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I have been thinking about different army lists for Eldar and I was considering an all wraith guard and wraith lord army. If has anyone ever tried that before, I'd like to hear your thoughts on how effective it is.
i used to play iyandin army for fun in 3rd ed and tried a 20 wraithguard army in the new codex 2.
wraithguard are slow and easiy countered and are alot of points.
im personally still looking for a effective way to field wraithguard.
seeing as i own 10 and they never see the light of day.
You can only really play them as a fluff army. WG are slow, short ranged and can be beaten by either engaging them in HtH or simply staying more than 12 inches away from them.
However for pure fluf fun, against another fun list, they make a great theme army.
Idk what you guys are talking about. Wraith armies aren't as terrible in 4th edition as everyone thinks..have ten of them with a spirit seer, followed by a fortuning farseer. Then use harlequins as counter attack. You could then surround them with Avengers to keep enemy assaulters from reaching the wraiths. Then for the quicker sections of the list, add some 5-man units of wraithguard in waveserpents. Use EML/Brightlance wraithlords for anti-tank.
Not a bad army idea at all, just as long as you aren't fielding only wraiths..
I bought a current eldar codex and I have been considering collecting an eldar army. Currently I have tyranids and I was thinking that the Eldar would be a nice change of pace.
Before I start collecting I wanted to get an idea of the type of army I wanted to create so that I will have a color scheme picked out. I have been considering a ghost army because I think it would be really cool to play and I think that if used properly it can be a viable list.
I have also been considering a wilder rider host. The all red with black look of an entire jet bike army and simmer tanks is very striking. The flexibility and mobility that kind of host gives leads to some interesting tactics and game play.
I donno what I'm going to do, so many possibilities...
Greetings, gunslinger. I am in the process of making a wraith-themed army myself.
The prospects of "competative" are rather grim, I'm afraid.
We've got a few things going FOR the concept: really tough, GREAT weapons, Strong, great statline otherwise.
What we have going against us: like said, (generally)slow(unless in Wave serpent), very short range, relatively few attacks. Horrendously expensive/model.
I've resigned to the fact that I cannot make a strictly wraith army. Its just tactically difficult.
There is just too much stuff out there that runs circles around these guys, and when you put them in a serpent, you gut their numbers(I really wish they would have made the WS carry 7 + Spirit seer(having them take up 1.5 slots in the transport instead of 2).
You'll have to decide on how you want to support them.
I've strongly considered: 1 squad of either harlequins, banshees, or scorps.
I will be putting a squad of 3 warwalkers with scatter lasers for pest control.
The rest, I think I will fill up with rangers and dire avengers. I intend to use a "snake of fury" tactic with them. Zip em up 12'' away, disembark and shoot, keeping the WS inbetween the WG and the enemy.
I haven't tested my concept though, so I'd be really interested in feedback on how other wraithguard armies have had success.
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