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-Mech Tau-So I have been playtesting some piranhas in my 2k list (3 of them). They are basically 75 point fusion blasters. Now granted they are very well working fusion blasters. So 3 piranhas take up 225 points, assuming they all have fusion blasters and tageting arrays. Now also assuming that all the heavy slots are taken up, as they would be in any competitive list, would the 225 points be better put into other units?
You could get
FoF at about 215
About 4 more crisis suits
An HQ with 100 or so more to spare
Pathfinder team-this will have a real large point range, but a fairly strong one could be gained with 225 points
A very large Kroot unit
This is just to name a few
Or are the piranha the best choice? Do my fellow Cadre commanders think they can pull their own? Or are the destined for a life on the shelf? Most importantly, why do you use them? or why don't you use them?
Ive played against a lot of tau opponents what i have noticed that when they play against my necrons they seem to be no threat. But i dont know how effective they are against other armies. But i remeber playing a cleanse mission once against a tau player and he used the pirhanas to contest a table quarter which made the game a draw in Victory points so i think they have the possibility to be very effecitive.
THey are ok i suppose. A bit fragile for how close they have to be. Some player swear by them others avoid them like the plague. Ive personally only used them once and they did decent. And on what unit you could replace them with. Well im a firm beleiver that you can never have enough markerlights so if you do drop them Pathfinders are my vote.
Looking for help with your Ogre kingdoms. Need help against them? have burning questions about life or why Dave's Avatar is so creepy. Feel free to stop by and ask OverTyrant Loki
Yes they are competitive, ask Lost Nemesis or LastSpartacus about our recent campaing VASSAL games.
Loaded with a Seeker or two, then zoomed up the side of a battlefield, they can launch side-armour attacks in response to Markerlight hits on vehicles. Rather effective against Russ tanks.
Good for last turn table quarter grabbing, objective taking etc. Upgraded with Decoys and Target Array they can do some damage and survive reasonably well. Used in numbers, they can unload a "free" Drone Squadron as well.
I use them either in big squads or in units of 2. Used singly, they do tend to die quickly! Here is the LO thread about Piranhas. http://www.librarium-online.com/foru...iranha+Tactica (Piranhas , some not quite as well publicised things you should know)
and one from Advanced Tau Tactica: http://advancedtautactica.com/cms_vi...cle.php?aid=12
just for comparison.
"Tau Commandment #226: Participants who use Velocity Trackers in the Tau Clay Pigeon Tournament will be disqualified"
I use piranahs sometimes (mostly when playing Guard to try and take down the rear armour of that annoying Bassie that will be sat behind some building or hill!!
Sometimes they work sometimes they don't.
if you wanted you could go the forgeworld route and try the TX-42 piranahs.
Twin linked fusion blasters and Target array as standard.
3 of 'em would set you back an extra 25 points.
Might be worth a play test.
Though I have never used Pirhanas, I have heard of their myriad of combat roles.
Free Drone pair. Gun drones cost XX points, and you get two of them included with a pirhana. Get 9 Pirhanas and you will have 9 two-disc drone units flying about the field, drawing target priority and harassing your opponents, forcing the occasional pinning here and there.
Mobile Fusion Blaster. You know what it is, and it does its job well. Problem is, it tends not to survive the following turn.
Seeker Missle Launcher. As per the Vehicle Wargear, you can equip your pirhanas with two seeker missles and shove them up the board edge. Mark a tank with a unit in your main battle force, whom the tank will most likely be facing, and launch the pirhana's seeker missle to gain a side or rear-armour shot.
Objective holder. A vehicle that is not immobilized counts as a scoring unit. Pirhanas, being able to move 24" in one phase, can hide in the shadows intact and quickly move in for the last-turn objective steal.
Oh, and don't give them burst cannons. We have enough S5 guns as it is.
My gaming group's new motto: That army you're using is overpowered because it hurts my guys, codex is broken and needs a rewrite.
It is therefore possible to have a 10 man drone squadron if the max unit size of 5 is taken.
So if you had three piranha squadrons (each 3 strong) then you would have 3 6 man drone squads (much more useful).
These drone units are however non scoring.
Overall, I'd say that Piranhas can be useful, but not in the blunt force way that Hammerheads or Crisis Suits are. They are far better at speedily taking objectives, contesting table quarters, hunting tanks such as Basilisks, etc. than they are at actually 'making their points back.' If used properly, and in a Mech style list (in my opinion), they can have their uses. For example... I designed an 1850 list with 4 Warfish, 3 Hammerheads, and 2 Piranhas. I think the Piranhas will most probably fly under the radar for the most part, while the enemy focuses on the much more threatening Hammerheads and Warfish.
For the record, however, I don't want to see people repeating the same points over and over and over. It gets old, and we've had far too many Piranha threads to warrant doing it all over again. Thanks.