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Lots of people like them, and I do too but they never seem to do spectacularly (or terribly) in a game. Maybe it's that i don't know how to use them or maybe i dont have enough of them, but i just dont see the potential for them to rip a game apart.
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Well, you can infiltrate them, or you can ride them in a waveserpent. Or you could just have them really cheap and do neither, but they're not really going to get anywhere if you do that.
Scorpions die fairly easily to close ranged shooting. Without a waveserpent, even with the bonus of infiltrate, they will struggle to make it to a squad with enough models to do anything significant.
Infiltrating scorpians are primarily useful when you use the infiltrate deployment to mess up the opponent's infiltrating deployment. They can also be pretty neat getting to the opponent's deployment zone or objective far away from the battle.
I guess they could actually see combat against certain armies. I'm thinking of tyranids trying to get too close to the rest of your army, or maybe guardsmen trying to get to an objective. I guess they're a countercharge unit. Sometimes they're just not going to do anything.
They are probably best in a wave serpent. That way they have a good chance of combat.
ive seen them do amazing things against guard, tau, and nids. i infaltrate them near to the enemies lines behind some cover, and wait for a unit to get within 12 inches and then bam. 40 attacks on the charge at strenth 4 and a 3+ save they are very dangerous
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They are spectacular. The higher STR, decent armor save, and high volume of attacks is very good as it is, but infiltrate is simply awesome. They rip a game apart as you say not necessarily based on what they kill, but on your ability to get them were you need them immediately - objectives, an opponents key units that are vulnerable to CC, etc. Even if they get killed in a few turns, many times they completely foul up your opponents entire game plan and tie up a bunch of his units taking care of the Scorpians you popped on top of him.
harlequins cant infiltrate, sure but if they get in combat they'll leave nearly any squad in the game on its knees, something scorpions cant do. actually agaisnt tough squads, i dont know if they can cripple them.
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Depends on how you run them.
Scorpions are a great option in an army that compliments them. Eldar are an army that relies on working together very well.
Scorpions get plenty of attacks, a better Str than most Eldar, a phenomenal Exarch with great abilities and weapon choices. Place them in a Wave Serpent and run them into whatever you need to run them into and watch the chaos happen.
A Farseer with fortune can make a group of scorpions remarkably survivable.
While it is true that scorpions lack the shock effect of Harlies and Banshees they will typically do very well against units not armed with power weapons. Both Harlies and Banshees are units I will happily throw at most cc specialists and expect them to come out on top. Scorpions are best used for different tasks in my opinion. Harlies and Banshees both struggle against units that survive the initial attack and can administer a meaningful number of attacks back, such as swarms of nids, orcs, kroot etc. Even though the first strike from the Harlies or Banshees take out a sizable chunk of the enemy squad the retaliation will cost you. Scorpions are far better at handling these types of units because of their larger number of attacks and better save.
I have seen Harlies blow through one unit and straight into the next etc until they had eaten through nearly half the enemys army. Don't expect Scorpions to do this. Scorpions will not roll up an entire flank, but they will hold an entire flank.
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To be honest I remember someone posting the statistics comparing an average 10 man scorpion squad to an average 10 man banshee squad and they actually had almost exactly the same amount of kills vs. MEQs. I'm too busy at the moment to run the numbers myself but I will give my opinions:
Scorpions are the ultimate rock unit of eldar infantry. Their tough armour and high strength puts them toe to toe with MEQs and their extra attacks put them over and above. The option to either infiltrate or take a serpent allows them to get where they are most needed. The Exarch gives them the much needed added punch with his assortment of specialized weapons. Most players will take the claw if they do not mind going last or the biting blade. Both of these options provide a great strength boost along with the power weapon ability making great use of the higher number of attacks the exarch gets.
Scorpions are by far my favorite CC aspect though I do use shining spears and harlequins as well.
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Simply put, they're the MEQs(nearly) of the eldar army. At least in offensive capability.
You have a great WS squad with a bazillion attacks, a hidden fist and the ability to either zip around in a wave serpent or infiltrate.
They fill a niche role in the eldar army(like every different part should).
Just keep in mind that they are good, they are still not marines.
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