Well, I have found that the normal types of lists (Mech, Hybrid and static) don't work around in my area.
So after some pondering I came up with this list, there may be a few things you'll note...
1] The Fire Warriors: I made them small squads and gave them Carbines to enhance thier mobility. As they are now they have an effective range of 24", can hide behind smaller pieces of terrain and can still work together by concentrating fire on specific targets.
2] The Mounted Fire Warriors: I'm finding that everytime I leap out with my devilfishes I'm Either destroyed next turn or I don't do enough damage to the enemy, so I decided to mount up a SMS to let hide and shoot the enemy waiting for a good oppertunity to pull a move.
3] Vespids: Biggest problem I had with these guys is that they simply don't have the volume of fire needed to thin an enemy (unless your lucky) down enough so he doesn't hurt you just as much in his turn, So I plan on using them in sync with the Gun Drones to help as a semi-meat shield and to add thier accurate pinning shots to the mix of the Vespid's High AP shots.
4] Gun Drones: Will most Likely work with the Vespids but may also act as a wild card to be deep struck to surround an exposed unit or to provide support to an ally.
5] Crisis Suits: The Helios Suits will work with the commander to put the hurt on armor and MEQs while the suits cover the commander so hes never shot at as the closest target as long as then are alive, or course. The Fireknifes will be more oppertunists, deploying and attacking in support of other units rather than trying to attack a squad on thier own. The Missile Pod Suits (I forget the code name) will sit back and rain missiles on tagets like Wraithlords and transports or small squads of speciallist troops like Dark Reapers.
6] Hammerheads: Call it Cheesy, Call it beardy I don't care because I'm tired of my most of 2 Hammerheads blown up first turn time and time again!
I think that covers everything but the actual list...
HQ (87)
- Shas’el
---Fusion Blaster
---Plasma Rifle
---Multi Track
Total:87
Elites (344)
- Crisis Team 1
---2 Shas’ui
-----Plasma Rifle
-----Missile Pod
-----Multi Tracker
Total:124
- Crisis Team 2
---2 Shas’ui
-----Plasma Rifle
-----Fusion Blaster
-----Multi Tracker
Total:124
- Crisis Team 3
---2 Shas’ui
-----Twin-Linked Missile Pods
-----Target Lock
Total:124
Troops (455)
- Fire Warrior Team 1
---1 Shas’ui
---11 Shas’la
---Devilfish
-----Smart Missile System
-----Decoy Launchers
-----Multi-Tracker
Total:245
- Fire Warrior Team 2
---1 Shas’ui
---5 Shas’la
---Pulse Carbines
Total:70
- Fire Warrior Team 3
---1 Shas’ui
---5 Shas’la
---Pulse Carbines
Total:70
- Fire Warrior Team 4
---1 Shas’ui
---5 Shas’la
---Pulse Carbines
Total:70
Fast Attack (334)
- Vespid Stingwings
---1 Strain Leader
---9 Stingwings
Total:166
- Gun Drone Squadron 1
---7 Gun Drones
Total:84
- Gun Drone Squadron 1
---7 Gun Drones
Total:84
Heavy Support (530)
- Hammerhead
---Railgun
---Smart Missile System
---Target Lock
---Multi-Tracker
---Decoy Launchers
Total:180
- Hammerhead
---Railgun
---Smart Missile System
---Target Lock
---Multi-Tracker
---Decoy Launchers
Total:180
- Hammerhead
---Railgun
---Burst Cannons
---Target Lock
---Multi-Tracker
---Decoy Launchers
Total:170
Army Total:1750
Well?
PS: Please give reasons for your statements, I and many others would appreciate it.
Mike
So after some pondering I came up with this list, there may be a few things you'll note...
1] The Fire Warriors: I made them small squads and gave them Carbines to enhance thier mobility. As they are now they have an effective range of 24", can hide behind smaller pieces of terrain and can still work together by concentrating fire on specific targets.
2] The Mounted Fire Warriors: I'm finding that everytime I leap out with my devilfishes I'm Either destroyed next turn or I don't do enough damage to the enemy, so I decided to mount up a SMS to let hide and shoot the enemy waiting for a good oppertunity to pull a move.
3] Vespids: Biggest problem I had with these guys is that they simply don't have the volume of fire needed to thin an enemy (unless your lucky) down enough so he doesn't hurt you just as much in his turn, So I plan on using them in sync with the Gun Drones to help as a semi-meat shield and to add thier accurate pinning shots to the mix of the Vespid's High AP shots.
4] Gun Drones: Will most Likely work with the Vespids but may also act as a wild card to be deep struck to surround an exposed unit or to provide support to an ally.
5] Crisis Suits: The Helios Suits will work with the commander to put the hurt on armor and MEQs while the suits cover the commander so hes never shot at as the closest target as long as then are alive, or course. The Fireknifes will be more oppertunists, deploying and attacking in support of other units rather than trying to attack a squad on thier own. The Missile Pod Suits (I forget the code name) will sit back and rain missiles on tagets like Wraithlords and transports or small squads of speciallist troops like Dark Reapers.
6] Hammerheads: Call it Cheesy, Call it beardy I don't care because I'm tired of my most of 2 Hammerheads blown up first turn time and time again!
I think that covers everything but the actual list...
HQ (87)
- Shas’el
---Fusion Blaster
---Plasma Rifle
---Multi Track
Total:87
Elites (344)
- Crisis Team 1
---2 Shas’ui
-----Plasma Rifle
-----Missile Pod
-----Multi Tracker
Total:124
- Crisis Team 2
---2 Shas’ui
-----Plasma Rifle
-----Fusion Blaster
-----Multi Tracker
Total:124
- Crisis Team 3
---2 Shas’ui
-----Twin-Linked Missile Pods
-----Target Lock
Total:124
Troops (455)
- Fire Warrior Team 1
---1 Shas’ui
---11 Shas’la
---Devilfish
-----Smart Missile System
-----Decoy Launchers
-----Multi-Tracker
Total:245
- Fire Warrior Team 2
---1 Shas’ui
---5 Shas’la
---Pulse Carbines
Total:70
- Fire Warrior Team 3
---1 Shas’ui
---5 Shas’la
---Pulse Carbines
Total:70
- Fire Warrior Team 4
---1 Shas’ui
---5 Shas’la
---Pulse Carbines
Total:70
Fast Attack (334)
- Vespid Stingwings
---1 Strain Leader
---9 Stingwings
Total:166
- Gun Drone Squadron 1
---7 Gun Drones
Total:84
- Gun Drone Squadron 1
---7 Gun Drones
Total:84
Heavy Support (530)
- Hammerhead
---Railgun
---Smart Missile System
---Target Lock
---Multi-Tracker
---Decoy Launchers
Total:180
- Hammerhead
---Railgun
---Smart Missile System
---Target Lock
---Multi-Tracker
---Decoy Launchers
Total:180
- Hammerhead
---Railgun
---Burst Cannons
---Target Lock
---Multi-Tracker
---Decoy Launchers
Total:170
Army Total:1750
Well?
PS: Please give reasons for your statements, I and many others would appreciate it.
Mike