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Pros an cons? Which is the best for what situations/opponents?
Mega armor is great for a nobz mob and boss mounted up in a truk or Battlewagon, mainly in a KOS force...I use eavy armor in my foot sloggers army because mega armor just slows me down to much. I do not use enough truks and fast stuff to keep my boss truk from getting popped in every game, so a walking mob in mega armor doesn't do it for me.
"Da Orks is da best cuz we ar ded ard an killy, mean, green, krumpin machines, hav da most dakka, da stompiest dreads, da shootiest gunz, da biggest bosses, an we uze choppas...WAAAGH!"
Yeah, it's a toss-up in my opinion and as Hakbash says depends on your tactics and goal. My mega-armored boss is a killing machine: He'll routinely carve up a couple dreadnoughts and a tank or two in a single game. OTOH, if his ride gets popped too soon it can be a long and slow march across the battlefield. A 'eavy armored boss with a good size retinue or as part of a big mob can use a lot of boyz as ablative armor.
My problem is that I like giving my boss a PK and if you calculate out the point costs, it's virtually the same cost to buy the mega-armor (which includes a shoota and a PK), than it is to buy a PK plus 'eavy armor. If orks had a power weapon option (you can't give a boss a burna) I wouldn't bother with the PK, but as the rules stand I like having the PK to take out maxed out ICs, etc. (there's nothing like watching an opponent wince as I hit his 3 wound, 150 pt HQ and kill him instantly. :rolleyes:
Another good thing is if you get a bionik bonce you get a better save and don't lose any mobility
'Eavy Armour is for:
'Ard Boyz (obviously)
Foot Slogger Ork Army bosses and retinues
Nobz in CC units
Weird Orks : Mad Doks, Mek Boyz etc...
Mega Armour is for:
Bosses and retinues in Battlewagons
Nobz in units of shoota boyz etc...
So said Nazdreg and for that I am thankful.
I though KoS couldnt use Mega Armor...