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Aight, been awhile since I've actually worked with my Tau, bought the new batallion box when Tau got the new stuff, but never finished building them. But I'm looking for a change from my mainly GK DH list and this looked to be a good place to start. So without further ado, here we go.
-Helios Pattern (PR,F, TA
XV8 "Crisis" Battlesuit Team
Shas'ui (Team Leader)
-Deathrain Pattern (TL-MP), HWTL, TA
-Deathrain Pattern (TL-MP), HWTL
XV25 "Stealth" Battlesuit Team
-Shas'ui x 4
-Burst Cannon x 4
Fire Warrior Team
Shas'la x 12
-Pulse Rifle x 12
Fire Warrior Team
Shas'la x 12
-Pulse Rifle x 12
Total: 1000 points
I don't know much about making Tau lists, but I've played with them before. The only think I have to say is take that Rail gun and make it an Ion Cannon. It's still has an amazing strength and range, while putting out more shots in a lower point game to put more models out of the game.
"The only hatred any man should hone, is hatred against himself for not being able to serve the Emperor to his full extent. This is the hatred he should unleash upon the enemy, and in doing so, the Emperor will protect."
Master Lucius, Chapter Master of the Noble Templars
First off Heya!
Its a nice listing. Here is what i would do.
Good overall list, but split the Deathrains up. It means that if you lose one the unit is gone, but you don't have to take man alone tests and LD tests for casualty's.
Yea good point about the Deathrains, for some reason I forgot about the 3rd elite slot.
Also, after that if you have a spare 10 points, Stim Injector for your commander?
I once charged my Shas'el into a squad of wraith guard and held them up for 5 turns in CC after taking out a Falcon (paid for himself 2 times over just by stoping 2 scoring units)
The submunition of Hammerheads uses the large blast template and can destroy even more models in a single shot.
The ability to also use the STR10 AP1 power can come in mighty handy when targetting Tanks or moderate TGH HQ's or such.
I'd personally choose to use the Railhead over the Ionhead any day when I use one.
O'Shovah player and loving it!
However, the preference of railgun vs ion cannon isn't as simple as "Railgun is Always Better, period" because, simply, that isn't true. I don't field a single railhead in my list, but I do field an ionhead, and I don't have any problems against heavy-armour lists. The fact is, the ion cannon, thanks to its rate of fire, is fine for tackling armour all the way up to AV 13. At one point, a forum member crunched the numbers of BS 4 ion cannon vs BS 4 railgun at popping armour. It's quite extensive, but suffice it to say you're not hurting yourself that badly for anti-armour duties by choosing an ion cannon. But beyond that, we Tau do have easy access to fusion blasters, another fantastic armour-hunting weapon. You don't have to rely on railguns to pop tanks unless that's what you want to do.
In fact, I think an apt comparison would be the choice one makes in their marine lists by opting for more lascannons or more assault cannons, where the lascannon is the analog to the railgun and the assault cannon is the ion cannon analog. That's not always a clear-cut choice, either, and just as with marines, the choice depends strongly on the balance of powers and abilities throughout the entire list.
The railgun's submunition does go some ways towards evening out the disparity in capabilities between it and the ion cannon, but it's still not complete. The ion cannon/burst cannons hammerhead is a much more efficient infantry killer than the railhead. Let's use MEQs as the all-too-common baseline. The ionhead will kill, on average (at BS 4), on the order of 3 MEQs per turn. In order for the railhead to match that with just the railgun, it will need to cover 9 or more MEQs with the template, and it will only do this 4 out of 6 turns in the game anyway, so, in actuality, it would have to cover 12 or more marines each turn in order to keep up with the ionhead. Either total is practically impossible, seeing as no player I've ever seen walks their squads around bunched together. Everybody makes use of the squad coherency rule to at least some extent. Shy of covering 9-12 or more MEQs with the blast template, the railhead has to get in range to use its burst cannons, something that virtually every railhead user strongly objects to and rarely does. (For obvious reasons. If you wanted a tank that gets up close and personal to kill troops, you'd pick the ionhead instead!)
Anyway, the point is not that the railgun sucks, because obviously it doesn't! It's a bargain at the price, one of the game's most impressive and versatile weapons. But it isn't the Be All and End All of choices. Sometimes you really should be using an ionhead instead. And I would recommend to anybody set in stone about railheads and only railheads to give the ionhead a try once in a while.
ninjabackhand: point and click, again, really? even after i give you an military term "shock tactic" you still call it point and click.
RIP Warhammer 40,000: 21 Sep 1998 - 24 May 2014
But I agree that the Ion Cannon can work, but in this list I prefer the Rail (but if I am being honest I normally go the rail so I am a little biased).
I don't care what you say. I found a lightsaber in my garage and that makes me a Jedi
quick tip, someone said to drop the HWTL on your deathrain,and they are absolutely correct. id just like to expand on it. keep the HWTL on your team leader. you just dont need to have one on every model if the leader has the HWTL, the unit will shoot one target while the leader can roll to shoot a seperate target. so the effect is still the same as having both suits with a TL.