1500pt list - Warhammer 40K Fantasy
 

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Thread: 1500pt list

  1. #1
    gunslut pookakitty's Avatar
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    1500pt list

    Farseer with Guide and singing Spear
    85pts

    Ranger Squad
    10 Pathfinders
    240pts

    Ranger Squad
    10 Pathfinders
    240pts

    Striking Scorpians
    5 Striking Scorpians including an exarch with a biting blade and Shadowstrike
    117

    6 Fire Dragons including exarch with tank hunters
    123pts

    Swooping Hawks
    5 Swooping Hawks including exarch with skyleap, intercept and hawk's talon.
    147pts

    War Walker Squadron
    3 Warwalkers with scatter lasers
    180pts

    War Walker Squadron
    3 Warwalkers with scatter lasers
    180pts

    Falcon
    Armed with a starcannon
    holofields, spirit stones
    185pts


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  3. #2
    Sadomachiatto Karmoon's Avatar
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    790 (x8)

    Personally, I'd take a few less rangers and a beef out the scorpion and hawk units a bit.

    I'm no Eldar expert.. but when facing them, I've found that small squads are pretty ineffectual whereas large squads give me headaches.

    Your two pathfinder squads are cool and powerful, but bear in mind that they can only engage/shoot 2 units (total) per turn. By shifting the balance a bit, you can make more of an issue for more enemy squads.

    All this with the rest of your army zipping about.
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  4. #3
    LO Zealot Ironangel256's Avatar
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    291 (x6)

    Karmoon.... in the eldar forums....? Did you have a muscle spasm that made you click the link buddy, lol?

    I think Karmoon is right, drop a couple from the pathfinder squads and bring the scorpions up to AT LEAST 8 man, they do better at 10 man.

    I despise hawks so i won't even comment there. Otherwise it looks good.
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  5. #4
    The Fallen Cheredanine's Avatar
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    411 (x8)

    Tend to agree with Karmoon, wouldnt even describe your pathfinders as powerful, I would replace them with DA and certainly up the scorpion squad size (hawks are not that brilliant either)
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  6. #5
    Sadomachiatto Karmoon's Avatar
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    Quote Originally Posted by Ironangel256 View Post
    Karmoon.... in the eldar forums....? Did you have a muscle spasm that made you click the link buddy, lol?
    You didn't see anything.
    This isn't the cactus you are looking for.
    (oh man.. Lord Link's gonna go mental when he sees this)
    :ninja:
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  7. #6
    Son of LO LordLink's Avatar
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    No, no I didn't.

    I thought, ha, we got him. The drug is working. :ninja:

    Anyone want to tell me the benefits of 2x10 pathfinders instead of 4x5 pathfinders?
    splitting them up helps you get better cover, lets you infiltrate in a lot more places to avoid getting charged and to deny enemy infiltrators, lets you shoot seperate squads and forces your opponent to waste firepower more often. People also say your list is less cheesy cos you have 4 troops choices (people are funny like that).

    I guess 2x10 helps a bit with morale...

    And then theres the 5 scorpions. Desperately need to be a full squad. I understand there might be $ problems but still...8 man minimum.

    You also have nowhere near enough anti-tank. I think a wraithlord /w lance + missile launcher instead of the falcon would work better. The points from dropping dragons (aren't actually that great anti-tank, more anti-land raider) should get your scorpions to full. I'm aware of the irony that I just recommended dropping all your anti-tank to get more anti-tank.

    If you then drop the pathfinders down to 5 or 6 man each you can field avengers in a serpent /w lances or missiles.

    PS: I like hawks, think they're good. It's just spiders are better in more situations than hawks are but thats no reason not to take em. LST's are better than bikes in most situations after all and marines still take bikes. I don't like rubberhawks though. Hawks drop and shoot, skyleap is to avoid ordnance, bad scatters into the open and if you just desperately need them to live. Or if they come in to early in escalation.
    Last edited by LordLink; July 6th, 2007 at 10:55.
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  8. #7
    Junior Member FarseerAuhlBahne's Avatar
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    Quote Originally Posted by pookakitty View Post
    Farseer with Guide and singing Spear
    85pts
    nice but with this army i would have doom over guide for the pathfinders
    Quote Originally Posted by pookakitty View Post
    Ranger Squad
    10 Pathfinders
    240pts

    Ranger Squad
    10 Pathfinders
    240pts
    way to many pathfinders..
    ive found they work best at either 5 or 6 models per squad..
    try 3 squads of 3 and use the extra 120 pts to beef up your scorpions.
    Quote Originally Posted by pookakitty View Post
    Striking Scorpians
    5 Striking Scorpians including an exarch with a biting blade and Shadowstrike
    117
    drop the biting blade. the scorpions claw is far more eificient.
    also they are slow so add stalker and push them up to between 8 and 10
    Quote Originally Posted by pookakitty View Post
    6 Fire Dragons including exarch with tank hunters
    123pts
    nice, i personaly like the firepike but this unit is good as it is
    Quote Originally Posted by pookakitty View Post
    Swooping Hawks
    5 Swooping Hawks including exarch with skyleap, intercept and hawk's talon.
    147pts
    im currently trying out the same squad so cant realy comment yet
    Quote Originally Posted by pookakitty View Post
    War Walker Squadron
    3 Warwalkers with scatter lasers
    180pts

    War Walker Squadron
    3 Warwalkers with scatter lasers
    180pts
    here i prefer to run squads of 2 because its easier to hide them and move them around
    Quote Originally Posted by pookakitty View Post
    Falcon
    Armed with a starcannon
    holofields, spirit stones
    185pts
    nice needs a shuriken cannon as well for those extra str6 shots..

    all in all a good list though i would reckomend soe warp spiders.
    the mass of str6 shots and thier peek a boo usage make them really good ..

    good luck man

  9. #8
    The Fallen Cheredanine's Avatar
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    411 (x8)

    Quote Originally Posted by FarseerAuhlBahne View Post
    nice but with this army i would have doom over guide for the pathfinders
    War walkers are the best target for guide, banshees are the best target for doom, he has spades of war walkers and no banshees, therefore guide is the sensible choide
    drop the biting blade. the scorpions claw is far more eificient.
    Not necessarily, sepends what you are hitting how lethal it is and how fast it hits
    here i prefer to run squads of 2 because its easier to hide them and move them around
    But squads of 3 are ideal targets for guide, pretty mch accepted wisdom on any eldar forum
    all in all a good list though i would reckomend soe warp spiders.
    the mass of str6 shots and thier peek a boo usage make them really good ..
    Spiders are never going to match the amount of str6 shots he gets from 3 war walkers
    Last edited by Karmoon; July 6th, 2007 at 15:13. Reason: completing quote BB code
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  10. #9
    Son of LO LordLink's Avatar
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    228 (x8)

    Well theres the slight problem that rangers/pathfinders are 5-10. Not 3 anymore.

    And yes guide not doom, doom has the range problem and will only be rerolling the 2+'s.
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  11. #10
    LO Zealot Ironangel256's Avatar
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    And yes guide not doom, doom has the range problem and will only be rerolling the 2+'s.
    I believe you have your to hit and to wound rolls for sniper weapons mixed up LL, check pg. 32 of the BGB. Doom actually works wonders for pathfinders.
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