[1000] Tournament taskforce v1.0 - Warhammer 40K Fantasy
 

Welcome to Librarium Online!

Join our community of 80,000+ members and take part in the number one resource for Warhammer and Warhammer 40K discussion!

Registering gives you full access to take part in discussions, upload pictures, contact other members and search everything!


Register Now!

User Tag List

+ Reply to Thread
Page 1 of 2 12 LastLast
Results 1 to 10 of 11
  1. #1
    ....coookies... GDMNW's Avatar
    Join Date
    Jan 2006
    Location
    London, UK
    Age
    34
    Posts
    1,750
    Mentioned
    1 Post(s)
    Tagged
    0 Thread(s)

    ReputationReputationReputationReputationReputationReputationReputationReputationReputation
    288 (x6)

    [1000] Tournament taskforce v1.0

    [1000] All Comers Tournament Force v1.0

    Ok this list is for the local Games Workshop store’s Winter War. I hope to get down and play ten games with this army before the end of the month. This is all about having fun as I don’t get to play 40k very often and so I don’t really expect to do hugely well.

    Ok here goes.

    HQ 1 Shas’el 95pts

    Missile pod, Cyclic Ion Blaster, Targeting Array, Hard wired Blacksun filter and multi-tracker.

    T 9 FireWarriors 90pts

    T 9 FireWarriors 90pts

    T 9 FireWarriors 90pts

    FA 7 Pathfinders 174pts
    Devilfish, Shas’ui, pair of gun drones.

    FA 2 Piranhas 165pts
    Pair of seekers each and one fusion blaster.

    FA 2 Piranhas 165pts
    Pair of seekers each and one fusion blaster.

    HS 1 Hammerhead 130pts
    Ion Cannon, two Burst Cannons, Multi-Tracker, Target Lock

    999 points 2 Tanks, 4 Light vehicles, 34 Infantry, 8 Seeker Missiles and 7 Markerlights.

    Please tell me what you think as I have already made a start on painting the miniatures and if you can think of any helpful tweaks I would be grateful.




  2. Remove Advertisements
    Librarium-Online.com
    Advertisements
     

  3. #2
    ....coookies... GDMNW's Avatar
    Join Date
    Jan 2006
    Location
    London, UK
    Age
    34
    Posts
    1,750
    Mentioned
    1 Post(s)
    Tagged
    0 Thread(s)

    ReputationReputationReputationReputationReputationReputationReputationReputationReputation
    288 (x6)

    Please post a comment!

    Please don't just look and leave! Read and respond, even if just to say that you quake in your boots that people as amazing as me walk the Earth...



  4. #3
    I am a free man! number6's Avatar
    Join Date
    Aug 2005
    Location
    The Village
    Posts
    4,941
    Mentioned
    18 Post(s)
    Tagged
    1 Thread(s)

    Reputation
    ReputationReputation
    786 (x8)

    Quote Originally Posted by Zarahemna View Post
    Please don't just look and leave! Read and respond, even if just to say that you quake in your boots that people as amazing as me walk the Earth...
    I will answer your call! But only because you have been kind enough to comment on my ridiculous markerlight/missile list. I still have no practical playing experience with Tau, and hardly any against it, so please take what I offer with a ginormous grain of salt. Right now, Tau is a Theoryhammer force for me. Were I you, I'd hound the more experienced generals here.
    Quote Originally Posted by Zarahemna
    HQ 1 Shas’el 95pts
    Missile pod, Cyclic Ion Blaster, Targeting Array, Hard wired Blacksun filter and multi-tracker.
    It appears to me that you have enough infantry-stopping power in the form of your fire warriors and piranhas. And the hammerhead won't hurt, either. I think you'd do well to try a fireknife here, the ultimate generalist config. Good for taking down heavy infantry and transports, whatever you might need as you wend your way through a tourney. I'd rely on your piranhas and hammerhead for the heavy infantry and heavy vehicles (of which there shouldn't be too many at 1000 pts).
    Quote Originally Posted by Zarahemna
    T 9 FireWarriors 90pts

    T 9 FireWarriors 90pts

    T 9 FireWarriors 90pts
    About the only thing I don't like here are the odd numbers. Not good for taking LD checks when suffering shooting casualties, or for preserving victory points. I'd aim for even numbers always, 10-12 here if you can get them.

    Tactically, I can see the use of locking down a fire lane with a static squad of fire warriors, and/or using them as bait, but I really think you could stand to have at least one mounted squad of FWs to reinforce that fire lane or to sweep around the fringes outside that lane. I'd sacrifice a static squad entirely and turn the 2nd FW squad into a FoF squad, possibly with the full warfish kit.
    Quote Originally Posted by Zarahemna
    FA 7 Pathfinders 174pts
    Devilfish, Shas’ui, pair of gun drones.
    I'd prefer to see an even number of models here, for the same reasons as above. I'd consider dropping both gun drones in favor of an 8th pathfinder and a target lock for the shas'ui. If you can find the points (sacrifice a couple of pathfinders?), a SMS and/or seekers on the devilfish would seem helpful.

