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If the Tau player actully gets to choose a scenario.. What scenario would you choose. ? What would be the best suited for the tau.?
This is depending on your army choices. It could be loot, it could be cleanse... it all depends...
-lurking in the shadows of LO.
Officially diagnosed by TekoreMelkhior, Necrarch Lord
for mech, i have found that recon is one of the best. just overload one side with most or all of your units to minimize your opponents shooting and just move everything to his deployment. only eldar can really counter this. nids maby, but have yet to play them so i dont know.
Never give up. Never give up. HIT, HIT, HIT, HIT!
I'd have to say Recon or Cleanse. In both of them, our armies' strength is in speed, and with concentrated firepower, you can be darn sure you get that quarter, and by leaving my broadsides in my deployment zone, and moving one into the adjacent quarter, I can ensure he isn't going to get into either of those(then again, I'd have a special broadside units...4 shield drones in each unit makes for very sturdy broadsides). Or a 4-strong unit of Gun Drones and/or Stealth units can easily hold it(darn shame Snipers aren't scoring...)
As for the level, I'd have to say Omega. My broadsides, Kroot, Sniper Drones, and possibly Fire Warriors will start on the field, and everthing else will either DS or come in on reserves(2 devilfish). Assaulty infiltrating troops are a problem though...
Last edited by Tralfagar; September 20th, 2007 at 06:26.
Omega can work very strangely if you don't play pure footsloggers. I have actually fought multiple omega battle against the same Ultramarines player, I chose second turn each time because my ENTIRE force comes in reserves. I wield 3 HHs, 3 Warfishs, 3 Fireknife squads and two shas'els. He walked his troops forward onto the board first turn and said "hey, where's the enemy? we were having a battle here, right?" we joked that this was the board that the space marines were moving into position on, and that the battle was actually supposed to be a table over. Both games were great fun, though, and I had a major advantage as I came in on the end of turn two, giving me an extra round of shooting against him, essential first turn, and a final turn to move onto objectives.
My gaming group's new motto: That army you're using is overpowered because it hurts my guys, codex is broken and needs a rewrite.