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Autarch: Warp Jump Genrator, Mandiblaster, Power Weapon, Death Spinner-120
Dire Avengers (10): Exarch, x2 Catapaults, bladestorm-152
Warp Spiders (5): Exarch, Dual Death Spinners, Powerblades, Withdraw-152
Swooping Hawks (: Exarch, Sunrifle, Sky-leap, Intercept-215
Dark Reapers (5): Exarch, Eldar Missile Launcher, Fast Shot-217
eschewing any dedicated assault units, I plan to just out-manuver and out-shoot any thing i face. The hawks and the spiders w/ the Autarch will harass flanks and hunt any truly nasty armor. The pathfinders infiltrate to cover, and annoy oppenents, hopefully enough to take some heat of my reapers, who hunt meqs and the occasional tank. The avengers can act as gap plugger and will keep all but the fastest units away from the reapers.
This is a rough list after a long day at soccer practice, so feel free to shred the layout, although i'd prefer to not dump everything i have and have to buy a new army. Cheers
Space Marines are the gateway drug
If everyone makes fun of West Virginia, who does West Virginia make fun of?
I am rather concerned about how it hangs together, Turn 1 all your opponent really needs to worry about is the reapers, can see them reachin turn 2,
Undoubtedly you got some payback with stuff like yo-yo hawks but generally I cant see it inflicting enough damage to even the score
If you really want to out shoto and out manouver your opponent then I would suggest driving by the 40K tactica forum, I wrote a piece on the Eldar light skimmer tactics, alternately if what you want is essentialyl a beil tann Aspect army but without the more common banshees, scorps and nowerdays harleys, then you need to either ditch the reapers or pose more threat on turn 1
Everything you have been told is a lie!