    All that said, I was roundly convinced when I posted my first 1000 pt list that pathfinders are just not worth it in games that small. In any case, I would definitely want a FoF fire warrior squad available to take out whatever squad any pathfinders you have light up.
    Quote Originally Posted by Zarahemna
    FA 2 Piranhas 165pts
    Pair of seekers each and one fusion blaster.

    FA 2 Piranhas 165pts
    Pair of seekers each and one fusion blaster.
    I don't like the idea of mixing weapon types in these squads. 40K is typically a game where generalization is suboptimal, and roundly outperformed by specialist squads. I would imagine the same would hold true here for your piranhas. When taking a pair, either take them both geared for anti-infantry (burst cannons) or anti-armour (fusion blasters). My own personal preference would be for the fusion blasters. And at 1000 pts, I can't see the need for any more than two of them, especially if you keep the hammerhead around (and you probably should).

    Assuming you do that, I would actually consider dropping the burst cannon pair of piranhas entirely in favor of upgrading your fire warriors and/or pathfinders. More models, a warfish, rail rifles(?), etc. You'll probably kill more models with extra pulse shots than you would with the piranhas. You lose 4 seekers, but there's no reason you can't mount them on your other vehicles. And you can then slot your two remaining piranhas into seperate Fast Attack slots for extra flexibility.
    Quote Originally Posted by Zarahemna
    HS 1 Hammerhead 130 pts
    Ion Cannon, two Burst Cannons, Multi-Tracker, Target Lock
    I would favor the railgun over the ion cannon, personally. I think the combination of 2 fusion piranhas + the railhead to be the perfect combination for 1000 pts. You can take out all the heavy armour even a tread-head could possibly bring to the table, and yet have enough flexibility to smack down troops if necessary. Let your bulked up fire warriors take down the infantry of the game while the piranhas focus on the heaviest infantry and tanks, and the hammerhead and shas'el fill in the blanks as needed.

    You could consider adding in an XV8 or two for the kind of duty you might have been intending for your ionhead. Probably would have to sacrifice the pathfinders or a piranha to make that happen, though.
    Last edited by number6; January 9th, 2007 at 17:06.
    ninjabackhand: point and click, again, really? even after i give you an military term "shock tactic" you still call it point and click.
    RIP Warhammer 40,000: 21 Sep 1998 - 24 May 2014

  5. #4
    Member israfel420's Avatar
    Join Date
    Jun 2006
    Location
    Nashville, TN
    Age
    37
    Posts
    238
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)

    Reputation
    23 (x1)

    Well, I don't have much time, but since you specifically said "don't look and leave" I'll put in my 2 cents.

    Your Shas'el is Badass, don't change a thing.

    As for the static Fire Warriors... hmm I don't know. I use static FW's, but then I also give them markerlights since I don't use pathfinders(I also get ML's from my sniper drones) By removing that 174 point pathfinder team, you will have 444 points to spend (added to the 270 for the FW).

    With that 444 points, you could do something like this

    6 FW's, Shas'ui, ML, Bonding, HWTL = 90 points
    6 FW's, Shas'ui, ML, Bonding, HWTL = 90 points
    6 FW's, Shas'ui, ML, Bonding, HWTL = 90 points
    8 FW's, Shas'ui, ML, Bonding, HWTL = 110 points
    10 kroot = 70 points
    Total = 450

    This way you get FW's that can rally after a failed LD check, have higher leadership, and instead of 1 pathfinder squad which shoots at only one target, you can potentially markerlight up to 4 seperate targets(but likely only 2). There are plenty of other ways you could spend these points, sniper drones for instance are absolutley awesome and added much needed MEQ stopping power(which your list sort lacks). Or you could take a stealth markerlight team.

    But, if you simply want stand and shoot FW's then you should at least run them in even numbers and bond them as well as give them a shas'ui upgrade for the LD boost.

    The Piranhas shouldn't mix weapon types, also I am quite a fan of the little fish, but 4 in a 1000 points may be a little excessive. I usually run 3 squads of 1 all with TA and Fusion in 1000 point lists, but it's up to you. Just make sure and put all fusoin in one squad, and all burst cannons in another if you are gonna run 2x2 squads.

    The Ionhead is awesome, in 1000 points, if you have fusion guns on your Piranhas, the railhead is not needed. Kudos on this tank!

    All in all, ok list, but I wonder in general, where the majority of your MEQ stopping power will come from? The Ionhead is nice, but if it is stunned/destroyed/weapon destroyed, you are left with only the 2 fusion guns, a possible AP1 from ion blaster, and a handful of seekers.
    Against a marine army, your static line will be overrun by assault marines in no time (though your skimmers can block them to some extent.

    Lastly, where are the missile pods on crisis suits, and where are your stealth suits? You have almost nothing in this list with JSJ only a handful of PIranha drones and one commander. Consider finding the points to get these much needed elements into your list.

