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In a Farsight army (which i am going to start) when it says that he can only take 0-1 of all those things, he means 1 of each right, like i can have hammer head and path finder?
Also, cause of the sword, is he good at CC? if so, how should i outfit his body guard for cc, and on that topic, how would i outfit them for CC?
First off, let m makeone thing clear:
Farsight is most definitely not a CC monster. Compared to other Tau, he is, but compared to other factions' units, is better-than-average, but he's only one model, and an IC to boot(singled out in combat).
Now, about the 0-1 selections:
You may have either 0 or 1 selections of that unit, regardless of what else you take. But only upto 1 of them.
okay thanks for answering my question, and about the CC
what is i get a body guard of 4 with burst cannon and plasma rifles, these guys wouldn't necessarily be CC but they would be close.
and so since he still isn't that great at cc, is he good at all?
Massive bodyguard units, and free bonding..
I wouldn't take him, but he's far from useless.
If I did take him, I'd probably give him a small bodyguard with short range weapons (a few helios suits perhaps) and use his CC ability as a deterrant.
If you say he isnt good at CC I want to know who is. He swings before most any other CC units and his sword lays much smack down. His WS is higher then most other CC units as well. I dunno if I would want to give him a bodygaurd but the temptation to make a big unit of crisis suits is great.
My upcoming blog in the works:
The advantage of a Farsight army (henceforth FSE) is the ability to take copious numbers of battlesuits and Fire Warriors, and his Bodyguard can be absolutely awesome in their destructive power.
The larger the game the more points you should spend on the Bodyguard, purely for the spectacle if nothing else! My own unit costs just short of 1000pts, but there are 28 ablative wounds including 14 invulnerable ones to get through before Farsight himself takes a single one. This is necessary though, because this unit attracts firepower like a lightbulb attracts moths, so it needs to be able to withstand a lot of punishment.
Farsight himself has the only power weapon available to the Tau, so if you're going to use him then yes you will be seeing him in combat. He is reasonably good (I took two structure Points off a Baneblade with his Dawn Blade), and is hard to kill because of his Shield Generator, but you are still wise to pick your fights carefully.
An FSE is an interesting and reasonably difficult army to play successfully until you really get the hang of it. The restrictions of some units can be a slight hindrance at first, but you learn to compensate for these by reassigning other units to do the same job.
"Tau Commandment #226: Participants who use Velocity Trackers in the Tau Clay Pigeon Tournament will be disqualified"
the thing with Tau in close combat is that because the Int is so low your pretty much attacking last then your gonna lose CC against most things. then your gonna get a swepping advance on your suits. well thats always been my experiance.
stay away from CC!!
Sorry about not answering the other half of your question. I would equip them with a combination of Missile Pods, Plasma Rifles and/or Burst Cannons.Well, I didn't say he wasn't good. He's better than the average line-trooper in most armies, but against CC-oriented units...he'll frankly die. Or against swarms(gaunts and the like). Let's compare some of the CC-specialists:Originally Posted by Tyrius
Against Howling Banshees, you may fare well, but you could easily find yourself without many of the crisis suits you started that combat with, unless the suits also have a Shield-Generator. And these will strike before you can, and a 4+ save is nice, but is it enough for 12 power-weaponed attacks comming at O'Shovah?
Against the Harlequins though, they go first, have rending, and have anywhere from 18 to 40 attacks. 1/6 will be rending, so unless your other suits have the shield gens, they'll go onto them. Then regular attacks. It'll probably be a draw; a few harlies die, but not enough). They hit/run, shoot you with 2 fusion pistols, Insta-killing some Crisis Suits, and then either charging in, or letting you.
Against Hive Tyrants, you'll be hitting on 4's, and wounding on 5's. Meaning on average, one of every 6 attacks from O'Shovah will land. Or worse, hitting on 5's(1 of every 9). On top of that, they can allocate the wounds to a Tyrant Guard(2 wounds each; upto 3 Tyran Guard). If O'Shovah got an attack in, there's an excellent chance it'll get attacks in against O'Shovah. With an Implant Attack, each wound caused to a unit will cause double the wounds. And base-line, it's hitting on 4's, wounding on 3's and has to roll a 1-3 to get through. So about 1/6 of all attacks will wound(causing 2). Given a few more upgrades, it will be 1 in every 5/16...a little more than 1 in every 4. If anyone gets a wound first, it'll probably be the Tyrant; he wins combat, maybe some upgrades to outnumber you(he already counts as 10).
Carnifexes are a different case in that each hit will insta-kill you. And having a 5 of 36 chance of hitting isn't that bad when you have 5 attacks on the charge, and each wound causes 2 wounds. You can give him rending(1/2 of the attacks that do hit are going to skip that to-wound and go straight to the save part, where you have a 50/50 chance of passing). Meanwhile, you hit on 3's, but need a 6 to wound.
Against Swarms...they're expendable and each turn in combat with one(you'll win...eventually) is another turn that you're not able to use weapons.
Agreed that Tau I is slow and thats an issue but consider the following.
7 Suit BG.
5 with TL-PR. Target Locks (if you can afford it HW- drone controlers with Shield drones)
2 TL Flamers Drone Controlers 2shield drones (extra wounds for your teams)
Now since you should be in Rapid Fire range. thats 10 TL shots into unit A using the Target locks.
Farsight and the Flamers hit Unit B. Say 2 wounds to them. Charge unit B. Boom 2 units getting dominated.
Something else to consider about farsight. he is a monsterous creature in close combat. That means he gets his pick of the litter to beat to death. Not to mention he counts as 10 models in CC with drones thats gives you a unit STR of well over 20.
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Unless you're talking about 3rd edition, You may want to re-read the section for O'Shovah. Same with the people calling his weapon a power weapon. It is not a power weapon. It's a weapon that functions similarly as a Monsterous Creature's attacks in CC.
Last edited by Tralfagar; September 1st, 2007 at 04:34.