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After a 15 year hiatus, (tell you the truth, I think those old rules sucked and army building was really hindering), some friends are getting me back into warhammer 40k. I can tell that the rules flow more easily now. I picked up the Eldar codex, and I love the way they have given more freedom on how to construct an army. I bought my first piece (Wraithlord, with Brightlance, wraithsword, flamer, flamer, the modification I did make it look cool) and can't figure out what pieces to get next.
What I would like to accomplish is a 1000pt army, using my wraithlord, designed specifically for HQ hunting and killing.
I am not that interested in winning. Just having Sneaky, Kaniving, Weaselly fun. Make em squirm.
To all Eldar:
You have the rest of your life to make sure THEY lose.
I think as HQ killing goes, Asurmen is worth a look. He's difficult to kill (defend, handy 4+ inv.), has higher I and WS than most characters and might get lucky with his diresword.
A farseer with mind war would also go down well.
Add dire avengers and anti-tank weapons to taste.
Having an army and not owning a rulebook is like owning a car with no steering wheel.Originally Posted by amishcellphone
You can also try taking a farseer with mind war.
Its not a very likely or reliable way to kill hq's but since its an opposed roll you have a chance at least.
Two Farseers on Jetbikes with mindwar.
As troops, take bladestorming Avengers or bike squads with shuricannons; 3 Jetbikes w/ shuricannon and an attached Spearlock are an annoying tank hunting unit.
If you want a PL, go for Jain Zar accompanied by Banshees in a Serpent with star engines, for the extra move. Use a Farseer to doom the enemy.
Another possibility is an Autarch on Jetbike with laserlance, mandiblaster accompanied by a squad of 3 Shining Spears, one upgraded to an Exarch. Kills 7 Marines on the charge (on average).
Finally, 6 Harlies with kisses, one upgraded to a Shadowseer, can do the job nicely. Those rending attacks. Doom the enemy.