[2500]All The nids I got - Warhammer 40K Fantasy
 

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  1. #1
    Senior Member Commissar_Malevich's Avatar
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    [2500]All The nids I got

    So not to long ago did I join my local fight club(40k fight club) here in the Kansas City area. Basically I see the guys like to play it high so I made a nid list. The thing is its nearly all I got and was just wondering how all ya thought.

    2500pts Nids

    Hive Tyrant
    Weapons: x2 Scything talons
    Biomorphs:Wings,Bioplasma,Flesh hooks,toxin Sacs
    Psychicynapse,The Horror,Warp Field
    Points:196

    Broodlord
    Weapons:Rending Claws, Scything talons
    Biomorphs:Acid maw,Extended carapace,Toxin Sacs
    Psychicynapse
    Points:102
    -5 Genestealer Retune
    Weapons:Rending Claws,Scything talons
    Biomorphsxtended carapace
    Points:120

    3 Warriors
    Weaponscything Talons, Deathspitters
    Biomorphsxtended Carapace,Enhanced Senses
    Psychicynapse

    3 Warriors
    Weapons:Twin-linked Devourers
    Biomorphsxtended Carapace,Enhanced Senses,Toxin Sacs
    Psychicynapse

    3 Warriors
    Weaponscything Talons, Rending Claws
    Biomorphs:Adren.Glands,Extended Carapace,Leaping,Toxin Sacs
    Psychicynapse

    9 Ripper Swarms
    Weapons:Teeth
    Biomorphs:Wings
    Points: 180

    9 Ripper Swarms
    Weapons:Teeth
    Biomorphs:Wings
    Points: 180

    20 Hormagaunts
    Weaponscything Talons
    Biomorphs:Adrenal Glands,Extended Carapace,Toxin Sacs
    Points:280

    20 Termagaunts

    Weapons:Fleshborers
    Points:120

    20 Termagaunts
    Weapons:Fleshborers
    Points:120

    11 Genestealers
    Weaponscything Talons,Rending Claws
    Biomorphsxtended Carapace,Toxin Sacs
    Points:297

    4 Raveners
    weaponscything Talons,Rending Claws
    Biomorphs:Bioplasma
    Points:160

    3 Zoanthropes
    Weapons:Claws,Teeth
    Biomorphs:Toxic Miasma
    Psychic:Warp Field,Warp Blast,Psychic Scream
    Points:195

    1 Carnifex

    Weapons:Barbed Strangler,Venom Cannon
    Biomorphsxtended Carapace,Enhanced Senses,
    :Reinforced Chitin, Regenerate
    Points:218

    Total:2498

    So basically the ripper fly up forward quickly having wings and all and tie up the most harmful units the enemy has against my gaunts. Then the gaunts fly in and tie up some more while the rending units follow and take some good wacks at em. The fex is for any tanks but will be moving forward for extra CC if he can. The zoans will be zappin away and using their Psychic Scream to f*ck with their Ld. So yeah.

    Last edited by Commissar_Malevich; February 8th, 2007 at 00:53.

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  3. #2
    WarmaHorde Pathofskulls's Avatar
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    Weapons: x2 Scything talons
    Biomorphs:Wings,Bioplasma,Flesh hooks,toxin Sacs
    Psychicynapse,The Horror,Warp Field
    Points:196
    Little expensive, I would drop the bio-plasma & toxin sacs, keep the flesh hooks for that charge into combat against defensive troops.

    Weapons:Rending Claws, Scything talons
    Biomorphs:Acid maw,Extended carapace,Toxin Sacs
    Psychicynapse
    Points:102
    -5 Genestealer Retune
    Weapons:Rending Claws,Scything talons
    Biomorphsxtended carapace
    Points:120
    I would trade up the scything talons here for some flesh hooks & drop the acid maw on the broodlord, he's not going to be missing a lot of attacks with his high WS.

    Weaponscything Talons, Deathspitters
    Biomorphsxtended Carapace,Enhanced Senses
    Psychicynapse
    I would give these guys toxin sacs so they can deal with skimmers/tougher squads more easily.

    Weaponscything Talons, Rending Claws
    Biomorphs:Adren.Glands,Extended Carapace,Leaping,Toxin Sacs
    Psychicynapse
    Drop the adrenal glands, & toxin sacs, yeah there nice, but unless these guys are going up against squads made for assault you won't need them, all you'll need to do is charge and you'll likely demolish the squad that was sent to do that to you.

    9 Ripper Swarms
    Weapons:Teeth
    Biomorphs:Wings
    Points: 180

    9 Ripper Swarms
    Weapons:Teeth
    Biomorphs:Wings
    Points: 180
    Don't forget these are fast attack choices not troop choices due to the fact that you've given them wings, which by the way hardly seems worth it, giving them leaping there just as effecient X number of points cheaper.

    20 Hormagaunts
    Weaponscything Talons
    Biomorphs:Adrenal Glands,Extended Carapace,Toxin Sacs
    Points:280
    Drop all the biomorphs off these guys, extended carapace won't make a differnce, bolters will still punch through it no sweat, and they become overly expensive for a unit that is still likely to be killed before combat unless your opponent is dumb. Use the extra points to buy more Hormagaunts then split the squad in two.

    11 Genestealers
    Weaponscything Talons,Rending Claws
    Biomorphsxtended Carapace,Toxin Sacs
    Points:297
    Drop the toxin sacs, there expensive and your going for rending, you really shouldn't have to worry about using the strength charistic anyway. I would drop the scything talons as well just because the squad is so large and if you opponent forgets about it, it'll still make it to combat with like 8 guys.

    4 Raveners
    weaponscything Talons,Rending Claws
    Biomorphs:Bioplasma
    Points:160
    I don't know where your getting the bio-plasma from, but Raveners don't have it & can't take it as a possible upgrade

    1 Carnifex
    Weapons:Barbed Strangler,Venom Cannon
    Biomorphsxtended Carapace,Enhanced Senses,
    :Reinforced Chitin, Regenerate
    Points:218
    I would drop the Regenerate off this guy, its a waste of points the odds that you a 6 is very unlikely especially if your only rolling one dice. Use the points to buy more of something else.

    Other wise the list looks good.
    Legion Of Everblight: Abyslonia
    Protectorate of Menoth: Grand Exemplar Kreoss

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