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Hello I know that this forum is mostly dead but I am looking for adivce on using kroot. Thanks
Kroot as an allied force are quite effective, though they will always serve a secondary role (most probably cannon-fodder, due to their low save and cost per model).
On the other hand you will really see them shine once you field them as a standalone force.
A few pointers to start off..
- Hand to Hand is your friend: try to get stuck in as soon as possible! With 6+ save you don't want to be shot at and being locked in assault is the only sure way of not being shot at.
- Eviscerators are your friends too: you lack in anti-armor and in power weapons, so go for eviscerators on each and every shaper you have (except the master shaper: you don't want him striking last with T3 and 5+ save!!!): your numbers will soak up any casualties and those S8 no-save attacks will definitively give you an edge in HtH!
- Go for numbers! Your kroot are cheap, so try and field as many as possible. this will both help you in outmanouvering your adversary, blocking any escape routes he might have and help with your shooting: kroot rifles might be simple bolter-type weapons, but when you are shooting 50 shots they start getting their point across.
- Don't go for krootox: they have the only heavy hitting gun in the army, but they are 50point each and only T3 on regard to instakill. Plus they don't infiltrate, which is a serious no-no for kroot.
- First turn charge! If you manage to get your units into assault immediately the enemy will be too worried about what is near and forget the rest... so go for all viable means to get a first turn assault! Kroothound packs and vultures get you excellent first-turners and if you add to them the totem you might just make it into hth before the enemy has a chance at doing anything.
- Angor prok kicks ass! He is only 75points and permits you to reroll misses in hth with any kroot unit within 6" from him: that is definitively good!
- Just love that maki! -
Kheldar makes good points, Kroot are definately viable on their own, but it's a challenging army to win with. With no armor, long range weaponry, or vehicles, Kroot need to cover the distance to cc quickly (usually by infiltrating or running thru woods, no movement impediment and 4+ cover saves). They aren't slouches in shooting, but it's mostly small arms (everyone has a kroot rifle, an AP6 bolter) used to thin out hordes before chargers move in (Carnivores work best in this role as they cannot normally charge turn 1, so they provide covering fire for the quicker kroot)
If you don't want to do an army of all kroot, you can ally them to an existing army (not marines, =][=, Tau, 'crons, or 'nids) to try em out before you go nuts on a kompletely kroot force.
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Thanks I am planing on allying them with my dark eldar. I plan to infiltrate a squad of Hunter Kindred and use them to lay down supporting fire for my advancing dark eldar.