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I want to field some krootox in my tau army but the fact that no one on the fourms here seems to use them is making me think twice about the situation. Are they really that bad or can they be effective?
i field krootox at times, and it depends a bit on the terrain situation.
If you have some nice deep wood terrain features, you can capitalize on the field craft ability.
Combined with the great range on the guns, you have a some decent high strength weaponry.
If the enemy tries to engage them, they almost always recieve at least one volley of kroot rifle fire too.
The krootox suffers a bit from the prerequisitorial demands.
You always have to add 10 kroot to the equation as that is the basic troop minimum.
it depends on what type of enemy you get.
I have had situations where the enemy just ignored the kroot out of perceived lack of threat and subsequential got shot to dead or he attacked them in the terrain and got slaughtered, and had situations where they just didn't manage to do anything.
there is a bit of luck involved. and such group is best considered a countercharge group just like other kroot groups
If you need to bolster high strength weaponry and you have exhausted the other slots, this is an alternative.
- decent guns and range
- fieldcraft gives a nice bonus if you have the terrain advantage
- decent cc ability, even for the oxes.
- kinda large pointcost in total, if only for the guns
- may need to footslog into position, so placing is crucial
- often suits are better sources of firepower(points to volume wise) , so they get picked last (in lower point value games)
However, I really wouldnt field krootoxes in any situation for two reasons:
1) Krootoxes put way too many limitations on kroot squads. No infiltration means that you cant maneuver the kroot into forests and key positions. Plus the kroot squads turn into static firing bases.
2) Ever heard of a suit called the Deathrain? TL missile pods with Targetting arrays absolutely rip through amour 10, 11, and even 12. Missile pods and kroot guns have the same STR and AP. So basically, a deathrain does everything a krootox can, and more.
The only reason I would take krootoxes would be for fluff reasons. If you want them, then take the clumsy apes but I highly recommend you not using them.
Another point too: a single Krootox costs the same as 5 Kroot. Which is likely to give you better results, 5 extra Kroot for assault, or one large muppet which can't infiltrate but which can squish a Toughness 3 model to death with Instant Kill? I think I know which way I would go here!
"Tau Commandment #226: Participants who use Velocity Trackers in the Tau Clay Pigeon Tournament will be disqualified"
PROs - A Str7 AP4 shooting weapon
Str 6? in HTH
err, that seems to be it ... ... ...
CONs - Shooting weapon is rapid fire, so only one shot at long range
Only T of 3 in HTH
Prevent Kroot squad from infiltrating
Costs the same as 5 normal Kroot
So, the only benefits appear to the the Str7 shooting weapon and some higher str attacks in HTH. Well, the Str7 AP4 shooting weapon could be better supplied by missile pods on crisis suits which have a higher rate of fire at longer ranges. So it appears to be the higher Str attacks in HTH that are the unique benefits of the Krootox. Weigh that up against the disadvantages, specifically preventing your Kroot from infiltrating, which is probably one of the main reasons, if not THE main reason they've been taken in the first place, and I would suggest that they're simply not worth it.
Nice model though ... ... ...
~ Ravenscraig ~
Last edited by Ravenscraig; August 30th, 2007 at 10:26.