirror swords. personally i like mirror swords as she then receives 5 power weapon attacks on the charge and since they have their masks always strike first. I wood upgrade the wave serpent to holo field and spirit stones and personally i think star engines as it can then get into a good position from the first turn.

    i have foud when using wraithguard that, depending on the opponent, they can be a waste of points as yes they have awesome fire power but they only have a range of 12" and if your against a shooty army they will get wiped out before they can actually do anything. personally i would either drop them or take a transport for them so they can get to the enemy quickly and do some damage and also i wouldnt worry to much about a power for the warlock unless u want to take conceal so they always get a save against shooting.
    I agree with most of what Farseer Bammo said.

    Just one issue, in the new codex, Wave Serpents can't take Holo-fields.

    Also, I tend to agree about the Wraithguard, unless you are playing an assaulty army. If you might be playing a shooty army, you should take a transport. Unless you are using them solely for fire magnets to help keep your other units safe. They currently fill this role very nicely.
    "What do Humans know of our pain? We have sung songs of lament since before your ancestors crawled on their bellies from the sea."
    - Farseer Eldrad Ulthran of Craftworld Ulthwe

  6. #5
    Junior Member shadowsunXV22's Avatar
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    Typo, forgot to put in swopping hawks :shifty:

    Thanks for the tips, needed the help.

    As for all your questions about some units not having upgrades,i put them there so i could get advice on what upgrades on what units work well in this army,sorry if it wasnt clear from the start


    Considering i just started eldar i dont know what works well,so i need some advice on the units,plus some help changing around the units. I favour swooping hawks and ranger models. PLus i would also like advice on what models do well against what type of enemy, since eldar are all "specialised", and i'm used to playing a versitile army.

    Thanks in Advance

    PS: i need help with the placement of the warlocks,as i bought a box with a farseer and 3 warlocks and want to use them all. Also would it be about the same price to have a farseer with a singing spear and doom in the front lines + a farseer with witchblades and guidewith the reapers rather then a farseer with a singing spea,spirt stones guide and doom?
    Last edited by shadowsunXV22; December 7th, 2006 at 06:49.
    Eldar are the greatest thing besides doughnuts and meat pies

  7. #6
    Senior Member Scorpion_062's Avatar
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    Quote Originally Posted by shadowsunXV22 View Post
    Typo, forgot to put in swopping hawks :shifty:

    Thanks for the tips, needed the help.

    As for all your questions about some units not having upgrades,i put them there so i could get advice on what upgrades on what units work well in this army,sorry if it wasnt clear from the start


    Considering i just started eldar i dont know what works well,so i need some advice on the units,plus some help changing around the units. I favour swooping hawks and ranger models. PLus i would also like advice on what models do well against what type of enemy, since eldar are all "specialised", and i'm used to playing a versitile army.
    The Games Workshop Web Site has an article on Eldar Aspect Warrior Tactica. It should give some ideas about what works against what.

    Warhammer 40,000 - Eldar

    Quote Originally Posted by shadowsunXV22 View Post
    Thanks in Advance

    PS: i need help with the placement of the warlocks,as i bought a box with a farseer and 3 warlocks and want to use them all. Also would it be about the same price to have a farseer with a singing spear and doom in the front lines + a farseer with witchblades and guidewith the reapers rather then a farseer with a singing spea,spirt stones guide and doom?
    It would be roughly 30 points more, but for the extra flexibility and the extra model, it is worth it.

    The Warlocks can be in a Warlock squad of 3-10, or they can be taken as squad up-grades (like Sergeants) in Guardian squads and Wraithguard squads.
    "What do Humans know of our pain? We have sung songs of lament since before your ancestors crawled on their bellies from the sea."
    - Farseer Eldrad Ulthran of Craftworld Ulthwe

  8. #7
    Senior Member Scorpion_062's Avatar
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    Sorry, my reply posted twice .
    Last edited by Scorpion_062; December 7th, 2006 at 07:01. Reason: Double Posting
    "What do Humans know of our pain? We have sung songs of lament since before your ancestors crawled on their bellies from the sea."
    - Farseer Eldrad Ulthran of Craftworld Ulthwe

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