1500pt Eldar, For Akl GT - Warhammer 40K Fantasy
 

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  1. #1
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    1500pt Eldar, For Akl GT

    Hi All,

    I am having some trouble making a viable 1,500pt Eldar army,
    Here is what I have so far, any ideas/help would be great.

    Farseer - Singing Spear & Guide 78

    6 Harlequins - 3 Kisses
    Shadow Seer - Kiss 172

    9 Dire Avengers
    Exarch - Shuriken Pistol, Diresword, Defend & Bladestorm 172
    9 Dire Avengers
    Exarch - 2 Avenger Catapults, Bladestorm 152
    8 Dire Avengers
    Exarch - 2 Avenger Catapults, Bladestorm 140
    - Wave Serpent - Twin Shuriken Cannon, Vectored Engines, Spirit Stone 130

    6 Warp Spiders
    Exarch - Twin Death Spinners, Power Blades & Withdraw 196


    Falcon - Scatter Laser, Shuriken Cannon, Holo-Field & Spirit Stone 185
    2 War Walkers - 4 Scatter Lasers 120
    Wraithlord - Bright Lance, Eldar Missile Launcher 155

    TOTAL: 1500pts


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  3. #2
    Son of LO LordLink's Avatar
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    228 (x8)

    Cut down 1 harlequin so they can fit in the falcon.

    You really do need a 3rd war walker. Cut out the serpent or some dire avengers to make room for it. If you cut a whole avenger squad you can also afford to make your spiders stronger.

    And have you considered using something other than avengers? guardians/pathfinders could work here.

    Otherwise its a good list. If you do beef up the spiders consider getting fortune for them (although 3 guided war walkers is brilliant).
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    LO Zealot Ironangel256's Avatar
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    291 (x6)

    couple of things:

    9 Dire Avengers
    Exarch - Shuriken Pistol, Diresword, Defend & Bladestorm 172
    sure, the diresword and pistol give the exarch +1A in CC and let him kill multi wound models in CC but DA are terrible at CC to begin with. DA have two strengths, shooting and being a tarpit. The 2 shuricats works towards the shooting strength and the PW+SS works towards the tarpit strength. I would change this to PW + SS and then give these guys the serpent. Target your opponents scariest unit (termies, stealers, etc...) fly up, bladestorm, and charge. Then watch as that unit is held for turn after turn, works pretty well.

    I disagree with LL, I don't think you need to get that third walker necessarily. Spiders do fine in small units and you are already pumping out a lot of guided shots with the walkers. I do agree that dropping one harlie is the way to go so they can fit in the falcon but then make sure to get it vectored engines and see if you can't squeeze in that last DA to max out the squads.
    IRON WITHIN, IRON WITHOUT!

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