[2000] Close combat Nids - Warhammer 40K Fantasy
 

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  1. #1
    Senior Member distortiondave's Avatar
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    107 (x3)

    [2000] Close combat Nids

    4000 point army, part 2


    HQ:
    Hive Tyrant
    Scything Talons, Venom Cannon, Toxin Sacs, Extended Carapace, Enhanced Sense
    176

    3 Tyrant Guard
    135

    Elites:
    3 Warriors
    Scything Talons, Rending Claws, Leaping, Extended Carapace
    111

    3 Lictors
    240

    Troops:
    10 Genestealers
    160

    10 Genestealers
    Extended Carapace
    200

    16 Hormagaunts
    Toxin Sacs
    196

    16 Gaunts
    Fleshborers
    96

    Fast Attack:
    3 Raveners
    Scything Talons and Rending Claws
    120

    Heavy Support:
    3 Zoanthropes
    Warp Blast and Psychic Scream
    195

    Carnifex
    2 sets of Scything Talons, Tusked, Toxix Miasma, Extended Carapace
    144

    Carnifex
    Crushing Claws, Scything Talons, Toxi Miasma, Extended Carapace, Reinforced Chitin, Bonded Exoskeleton, Flesh Hooks, Adrenal Glands WS and I, Regeneration
    227

    Total: 2000 extactly, again.

    Any Good? No good?

    Cheers....

    Dave

    I can't say I've seen it all but I live for the things that keep me hollow.

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  3. #2
    Member Furbifex's Avatar
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    5 second glance

    Recheck some of your calculations. I found one error so far...the hormagaunts come to 192 not 196. Also, I think I would try and give the tyrant psychic scream. I wouldnt go with a cc fex cause they usually do next to nothing.

    That was all just a 5 second glance...I'll update when I have more time.
    --When I die, I would like to go peacefully, in my sleep, like my grandfather did. Not screaming and yelling like the passenger in his car.
    -Jack Handey

    D.M.I.

  4. #3
    ex-Ristar4545 DR4545's Avatar
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    4 (x1)

    Make raveners three squads. CC fexes are pretty much horrible, and you've overspent on one, he doesn't need so many defensive parameters.

    I'd drop EC from tyrant and drop at least one tyrant guard.

    Either give all stealers EC or none. Maybe scuttlers or ST if you choose to go with EC, that's personal taste.

    Drop psychic scream off at least two thropes for synapse (Instant death = bad. Synapse coverage = good.)

    Gaunts instead of hormies. If you really want hormies, go with +I adrenal glands. I'm a fan of fleshborers on gaunts. But, spinefists are fine too. Go with all one, or all the other.

  5. #4
    Member Furbifex's Avatar
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    Yea...I completely forgot about instant death without synapse. Sorry about that, I just never lack synapse so I don't even think of it.

    IMO all stealers need is EC, nothing more. Also, I'd say stick with spinegaunts bc you can't beat a 5 pt model like that lol.
    --When I die, I would like to go peacefully, in my sleep, like my grandfather did. Not screaming and yelling like the passenger in his car.
    -Jack Handey

    D.M.I.

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