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  1. #1
    ex-tookool126 DieHardSaintKildaSupporter's Avatar
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    Very nasty tau list

    Not sure about upgrades but these are the models

    HQ
    Battlesuit commander w/2 bodyguard

    Battlesuit commander w/2 bodyguard

    Elites
    3 crisis suits

    3 crisis suits

    6 stealth suits

    Troops

    12 fire warriors in warfish

    12 fire warriors in warfish

    Heavies

    Hammerhead

    Hammerhead

    Hammerhead

    This is approx 2000pts and my bike army got beaten so badly that it wasnt funny (chered i tried the rich target environment thing, but they were too quick), they were doing the same things as me except a lot better. We had 3 games and no matter how i tailored my army they still copped a beating. i was thinking of going 12 grav tanks but i didnt have the models. any ideas?

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  3. #2
    Son of LO LordLink's Avatar
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    228 (x8)

    Shining Spears can pack a punch, just have to keep em away from the fire warriors.

    basically you have to flush out the crisis suits, ignore the hammerheads and just try to flush them out. He should have trouble hiding that much stuff so use that to your advantage.

    I've found mind war works well against the tau, screwing with their morale (tank shock) and Ld hurts them a fair bit.

    Use vypers to force target priority onto the rest of your army, our fragile little bugger can resist even a railgun (something the monolith can't do) and it can distract the crisis suits nicely.

    Don't feel obligated to come to him, if he wants to play hide and seek you can hide too. You're faster so it can work in your advantage (unless he has to many smart missiles).
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  4. #3
    ex-tookool126 DieHardSaintKildaSupporter's Avatar
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    what do you mean turbo boost when you say faster? as battlesuits move the same as eldar jetbikes. I do that with vypers anyway against low leadershit races. the problem is the battlesuits outshoot me by far and can match me in speed, which is something im not used to, i can kill 20 marines receving minimum fire back but its not that easy with tau. and he has 5 smart missile systems, which are extremely annoying.
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  5. #4
    Senior Member Shiz_Vaerth's Avatar
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    You might try using a harkequin squad combined with a shadowseer. That't the only thing I can think of that is resitant to fire, works well versus Tau and is not a tank.
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  6. #5
    Senior Member Mad Cat's Avatar
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    Just to point out that Tau battle suits only move 6" then another 6" on assault phase. Our jetbikes move 12" and then another 6" in the assault phase.

    Harlequins with a shadow seer are not a valid soluition in My opinion. Yes against Fire warriors who refuse to move they would be super. However as the harlues get to within stike range (13" to 18") the opponent can:
    1. Move 6" backwards and delay the enevitable for a turn.
    2. Stand and chance a mid range shot (if they can see past the shadowseer effect) but it probably won't be enough to stop them.
    3. Advance 6" to about range 9" and probably make the spotting roll then rappid fire the pixies into oblivion. This is even more effective when done by hammer heads, piranas or devil fish than can advance 12" and switch on those burst cannon! A single squad of fire warriors in a devilfish can shred a halequin squad in seconds from 4" range.
    Have you thought about 3 falcons each carrying vanilla fire dragons. The pulse laser is probably the best anti hammer head weapon in the game and the holofields and vecotored engines can keep a falcon alive even againts the mighty rail gun. Zoom up around the cover he is using to pop up his battle suits. Drop off the fire dragoons to instant kill all battle suits in 12". Any surviving fire dragons can re embark next turn or move & shoot a secondary target.

    Small 3 man guardian jetbike units can engage battle suits in combat. Turbo boost turn one and take advantage of interveening cover. Next turn move 12", shoot & assault. This locks them in place and stops them shooting for a few turns as you slowly loose combat. Remember you have a 3+ save too and there is only one power weapon in the entire Tau empire (on commander farsight if I recall). It can work against fire warriors too.

    Shining spears with a farseer on bike casting fortune can work wonders against Tau. Rerollable 3+ invulnerable saves and the super manouverability of jetbikes can make a potent combination. Keep the units as cheap as possible. It is often tempting to really tool up these combat specialists but against Tau you are going to win the combats anyway so save some points. I Suggest exarchs with withdraw but you may be able to just go for 5 vanilla chaps. The other suggestion is warp spiders who can deep strike behind hammer heads and ruin their day with 12 St6 shots against rear armour. They are also good at cover hopping and trapping tau in combat with the exarchs powe blades.

