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I was recently looking at the Apocolypse Necron Phalanx and thinking of the joy of three monoliths (I already own one). This caused me to think of the rules reguarding a Monolith deep strike and Warriors kept in reserve exiting through the portal, which seemed a more viable option with more Monoliths.
Reading the Deep Strike rule for the Monolith its mentions that this is often the very beginning of a Necron attack, forming a bridge for the invading forces. Unfortunatly this is not possible games-wise as only Warriors in excess of the minimum required may be kept in reserve to portal in, thus leaving an HQ and two troops already on the playing field when the Monoliths arrive.
My friend and I discussed this and decided a similar style of rules to Space Marine Drop pods may be fun to play, these were the loose rules we came up with.
The entire army is kept in reserve with Monoliths automatically becoming availible for Deep Strike at the beginning of the Necrons turn, followed by the first reserves roll. Of the units made availible randomise which ones may exit the Monoliths, only one unit may exit per Monolith per turn and only Warriors and Immortals (at least one Lord must be attached to a unit pre-game and will enter with it) may enter play through Monolith portals.
Flayed Ones may enter play through thier standard Deep Strike rule while Scarabs, Tomb Spyders, Wraiths, Destroyer and Heavy Destroyers all enter play via the Scarab Deep Strike rule. Pariahs and C'tan are not used in the initial attacks and therefore may not be taken.
These rules were made after only a couple of minutes of "What if..." conversation but I'll be trialing them soon. The idea for Pariahs and C'tan to not be included was to make it a bit easier on my friend (who wants a C'tan appearing in the middle of thier army) but can be easily changed if I get smashed. The other units I made Deep Strike like Scarab's because of the shared ability to fly and various fluffy reasons.
Doubtless there are improvements that others can make and I would be glad to hear them.
I really like this idea- a while back I posted a couple of Necron 'planetary landing' armylists. They consisted almost exclusively of warriors and monoliths. The 2 Troops units that can't start in reserve are fairly annoying but you can hide them in a corner if you want and then teleport them to the monolith later. Others suggested including DS scarabs (a'la Codex:Necron cover) and flayed ones as the advance guard.
I reckon it's be a fairly fluffy army- a whole army appearing out of nowhere- but I'm not convinced it'd be terribly competitive.
No more NG spearmen, thanks! Now I need some pump-wagons!
Actually I think that you have a great idea. I look forward to hearing how the trial play works out for you on this.
I may have to "borrow" your idea if I get the chance. But right now, I'm just tooling up for the Boyz 2500 Pt Toury on Sept 22.
I've decided I might change a rule and make it that the Necron Lord is attached to the first unit to exit the monolith portal. This makes it more likely for the first few units exiting to survive until the second wave exits. Also I'm adding the option of Destroyer Bodied Lords entering play with any of the "jet bike" units.
These changes make it more fluffy as well, with the Necron Lord leading the attack.
That makes sense in many ways. It's balanced without being UBER and it's certainly fluffy.
I'm going to have to get my buddy to try this out next time we play, just looks like fun!
Tekore (who thought maybe the Necrons were going to the beach)
very good idea basicaliy drop poding necron could give any1 a bad day the could
*edit that just my interpratation or that*
Last edited by PhaseIn; September 12th, 2007 at 20:25.
"Their number is legion, Their name is Death"