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I've been playing some games against IG (500pt), and seem to have a hard time from phasing out. My cousin who's a lot more expierienced takes cadian sharpshooters and equips lots of heavy weapons and stands pat while peppering my units . I march up the field utilizing cover while I can but even still absorb so many shots while moving into range that eventually I fail saves. Now I've heard that necrons are formidable at higher point games but that also means more guard and more shots being fired at me every round. Any suggestions on how to crush his army? Any suggetions would help thanks
Honestly, lowerpoint games really don't favour Necrons, especially 500pts
Best bet is to go for some Scarabs, and assault more than one unit at a time- effecively tying up the main IG gunline. It can also block Line of Sight (LoS) between your models and his guns (vice versa, too) because only larger models can shoot over combat, no-one can shoot 'through' combat.
Small games are difficult because you can't fit in many models. Scarabs are the cheapest thing in the Codex, and it takes a lot of Guard to rid a whole unit of them in HTH Keep the Warriors safe, and/or shooting, and use the Scarabs speed to make Close Combat, definately beware of Instant Killing shooting weapons- they decimate Swarms.. nonetheless, he'll learn to fear those wittle beetle guys at small point levels
Good Luck! ;Y
LO RULESOriginally Posted by Jaffar_Hasad
When I played IG Scarab swarms were incredibly annoying in small point games. tying up the gunlines, as jONESIE said is the best thing you can do. stop the guns firing
Thanks for tha advice, at the 500pt games necrons are limited in their troop choices epecially depending on the mission usually can fit only a hq with res orb and two troop choices. But scarabs would be effective as with higher point games a couple of destroyers or even monoliths deepstriking amongst his lines might give him fitscheers!
I'd suggest you get out of 500 points as soon as you can, once you get to 1000 you can actually start taking things. It's entirely possible to fit in a monolith there and go to town. Especially when they prepare for a horde of warriors. As you said, there isn't much versatility. Yet. After the core units, there are 40 points left, and I don't think 3 scarabs will do much. Maybe you could ask the guy if you could ignore the Force Organization Chart. I've had to do that to bring my list up to nearly 3000 points, people are generally accepting about that kind of thing in casual play. And good luck.
Well, lets not be TOO nice to krazyk here as I will be the one fighting him soon enough. Im not the Ig player ( who from what I have heard is rather beardy.... ;o ) But hopefully some time next week krazyk and I will get a good game of 40k in. I play marines btw, so please don't give him to much advice on how to take out my army . JJ Give me a ring K and we can hook up a time to get a good game of 40k in maybe 1500-2000pts. And I really hope you are enjoying your time here on LO, just wait until chat is back up and running. Then we can have some real fun. Just wait until you meet the insane cactus.... good time soon my friend. =o]
FluffMaster on a mission to turn people to the Sisters of battle, yes folks it's all about SoB squads in Repressors with lots of flamer templates for the win.
I don't actually think this would work, but you could bring a Destroyer Lord with the Warscythe and send him ahead of the Warriors to start rolling up his troops. The DLord can't be instakilled and ought to be able to tie up a unit on turn 2. The Warscythe would allow him to hit tanks, too.
The problem is that two troops, a Lord and Orb is your whole list at 500 points. You can't even give the Lord the Veil to add some mobility. Basically, you have only two tactics available: hide everything in cover and force him to come to you or march the Warriors forward with the Orb to ensure WBB and hope you last long enough to do something. Both options are unappealing. Even a 1000 point game gives you some Destroyers and Immortals or the Monolith. Those are the equalizers. 15 high strength Destroyer shots wipe out low toughness units at range. You're talking something like 8 unsaved wounds, probably breaking a squad in the process. They'll also usually do serious damage to tanks. The Immortals with a Lord, Orb and Veil do the same, and they'll even be good in HtH. None of that helps in a 500 point game, of course.
In a 500 points game i wouldn't even take the orb (tho i don't bring one in 1500 ) because whats gonna stop you getting WBB in your small games? And a Destroyer lord then costs enough that you can use it to kill what you want .
I will say tho. In combat patrol i once took some flayed ones and wars. I walked over those tau cause he played poorly.
But yeah, no HQ if you don't want to (and restrictions on wounds/saves etc) make it a bit easier for us old rons to de la pew pew.
Weaf's idea is a good way to play the Lord, I just would like to remind you to send it up the side. There's no reason to give the whole army a big target. Besides, I've lost my DLord at least twice in close combat against normal guardsmen. Once there were only 3 of them, too. Damned sweeping advance.
I got demolished by a Necron army in league play.
Here's what I've seen that works for necrons at 500 pts.
1) Cover, you need something to block line of site. The league I was in was cities of death, so that sort of cover was abundant. Throw down some big terrain so your army doesn't get shot to pieces.
2) Hand to Hand, generally, this is generally a crazy idea for Necrons, but against guard you will eat through them. Chances are the guard have limited things to boost their Ld, and you always get you're "We'll be back", meanwhile, the rest of the army isn't shooting at you.
3) Try to play things like Cities of Death, or something that isn't a stock game. 500 pts of Necrons just don't work well on a regular playing field.