Welcome to Librarium Online!
Join our community of 80,000+ members and take part in the number one resource for Warhammer and Warhammer 40K discussion!
Registering gives you full access to take part in discussions, upload pictures, contact other members and search everything!
Hello everyone, this is my first post and though I could go into a long intro rant, I am not that type of person. I am gonna cut to the chase: the main game I play is WHFB, however after looking at the new eldar models I really want to try 40k again (I played a little 40k in the last edition, but I have not played in ages).
I have the new eldar book, but I have no idea where to begin. This is where I hope you good folks can help me. My plan is to make a 500pt force of Eldar following the "40k in a flash" restrictions. They are as follows:
1:armies cannot exceed 500pts
2:you must have at least one troops choice
3:you may have one HQ choice, but no more than one
4:you can spend no more than 50pts on wargear
5:no model can have more than 3 wounds
6:no special characters
7:no 2+ or better saves
8: no vehicles of total points value of greater than 200
(they are found here: http://us.games-workshop.com/games/4...in/default.htm )
Basically I would like to field a balanced list that is fun, and that has at least one thing that can effectively take out power armour (I havent played in ages, but I still remember how much I hated 3+ save armies).
As for personal preference, I really dont have any-I like most of the eldar model range, and all of the units themselves seem pretty good. Though honestly I dont know: I have been out of the 40k loop for sometime now (lots of the rules on units I have no idea what they do), so any other advice is also welcome.
So thanks ahead of time for any advice/lists that anyone doesn't mind divulging.
Me, i prefer pinning style lists, so my lists would look like
farseer with ES and ss and row
2 WW with emls
2X10 guardians with emls and warlock with embolden.
Should be right around the points off the top of my head.
or guardian swarms-multiple squads of 10 guardians with platforms, or aspect-2 banshee squads, 2 storm guardian squads.
Anyways, what fantasy army do you play and why? should help pick a playstyle for you.
16,000+ of Eldar (only need flyers)
7,000+ of Nids (want heirophant)
6,000+ of Space Marines (need rever titan)
4,400+ of Cygnar (all models for the faction)
1,500+ of Legion (just started)
well I play dwarves, but mostly because I was tired of playing an army where the hammer units in the army are uncontrollable (namely my first army which was DE-DE have stupid suffering cold-ones). My list is based around small detachments that help the big blocks take out the enemy (the anvil of doom helps these small units get into position).
I have no idea if that helps in finding a style of play. However I would prefer something that doesnt just sit and shoot. Also some close combat units would be nice (plus as I said, at least one unit that can give it to that blasted 3+ save).
Farseer /w mind war-75
10 Guardians /w scatter laser-95
4 Warp Spiders-127
Exarch /w 2 spinners
Wraithlord /w missile launcher, wraithsword-125 (might be 135?)
517 (drop the wraithlord down to cheaper weapons I guess)
The warp spiders are like that because thats how they come in the box. All of this is straight out of the box and so is relatively cheap.
Or if you prefer mechanised:
Jetbike Farseer /w mind war, singing spear-108
9 Dire Avengers-152
Exarch /w 2 shuricats, bladestorm
Wave Serpent /w twin-missiles-120
3 Jetbikes /w shurikannon-76
Vyper /w 2 shurikannons-60
516 (put seer in transport instead of bike or lower missiles to shurikannons and drop an avenger)
Lordlink, thanks for the lists:
The first list seems interesting. Farseer as the HQ is nice: not the best fighter, but good. Mind war will be nice when it comes to taking out specific men in units (especially as they cant take saves). So that is neat.
10 guardians: ok makes sense, but why the scatter laser (just curious-just making it more useful against swarm armies or?).
5 rangers: why? just curious.
5 warp spiders: they are pretty sweet. I like them.
Wraithlord: do you think he would be too much in 500pts? I mean I know he has been toned down, but is it enough?
I think this list is pretty nice, though I am not sure if it is legal according to the restrictions: what is considered wargear, and does it go over the 50pt restriction? Also, which units are effective against power armor (I am guessing just the wraithlord and the farseer)-is that right?
The second list I am less enthusiastic about (never was a big fan of jetbikes, though I dont really know their new-for me-rules so yea). I guess my mind could be changed on the matter (with some explanation).
It takes a certain mindset to play with mechanised eldar so if you don't like it I heavily advise not going there.
The rangers are there because its always good to have 2 troops, even if you are playing 500 point combat patrol. They can be dropped in favour of other things (maybe a war walker or 2). In fact it's probably a good idea to go with just the guardians, then as you leave your special rules buy some dire avengers and a wave serpent for your 2nd troops.
A single wraithlord isn't overdoing it in 500 points, him (and the farseer) are illegal under combat patrol rules but it looks like you aren't playing that.
3 Wraithlords in 500 on the otherhand...
Think of wraithlords much like marine dreadnoughts, we are a bit more resilient but we can't take drop pods. We also can't take the ultimate assault cannon.
Jetbikes, Vypers and Warp Spiders are very fun units that don't just "sit and shoot." They bounce all over the place, which I really enjoy.
Hi - welcome to eldar.
Like others have said - their is a lot of variety at 500 pts. I'll give you my (rough) 500pt list that I used. I play Biel Tan, hence the heavy aspect warrior presence.
6 Fire Dragons - Exarch with Firepike - 116
6 Howling Banshees - Exarch - 108
5 Pathfinders - 120
8 Dire Avengers- 96
1 War Walkers - 2 Scatter Lasers 60
If i remember correctly, that comes in at around the 500pt mark (no handy codex, so it's pure memory)
I found this army extremely effective - it suited my play style and It was suprisingly effective. The Fire Dragons can kill anything at close range and the Banshees can kill practically anything in close combat. The Pathfinders provide covering fire and the Dire Avengers provide support fire and deal with hordes. The War Walker can take out light vehicles and hordes
ok first problem:
500 points wont really let you do everything (ie some shopoting and some combat) particularly well. the thing with Eldar is they are the surgeons tools of the 40K world, in that the units are expensive, have one specific use and are fragile, this is a generalisation, admittedly but true none the less.
at combat patrol, given your description, I would do one of 2 things:
1 fast: my own armies are bike based, I have a lot of sucess with combat patrols (which is essentially what you are talking about), list would look something like 9 bikes (3 with cannon) 3 walkers with scatter lasers and a vayper with a scatter laser and cannon, however, that is a very specific style of play, I suspect from what you are saying would would be better with the other plan:
2. min troops, max fun. consider you need only one troop, keep the points low, probabyl 5 pathfinders or a dire avneger tarpit unit, then go play with the aspect warriors, scorpions, spiders (stay away from banshees as they would need a transport) dark reapers, possibly even shining spears, also consider harlequins, you will need to get the configurations right on the squads but a couple of passes of the army lists forum should sort that
Everything you have been told is a lie!
Wow these lists look fantastic! Just for the record, what are the rules for combat patrol/is combat patrol a more popular ruleset than 40k in a flash when it comes to small games? (If it goes against copyright stuff by posting those rules, just tell me and I will find a way to get a hold of them through the proper means). I think an army decision will depend greatly on which set of rules is more popular (as it will allow me to play more people), so I will reserve judgement on the lists until then. Additionally, I just woke up, so I am gonna wait a bit before I analyze the lists you guys have presented.
On a side note, is there anywhere on this site that might have a decent overview of all the units along with its pros/cons? That would help in deciding as well.
Oh and thanks again