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I was wondering if Tracker Kindred could find their uses as first-turn boggers: with the cavalry charge, the infiltration, the fleet of foot, the added Blood of the Stalker they are BOUND to get a first-turn assault.
Sadly enough, they cost a frigging 18 points each, 10 more than the average kroot...
So do you guys think it worth fielding one or two units of Trackers (instead of Hounds and Vultures) to bog down the opponent ASAP and get the rest of your army in position for the rest of the battle (i.e. get some extra fire turns against HtH armies or bang in assault against shooters)?
- Just love that maki! -
I cant think off the top of my head which ones those are... they seem indeed a little more expensive than necessary. If you want first turn assault, why dont you just go for Regular Kroot Carnivores with Hounds and the Shaper Upgrade that allows you to infiltrate another d6" closer? It works out considerably cheaper...
Ill update my memory as to how these chaps work and report further tomorrow... but atm, seems a little expensive to me.... the only worth while expensive infantry wise were the sniper kroot chaps (whatever they are called)...
Trackers are the native cavalry with sniper rifles.
I know that hounds (or Vultures) could get a first turn charge anyway, but the plan would be easily neutered with the deployment of a sacrificial lamb unit in front, so that you will manage only to assault that unit and then get shot to bits on subsequent turns.
The idea with the Trackers would be that with their rules they would actually get a 24" (6" for scout movement + 6" normal movement + 12" cavalry charge) + 2d6" (d6" for Blood of the Stalker + d6" for fleet of foot) move on first turn, letting you go even further than that first line and being sure to tangle up in HtH some of his shooting units.
Only problem is that they are all armed with sniper rifles, which do not give them the extra attack in HtH like the kroot rifle...
- Just love that maki! -
Trackers make for nice disruption units, but they don't hold up well in assault (no kroot rifles). If they could take melta bombs, they could easily pop a tank turn 1, but their infiltration and scout move do make them very mobile.
So, your entire army sets up after the enemy, then their infiltrators go, and then the trackers make a free move to get into a good sniping position. I wouldn't use them unless in larger game where you have points to spare.
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