    My 2 cents

  6. #5
    ....coookies... GDMNW's Avatar
    Join Date
    Jan 2006
    Location
    London, UK
    Age
    34
    Posts
    1,750
    Mentioned
    1 Post(s)
    Tagged
    0 Thread(s)

    ReputationReputationReputationReputationReputationReputationReputationReputationReputation
    288 (x6)

    Two Excellent Answers

    Thanks Guys,

    I really appreciate it. I have been looking a little closer at the list and as much as I hate to admit it I think you are both right. I have modified the list and v1.1 appears below this entry. a few comments I have about the changes are...

    1 - I am going to keep the Piranhas, but yes I will re-arrange them into dedicated teams with only one weapon fitment. I think I may also try and squeeze some equipment onto these little fish but I feel that this will just make already expensive kit even more expensive.

    2 - I want to have faith in the standard arnament against Space Marines. I don't see that many choices for AP3 weapons in the list and buying crisis suits gets expensive very quickly. Nonetheless I will see what I can do.

    3 - I guess I agree withe the last comment that the static FireWarriors is the area where change is needed most. I think that FWs are tougher than most people think, after all a 4+ save is only one point worse than a Space marine's and their boltguns don't have AP4 so FWs still get their saving throws.

    Ok the list will appear here when I have typed it up. Watch this space.



  7. #6
    Senior Member churchic's Avatar
    Join Date
    Nov 2005
    Location
    Virginia, USA
    Age
    32
    Posts
    454
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)

    ReputationReputation
    35 (x1)

    Here we go. HQ: drop the cyclic ion blaster 5 shots at strength 3 with a slight chance of an AP1 no thank you get a plasma rifle instead. FA: I would drop the seeker missile on the pirahnas makes them to expensive for an open topped vehicle also make them one thing or another ie. tank hunting or troop killing don't mix and match them. I would run all with the fusion blaster. HVY: I would get rid of the burst cannons and put a SMS on it b/c if you are using the bust cannons you are WAY to close. You have a 60 in. range use it to your advantage. If at all possible with the points try to get a railgun in here don't know if it is but it's worth a shot. When I get off work I'll make an army list and send it to you via private message just to see what you can and can't do with the points.
    If anybody disagrees with me Chuck Norris will roundhouse kick you in the face.....not really. But wouldn't it be cool?

    [SIGPIC][/SIGPIC]

  8. #7
    ....coookies... GDMNW's Avatar
    Join Date
    Jan 2006
    Location
    London, UK
    Age
    34
    Posts
    1,750
    Mentioned
    1 Post(s)
    Tagged
    0 Thread(s)

    ReputationReputationReputationReputationReputationReputationReputationReputationReputation
    288 (x6)

    Hmmm

    I'd appreciate that. I suppose you could explain what the fascination is with leaving the cool looking CIB at home and using the plasma rifle. I feel like I am expected to take a commander with a Plasma rifle and missile po, and that if I don't I am making some terrible mistake.

    Could you perhaps explain this a little more. Besides, how much fun can your Tau army be to play is you are up 22 for 1 on Wins against Losses? I know winning matters but I am all about a sensible use of points, not about maximising statistical killing potential. After all I chose tau because I like them not because I feel they offer the best odds of victory.

    Could we perhaps include some references to tactics in comments on the list?



  9. #8
    ....coookies... GDMNW's Avatar
    Join Date
    Jan 2006
    Location
    London, UK
    Age
    34
    Posts
    1,750
    Mentioned
    1 Post(s)
    Tagged
    0 Thread(s)

    ReputationReputationReputationReputationReputationReputationReputationReputationReputation
    288 (x6)

    P.s.

    Oh and I really like Shakira too. I'm glad to see you have a picture of her as a brunette. A lot of folk in South America really felt betrayed when she went blonde for her entry into the US market...



  10. #9
    Senior Member churchic's Avatar
    Join Date
    Nov 2005
    Location
    Virginia, USA
    Age
    32
    Posts
    454
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)

    ReputationReputation
    35 (x1)

    The CIB is a so-so weapon to me. It's a strength 3 and the most popular armies (at least at my gaming club) out there are toughness 4 and nurgle being 5. That's wounding on 5's and 6's I don't like my chances with it. I would rather have the Plasma Rifle at strength 6 AP2. You are wounding a majority of armies, some IC's on 2's, nurgle on 3's, and most chaos daemon princes on 4's. I would rather have those numbers any day of the week. Plus it has a longer range. And I think Shakira looks better as a brunette anyway. She's so hot. My future wife she just doesn't know it yet.
    If anybody disagrees with me Chuck Norris will roundhouse kick you in the face.....not really. But wouldn't it be cool?

    [SIGPIC][/SIGPIC]

  11. #10
    Senior Member churchic's Avatar
    Join Date
    Nov 2005
    Location
    Virginia, USA
    Age
    32
    Posts
    454
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)

    ReputationReputation
    35 (x1)

    As for the win record with my army it's only a matter of time before people start making an anti list to it and I will start losing. It's only a matter of time. I'm going to have to change it up eventually.
    If anybody disagrees with me Chuck Norris will roundhouse kick you in the face.....not really. But wouldn't it be cool?

    [SIGPIC][/SIGPIC]

+ Reply to Thread
Page 1 of 2 12 LastLast

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts