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I have a 750pt. battle vs. Dark Eldar this weekend and wanted to run my list by you all. Thanks in advance for the advice.
H.Q.: Hive Tyrant w/ enhanced senses, B.S., V.C., catalyst=140pts
Hive Tyrant w/ Enhanced senses, wings, warp field, 2-TL-Dev=176pts
Elite:3 Warriors w/ En. Sens, Ex. Car, 1-V.C., 2-Deathspitters=88pts
Troops: 9 Spinegaunts=45pts.
Heavy: Carnifex w/ En. Sens, V.C., B.S.=148pts.
I'm using spinegaunts and hormies because I don't have any rippers. I should have enough synapse to keep them under control. I put Catalyst on the Tyrant because Dark Eldar are one of the only armies that can beat my initiative. Please proceed with the advice and criticism. Thanks.
It looks like you're packing a bit too much shooting to take on Dark Eldar. I'd suggest replacing those Warriors with Scything / Scything counter-chargers to deter the Dark Eldar assault troops from charging your slow-moving Tyrant and Carnifex. Normally, Scything / Rending is the better combination for warriors, but against a DE Lord with a Shadowfield, the more attacks you throw out the better... he's going to fail that invulnerability save eventually.
Also, do you know what kind of army your opponent regularly fields? Raider Rush? Portal Bomb? Footsloggers? It doesn't make a lot of difference at this points level, but it lets you know whether or not you should be advancing or letting him come to you.
I was looking over the Dark Eldar list and it seems that I would prefer to shoot the following units as opposed to CC w/ them: skimmers, wyches, HQ & retinue. My opponent has the following units: warriors, wyches, hellions, scourges, ravager, raiders, Haemonculus, Lelith.(That is what I can remember) Last time he played a wyche cult army. Also, one question: If I shoot at a raider with a TMC can I shoot the V. Cannon first to destroy the raider and then shoot the Barbed Strangler to take out the troops after they have to disembark or do I have to allocate all the shots at the same time to just the raider? Thanks again for the advice.
If you fire at a target with one weapon, you have to keep shooting at it with all the weapons a squad / monsterous creature / vehicle can fire at the target. You can't "Kill the skimmer, then shoot the troops" with the same unit.
Going shooty is also probably a less-effective choice. Tyranids can't outmaneuver Dark Eldar, so he's going to be assaulting you. Having something that can hurt him back (badly) in Close Combat is important... Hormagaunts just don't pack enough power to do that, and since pretty much nothing in his army really requires rending claws, I still suggest scything-scything warriors to counter-charge his units once they get into combat with something of yours.
Last edited by PoptartsNinja; December 14th, 2006 at 16:08.
In my experience with Dark Eldar... If your opponent has Wyches then you should be taking 2 sets twin-linked devourers on both your Hive Tyrants. It's not like they have any vehicles that really call for a venom cannon, and you get the same weight of shooting whether you're going at troops or vehicles. Assuming you take Toxin Sacs, you will be glancing on 5s against his basic vehicles and on 6s against the tougher ones... but with 12 shots, and an average 10.6667 hits, you should be able to do something with that!
Watch out for Dark Lances.
Well, we had the battle on Sunday and it was a SLAUGHTER!!. I used some of your suggestions. I replaced the shooty warriors with cc warriors and I swapped out the snipertyrant for another devourer tyrant. I was also able to fit in one more hormie so I could split them up into 2 squads. He came with a list I was not expecting and I think I did the same. He was expecting a swarm and loaded up on the shots. He had four squads of 10 warriors, 1 squad of 6 scourges, and an archon. The mission was a last-man-standing type on a 4x4 board. There were 2 forests and 2 cliff type terrain pieces on board. I deployed my TMC's behind the forest in my quarter and the swarm out front. He tried to push back my deployment with a unit of warriors up near the middle of the table and the rest of his forces on and behind a size 3 cliff piece. The game was decided when I won the roll for first turn. Since he deployed his warriors so close to push me back I was just over 18 in. away with my hormies(first turn assault for me). The Carnifex only took out 2 warriors during the entire battle(horrible shooting with the Strangler) but the devourer tyrants did a very good job. In his defense, he rolled terribly for morale checks and by turn 2 his entire army except for one warrior squad was fleeing off the board. Turn 1 I fired at 2 warrior squads with the Tyrants inflicting casualties but they made thier checks. The Carni killed 1 warrior from a third squad when he missed the strangler and one cannon shot, hormies assaulted a warrior squad and(thanks to catalyst) were able to clear their zone but the remaining 3 warriors thankfully decided to stay and fight. On turn 2 one Tyrant shot up the scourge squad and forced them to flee(below 50%), the second Tyrant fired on the squad the Carni fired on turn 1 and caused enough casualties to force them to run(again under50%), the Carni fired at the weakened squad of warriors, again only causing 1 fatality, but it was enough to break them as well. The hormies assaulted into the final group of warriors and brought them down to 3 members. At this point my opponent conceded. He had one squad locked in combat and the rest of the army save the Archon running away. I lost a total of 5 Hormies, 3 wounds on my Flying Tyrant and 1 wound on my walking Tyrant(because of perils of the warp lol). Three things decided this battle for me. One is the 4x4 board. It lets the hormies get to the opponent very quickly. Two was getting first turn. He could not recover from my assault. Third was his deployment. He should not have tried to push me back. He should have hugged his board edge to give his troops as much shooting room as possible. He took a shooty force but did not give them enough room to shoot. Thanks for the advice. I will let you know how future battles turn out.