Competitive 1750 pts Eldar Mech/Infiltrate - Warhammer 40K Fantasy
 

Welcome to Librarium Online!

Join our community of 80,000+ members and take part in the number one resource for Warhammer and Warhammer 40K discussion!

Registering gives you full access to take part in discussions, upload pictures, contact other members and search everything!


Register Now!

User Tag List

+ Reply to Thread
Results 1 to 4 of 4
  1. #1
    Senior Member Seth the Dark's Avatar
    Join Date
    Jul 2005
    Location
    On the Maiden world called "Earth"
    Age
    32
    Posts
    591
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)

    Reputation
    1 (x2)

    Competitive 1750 pts Eldar Mech/Infiltrate

    Here's a little reworking of a previous list, but this time at 1750 points:

    HQ
    Autarch 110 pts
    - Jetbike, Fusion Gun

    Troops
    6 Pathfinders 144 pts

    6 Pathfinders 144 pts

    5 Pathfinders 120 pts

    10 Dire Avengers 257 pts
    - Exarch: Dual Catapults, Bladestorm
    - Wave Serpent: Twin-linked Shuricannon, Spirit Stones

    10 Dire Avengers 257 pts
    - Exarch: Dual Catapults, Bladestorm
    - Wave Serpent: Twin-linked Shuricannon, Spirit Stones

    Fast Attack
    8 Swooping Hawks 215 pts
    - Exarch: Sunrifle, Intercept, Skyleap

    Heavy Support
    3 War Walkers 180 pts
    - 2 Scatter Lasers each

    Fire Prism 160 pts
    - Holo-field, Spirit Stones

    Fire Prism 160 pts
    - Holo-field, Spirit Stones

    Grand Total: 1747 pts


    The War Walkers and Pathfinders will hold a steady firing line whilst the Dire Avengers go where they are needed. The autarch will do some tank hunting while the Hawks will join in or pick off isolated squads.

    "They say the Darkness consumes you. They don't say what happens after It's done."

  2. Remove Advertisements
    Librarium-Online.com
    Advertisements
     

  3. #2
    Member Brother_Kendo's Avatar
    Join Date
    Dec 2006
    Location
    Columbus, IN
    Age
    32
    Posts
    554
    Mentioned
    2 Post(s)
    Tagged
    0 Thread(s)

    ReputationReputationReputationReputationReputation
    124 (x3)

    HQ
    Autarch 110 pts
    - Jetbike, Fusion Gun
    I understand that you want to use him as anti tank but alone he is not going to do very well. Just so you know a Farsee w/singing spear on bike does the same thing for only 88 points. IF you plan to keep the Autarch I would do this. Drop the unit of 5 pathfinders. with that 120 points I would give his madiblasters/scorpion chainsword in case you opt to have him hunt down some infintry. If you go with the Autarch or the Farsee I would have them join a 3 man jetbike squad with a shuriken cannon and accompanied by a Warlock with Enhance or Destructor ability. This will make the unit very shooty, but can hold their own in combat, and will give your Autarch some more time on the battlefield as he wont be flying around all by his lonesome!

    Troops
    6 Pathfinders 144 pts

    6 Pathfinders 144 pts

    5 Pathfinders 120 pts

    10 Dire Avengers 257 pts
    - Exarch: Dual Catapults, Bladestorm
    - Wave Serpent: Twin-linked Shuricannon, Spirit Stones

    10 Dire Avengers 257 pts
    - Exarch: Dual Catapults, Bladestorm
    - Wave Serpent: Twin-linked Shuricannon, Spirit Stones
    If you minus the 5 pathfinders. I like the choices but dont like the twin linked cannons on both wave serpents. I would try and make one of these anti tank, try eldar missle launchers. good against both. brightlances would be optimum.

    Fast Attack
    8 Swooping Hawks 215 pts
    - Exarch: Sunrifle, Intercept, Skyleap
    Good, just keep then safe they are fragile!

    Heavy Support
    3 War Walkers 180 pts
    - 2 Scatter Lasers each

    Fire Prism 160 pts
    - Holo-field, Spirit Stones

    Fire Prism 160 pts
    - Holo-field, Spirit Stones
    I like these choices a lot. Although most people will tell you that vector engines are necesary. You can get by without them but you will have to make darn sure you keep them out of harms way.

    Good list just might want to think about a few things I mentions, I in no way claim to be an expert but it makes sense in my head haha Good Luck!!!!!!

    Kendo's DA's, Eldar, and stuff WIP
    Dark Angels: W-22 D-4 L-5 High Elves W-8 L-1

  4. #3
    Advocatus Diaboli Rork's Avatar
    Join Date
    Dec 2004
    Location
    Prowling LO, looking for fresh meat.
    Posts
    4,571
    Mentioned
    3 Post(s)
    Tagged
    0 Thread(s)

    ReputationReputationReputationReputationReputationReputationReputationReputationReputationReputationReputationReputation
    476 (x8)

    Kendo, the flaw in your plan is that you have to give a farseer a psychic power, putting him around the same points cost as the autarch.

    While I like the farseer on bike (I use it myself), the Master Strategist rule is probably of more use to this sort of army.


    Having an army and not owning a rulebook is like owning a car with no steering wheel.

    Quote Originally Posted by amishcellphone
    <3 rork. He does all the arguing so I don't have to.

  5. #4
    Senior Member Seth the Dark's Avatar
    Join Date
    Jul 2005
    Location
    On the Maiden world called "Earth"
    Age
    32
    Posts
    591
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)

    Reputation
    1 (x2)

    Well I played with this list yesterday and got 2 wins and a loss. The loss was to Necrons but I defeated both Orks and Dark Angels. Overall I'm happy with the list but both the Autarch (although he killed a looted Basalisk and a Predator) wasn't much help and the War Walkers were dead by turn 2.

    I was thinking of either:

    1. Swapping out the Autarch and War Walkers for a squad of Warp Spiders and a Farseer or

    2. Get a Farseer and Warp Spiders in exchange for the Swooping Hawks and War Walkers.
    "They say the Darkness consumes you. They don't say what happens after It's done."

+ Reply to Thread

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts