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Okay, this is my latest incarnation of this list. Now with Guardians, and 1 squad of Dire Avengers. Fluffier. Enjoy
5 Wraith Guard
TL Shuriken Cannon
2 Shadow Weavers
6 Dire Avengers = 72
6 Jet Bikes
Eldrad = 210
Last edited by Tdotraider; December 21st, 2006 at 15:12.
What happens when you have to play an army that has troops in it?
You have lots of hard hitting stuff, but no base.
It's like iceing without the cake, you need something to beef it up a bit, either dire avengers or guardians.
You may also want to consider some close combat, and for the love of everything drop those shadow weavers! Or make them vibro cannons.
I dont like the idea of missiles on Falcons. You should always be moving over 6" to gain the 'glancing hits only' bonus, in which case you cant fire the missiles. You can only fire the main & 1 defensive weapon (S6 or lower). Which is why its always either a scatter laser, shuri-cannon, or Star cannon.
I would also drop their shuri-cannons to save points since you wont be able to fire those either. You probably have enough anti-infantry with the Vypers & Wave serpent anyway.
I would ditch those jet bikes for Dire Avengers, to give your army a bit of staying power & backbone (im counting less than 30 models for a 1500pt list ). Plus Dire Avengers just plain kick more ass than fast guardians ^_^ Also it gives you somewhere to put Eldrad! (rather important factor)..
I Think Falcons are only worth it if they are transporting something, because it saves taking wave serpents.. Otherwise they are just more expensive than a Prism & less effective, especially since you could swap em for 2 Prisms which is nasty. If you already have the models though then dont worry about it. Just my personal tastes
Last edited by Manu_Forti; December 20th, 2006 at 11:32.
Dark Elves - Game #28 vs High Elves: Draw
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21 5 5
"Think Falcons are only worth it if they are transporting something, because it saves taking wave serpents.. Otherwise they are just more expensive than a Prism & less effective"
How can you say this?
They have more shots, they are more versitile, then can do what the prism can do, only better, they are more reliable.
Prism is one shot and miss and oh look I've wasted how many points on it? The falcon has lots of options available to it, it can bust tanks easily as well as troops.
For the prism cannon to be effective you need two, which is even worse than one, because you're putting that many points into one shot?!? Which will still miss half the time? It makes no sence. Stick with falcons.
Yeah 1 more shot, at a lower BS & lower Strength..so its no real bonusThey have more shots, they are more versitile, then can do what the prism can do, only better, they are more reliable.I'd say a large template that hits on 3's and doesnt scatter is better anti-troop than a pulse laser & whatever defensive weapon.Prism is one shot and miss and oh look I've wasted how many points on it? The falcon has lots of options available to it, it can bust tanks easily as well as troops.
The pulse laser is the only effective anti-tank wepaon it has. The other weapon is wasted if you shoot at a tank.
Pulse laser isnt great anti-tank either. 2 shots hitting on 4's = 1 hit, then most often needs a 5 to glance.. thats 1 tank damaged (not necessarily destroyed) every 3 turns of shooting..Yeah I do have 2 in my lists. And Twin linked on BS4 will miss a lot less often than "half the time"..For the prism cannon to be effective you need two, which is even worse than one, because you're putting that many points into one shot?!? Which will still miss half the time? It makes no sence. Stick with falcons
& yes it is putting a lot of points into one shot.. but atleast that means the shot is effective.. Probably better than putting a lot of points into several shots which are less likely to do anything..
So, thats where the logic of Falcons only being worth it to save taking Wave serpents comes from.
Just my 2 cents. Theres nothing 'wrong' with Falcons, I just prefer Prisms, for those reasons.
Dark Elves - Game #28 vs High Elves: Draw
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21 5 5
The debate between Falcons and Fire Prisms really settle between your tastes. Both are around the same points, so:
Falcon: You can pump out a lot of firepower a turn if there aren't any troops inside. Example, Pulse laser and 2x Shuriken Cannons, which goes to counter quit a lot of things ranging from light vehicles to troops of all kinds. BUT I take Manu_Forti's side in this argument by saying that SINCE the Falcon has transport capacity and great survivalness, why waste the 6 man squad that can go in it? True they lose at least one turn of shooting, but if you think about it, the 8 shots or so only hit half the time. That's why I always take things inside a Falcon, so what if I miss one turn of shooting? However I still value the Falcon as a better tank than the Prism, or for that matter, better than any tank could ever be.
Fire Prism: At a same cost you pit your points in one supershot that can wreck tanks, (better odds if you have two Prisms still), blast apart whole squads of fire warriors or even space maines. As for its reliability, anything with Meq BS is incredibly reliable on the battlefield. Just a point higher BS makes all the difference in the world. STILL it has to be kept out of range from any Lascannons and the like. One turn you don't you get to shoot with the Prism is a BIG waste, as compared with the Falcon not shooting for one turn. The Prism is the sort of tank you don't want ANYTHING to happen to it. it might not get destroyed, but it'll just waste its time in the game if it gets shaken all the time, or worse, weapon destroyed.
Oh and for the matter of the army list, I like it: purely because of the inclusion of Eldrad.
back to the list (if you want to debate prisms vs. falcons, please do it on the general forum, not on a list post of someone wanting advice) I would agree on you needing much more models using guardians for fluff, or avengers for staying and shooting power per model. I would personally think about using scatter lasers for the "turret" weapon on the vypers for more shots and range, or starcannons for punching through armor. oh and definately get rid of the shadow weavers for something else. IMO, I like falcons, they're fast shooty, and are useful for taking out troops as well as light to mid-range armor, however you may want to think about switching out one of the starcannons for a scatter laser for volume of shots, but then again, you do have a lot from your vypers anyway.