2000 pts, help plz - Warhammer 40K Fantasy
 

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  1. #1
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    2000 pts, help plz

    hello. i have a tournament in the third week of february and im designing my list. DA DEATHSKULLZ!!!!

    anyway 2000pts, 168 models.

    basic plan -
    everything in the vehicles drive forward to do damage in close while the gretchin sit in front of the shooty units (lol ork shooty) and thats about it.


    Hq - 358

    Warboss - 107
    eavy armor, lucky tatoos, attack squig, power claw, choppa, frag stikkbomz

    retinue -251

    5 nobz in eavy armor, choppas, sluggas -151
    mekboy, kustom force feild, burna - 40
    mad dok, doks tools, 1 orderly, choppa, slugga, 20
    trukk w armor plates and rokkit - 40



    Troops - 798

    lootas (fire support squad) - 115
    7 lootas, 3 heavy bolters

    lootas (fire support squad) -160
    10 lootas, 3 autocannons

    gretchin mob - 98
    30 gretchin, 1 slaver

    gretchin mob - 98
    30 gretchin, 1 slaver

    shoota boyz - 208
    20 boyz, 3 big shootas, nob w/ big shoota



    fast - 408

    trukk boyz - 136
    10 boyz, burna, trukk w/armor plates, rokkit

    trukk boyz - 136
    10 boyz, burna, trukk w/armor plates, rokkit

    trukk boyz - 136
    10 boyz, burna, trukk w/armor plates, rokkit



    Heavies - 431

    Demolisher (looted) - 175
    hull heavy bolter, heavy bolter sponsons, armor plates

    basilisk (looted) - 125
    indirect fire

    big gunz battery - 131
    3 krews w/ lobbas, 9 extra krew, slaver w/ grabba stikk


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  3. #2
    Ni!! davidH's Avatar
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    hmmm..

    Hq: I think that will work well

    troops: hehe I think you made a mistake somewhere because the troops actually amount to 679 points according to the squad by squad points you have put down. good tactics there though, most people laugh when they think of orks as shooty but they dont have krak missiles as assault weapons, hv bolters (almost) as assault or flamers which count as power weapons in CC and roll an extra dice to penertrate armour. using grots as cover is a good idea and giving the shoota boys nob another big shoota is well thought as well.

    Fast Attack: great! having that and the warboss attacking at the same time that should freak out your opponent and do alot of damage to.

    Heavy Support: dont expect to hit too often however all the heavy bolters on the demolisher should give you a good enough chance.

    with those extra points you could add some more nobz to the retinue and hand out a few power claws, not too many though otherwise your wasting the initiative 3 that they have. also frag and krak stikkbombs for the whole HQ is advisable, tankbusta bombz and superstikkbombs (for the mekboy) if you have the points left over. as they are very dangerous to enemy armour, and being a 2000 pts battle you will need anti armour stuff.

    hope to help.
    Total 40k: >5000pts
    total WFB: ~2000pts
    I also enjoy good music, fine food, late night strolls on the beach and dancing in moonkin form :)

  4. #3
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    KFF counts as a two handed weapon so no burna for the Mek.

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