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What would be the best squad for taking on heavy armour, for example, A Land raider Crusader with Blessed Hull? Are the Fire Prisms or the Fire Dragons the only answer?
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Well I'd say Ignore it and attack everything else such as transports and the such mainly cause it does'nt need to die
I can be 2 things at once.
Gods gift to the world, and his biggest mistake
For Monoliths, Blessed Hull and other things immune to lance we have:
I think we have more of it than anyone else in the game...
We also have Warlocks if you're already using the Guardian Jetbikes.
Warlock(Embolden, Singing Spear)
Total: 115 pts.
Turbo-boost(upto 30") them, and if you have it, have a Farseer cast Fortune on them. A re-rollable 3+ invulnerable save with a S9 weapon with effectively a 24" range AND can be maneuvered for side/rear armor. Too bad they're not Skilled Riders though.
I'm pretty sure you can't use our assault move if you turbo-boost. But good point, I also forgot witchblades and singing spears.
We can take AV14 with ease immune to lance or not.
Fire dragons are probably the most versatile and reliable of the bunch. They're relatively inexpensive can take a waveserpent. Highly mobile meq or vehicle death.
zip up, disembark and snake of fury that overpriced toy.
Wraithguard are up there too in my book, but really their lack of mobile numbers give up the top spot in my book to the dragons.
W/D/L Eleventy trillion billion/NONE/ NONE - I am STILL rulezor!
WINDMILLS DO NOT WORK THAT WAY!
trafalgar is right but I would go further, with more bikes in the squad you can block the exits, (you come reasonably close wityh 4 on large flying bases, but I would take 6 with a warlock crowd the exits shoot at it and then charge it if it is still there, you can also add woth shots or HQs and bang, his precious cargo is dead
(Link is right, you cant use jetbike move/charge if you turbo boost)
Everything you have been told is a lie!
Whoops, accidentally double-posted
Last edited by Tralfagar; August 24th, 2007 at 18:52.
Where was it either FAQ'd, or otherwise stated, that they can't use the assault-move after turbo-boosting?
On p. 54 of the BRB, it says "Eldar jetbike units are always allowed to move 6" in the Assault phase, even if they don't assault."
Though I am happy no one found too many holes in the Jetbike w/Singing Warlock unit though
It says in the BRB on page 76 under the rule for turbo boosters "controlling their bike at such speeds take all their concentration and skill, however, so they may not move through difficult terrain, shoot, launch assaults, or move in the assault phase in the same turn."
Anyway, fire dragons will not help much against the monolith, for you can never get the 2d6 against it. Monstrous creature also do not get their 2d6, so the avatar is out. Wraithgaurd will never be able to attack a vehicle ever, they are just too slow, and are not reliable enough to get the job done. Basically the only thing that will work is haywire grenades against the monolith. Of course you could always just make them phase out.....