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I'm new to the forums, and I can't find a search function, so I'll just post my question here. (Let me know if there is a search, OK?)
I know the rules for Gue'vesa (Human Auxiliaries) in Tau armies are still out there; I've got them myself. The thing I'm wondering is, does GW have an official stance on whether they still count or not? I know, in a friendly game, my opponent and I can just decide to use whatever we both agree to, but I'm curious what the "Official" word is on the subject.
Thanks in advance, those of you who know!
As per the search function, on the Tau forum page, right above the very top post (which is think is the TAU FAQ post) there is a blue bar. On the far right of the blue bar is the search button.
As for the Gue'Vesa, I am pretty certain that they are still legal. I haven't heard otherwise, I am sure that someone will be able to say for certain though.
I don't care what you say. I found a lightsaber in my garage and that makes me a Jedi
How are you thinking of using them and more importantly why?.
I found this in the games workshop web site, so I'm guessing they can still be used. However, if you are planning to use them in a tournament, I'd suggest asking the people running it if it's OK with them.
Warhammer 40,000 - Tau
I believe they're chapter approved.. which means that, like all chapter approved stuff, it's okay as long as your opponent agrees. Is that 'legal' or not.. well, it depends on the situation..
For tournaments, check with the organisers about what chapter approved stuff they allow.. It's be a pretty harsh tournament which didn't let anything in though (no mounted daemonettes and such either.)
I wish they'd update them a bit.. at present, they don't seem too great except as a speedbump in a static army.
They would either do as they did with both Kroot and Vespids and update/improve their weaponry or replace it all together (in essence Tau them) or if they did keep their IG weaponry then what happened to all the other stuff like Morters, flamers, Lascannons, Plasma etc, all IG worlds would have vast stocks of every weapon, this should be reflected in some more variation in how they can be equipped (in essence be a bit more IG).
As it stands the unit equipment chioces suck and they are not worth taking.
thing is, they are not imp guard. they are human auxiliaries. regular humans recruited from Tau controlled Colony worlds where humans and Tau co-exist. much like kroot or vespid.find the whole concept of them very badly concieved and implemented, the main problem for me is they are not tau and not IG, think about it, if the Tau had indeed integrated an IG world into their empire I do not for one minute think they would leave them with just the option for Lasguns and grenades.
these humas would no longer follow the Codex imperialis in regards to military orginization, heck most wouldn't be real military, more like Arbites and PDF that volunteered to fight for the greater good.
auxiliaries are expected to supply their own weaponry and gear, so lasguns make sense. they are common, reliable, and actually not that bad damage wise. (it's the lack of AP that makes them less than ideal)
if you want a more "imperial guard" Gue'vasa force, just use the IG codex, select appropriate regimental doctrines (carapace armor, storm troopers ect) and say they come from a Tau allied world. you lose the ability to take Tau units but thats game balance for you.They would either do as they did with both Kroot and Vespids and update/improve their weaponry or replace it all together (in essence Tau them) or if they did keep their IG weaponry then what happened to all the other stuff like Morters, flamers, Lascannons, Plasma etc, all IG worlds would have vast stocks of every weapon, this should be reflected in some more variation in how they can be equipped (in essence be a bit more IG).
the problem is that if you keep Lascannons, mortars, ect, it's not very Tau, and too much IG. the idea that the Gue'vasa treat the Tau pulse rifles or pulse carbine's as 'special weapons' the same way the IG treats flamers and grenade launchers makes sense.
i like the current Gue'vasa rules, but i agree they need something special to make them useful. instead of more IG weapons options, perhaps they should get an automatic veteran skill to represent the amount of training that the Tau forces would require. (unlike the IG, Tau don't seem to like the idea of fielding disposable armies made of of conscripts fresh out of boot)
so perhaps if the Gue'vasa gained an automatic "preferred enemy" skill, the enemy selected when you create the skill list? that would make the Gue'vasa a CC option for tau forces. not as good as kroot, but cheaper and a tad more survivable due to the 5+ armor save. it would also fit the fact that humans are more of a generalist in combat training, focusing not only on ranged combat but also on HTH techniques. the veteran skill would also make up for the fact that they can't take heavy weapons.
Last edited by mithril; July 25th, 2007 at 18:21.
Also even if what you say is true , the aux are IG troopers and descendent's of these troopers that means that they came form an IG force (part of the Damocles crusade) so they would have all the IG weaponry, it says in the fluff that the Tau have supplied the Aux with manufacturing facilities to enable them to manufacture their weapons, if this is the case why do they not manufacture Lascannons, Flamers, Grenade launchers etc
Strange how Marines, Daemon Hunters etc can all have allies but they do not get accused of being IG do they. I am not talking whole sale IG codex here just a few extras to broaden the Tau list a bit.
Then there's reeducation.. Dark Crusade makes frequent reference to Tau reeducation of human captives. Even if they were forced to join the Tau, many might later have 'seen the error of their ways' and accepted their place in the Empire.
Me.. I always saw them as a citizen militia. They may be former IG or descended from them, but they won't have spent their whole lives fighting. I'd imagine most live in scattered human settlements where they farm, trade and otherwise live out their lives, and are then drafted or volunteer for service on a short term basis.I disagree on both the professionalness and the IG influence, myself.. Rather, I think they'd make most sense as a specialised auxilliary unit which is built, in some way, to compliment the fire warriors.Originally Posted by rikimaru
Perhaps some kind of reserve or holding unit which can do things like cheaply protecting vulnerable areas or freeing up fire warrior units for more important duties.
I do like the idea of keeping lasguns as an option though, both as relics and as tools for farming and self defence in frontier settlements.The lack of human heavy weapons made sense to me, from a gaming perspective because cramming too many weapons into the same army might detract from the theme, and from a fluff perspective because Tau might not want to give the humans a source of powerful weapons which aren't handed out by them..Originally Posted by rikimaru
Therefore.. I think they should stick with using pulse weaponry, but with more of the squad able to upgrade to them. Essentially, they could then work as 'light' fire warrior teams, cheaper and with slightly less woeful combat skills, but fragile due to their poor armour.
Giving them devilfishes wouldn't be a bad idea either.. It's hard to see how they get into battle otherwise (fluffwise, every fire warrior team has its own devilfish, even if it's not present on the battlefield.)
The trouble with them now is that they are just a baseline IG unit without the guns.. Rather than make them more like IG, I'd be inclined to make them more like Tau.
They should allow the TAU to take certain elements of IG as allies. Even maybe assign particular Doctrines to them enforced by the TAU. Give them new names and there you go. I can't imagine it would be that game breaking for TAU to take contingents of IG along.