    What about this list (points values are done from memory)

    HQ: Farseer, Bike, spear fortune 113?
    HQ: Farseer, Bike, spear fortune 113?

    Elites 5 Fire dragons 80
    Elites 5 Fire dragons 80
    Elites 5 Fire dragons 80

    Troops 3 Guardian jetbikes, Shuriken cannon 76
    Troops 3 Guardian jetbikes, Shuriken cannon 76
    Troops 3 Guardian jetbikes, Shuriken cannon 76

    Fast: 5 Shining Spears 135
    Fast: 5 Shining Spears 135
    Fast: 6 warp spiders, exarch, power weapon, dual spinners and deep strike 164?

    Heavy: Falcon, Scatter laser Shuriken cannon, holo, stones, VE 205?
    Heavy: Falcon, Scatter laser Shuriken cannon, holo, stones, VE 205?
    Heavy: Falcon, Scatter laser Shuriken cannon, holo, stones, VE 205?

    The above is less than 1750 points leaving plenty to spend on more bikes, warlock bikers with spears, exarchs & withdraw for the spears units.

  7. #6
    ex-tookool126 DieHardSaintKildaSupporter's Avatar
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    they move 6' in the movement phase? Thats what i thought too at first but my friend insisted that they were jump infantry that moved 6' in the assult phase, well that makes the job so much easier.
    guys just to make this clear right now im playing a bike list and i like to use lots of bikes. fire dragons in falcons are very avoidable as chered has told me, and shining spears in my opinion are terrible value for their points. they're best against tau and even then theyre still not that good, especially without an autarch or exarch with hit and run, 10 attacks on the charge is hardly convincing and a smart player will just chuck in some kroot and eat the spears.
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  8. #7
    Son of LO LordLink's Avatar
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    228 (x8)

    Aye Crisis Suits are 6" movement and 6" assault. Go through his codex to find the appropriate line. Broadsides are even slower.

    You do use some tanks right? I know you said Jetbike emphasis but I have to say if you depend solely on shuriken weapons you're doomed against the tau. Eldar tanks outmatch tau tanks anyday, its only the crisis suits we need to kill and that means messing with their Ld or instant killing them.
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  9. #8
    Resident Mongoose Mongooseo's Avatar
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    Which is exactly where falcons can come into their own. Their pulse laster instant kills suits, and blows open tanks. I'd give them a starcannon, but that's just me. Guide them for even more anti-armor goodness.
    A couple of things I'd avoid: Fire Dragons. They'l' have a hard enough time getting close to suits, even with a falcon. If he has any helios or burning eye suits (one with fusion guns), getting within 12" is hazardous to your falcon's health. Avoid them.
    As for shining spears, since Tau lack any CC potential, especially this list, they're fine in this case. Besides, 10 WS4 attacks against WS2 won't end that badly.

  10. #9
    ex-tookool126 DieHardSaintKildaSupporter's Avatar
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    i have 3 falcons for my heavy support and sometimes a war walker squadron. i dont have any spears since i think the investment would be better spent on 3 bikes. starcannon ill think about as im already 10pts over with my list, thanks for the advice mongooseo. this list doesnt seem that nasty anymore as battlesuits arent fast infantry, maybe some war walkers instead of a falcon for even more s6 goodness (plus that gives my seer on foot a battle).
    Last edited by DieHardSaintKildaSupporter; September 22nd, 2007 at 03:56.
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  11. #10
    The Fallen Cheredanine's Avatar
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    411 (x8)

    TK, bits:

    yes, this army is a difficult nut to crack, the trick, in the first case, is to realise there isnt any targets reall appropriate to the Autarch/spear combo, at best you will take one unit out at which point his manouverability will get you shot to shreds.

    As LL pointed out, suits are jump infantry but specifically are jetpack equiped, so they move 6 and jump 6.

    So, the majority of his guns are not brilliant against your bikes, lacking AP, the real threat is the suits, at a bare faced gues probably fireknife (plasma rilfe and missile pod) which gives them a hefty shot each, probably at BS 4 or 5, which ingores your armour.

    The suits are therefore the priority. bear in mind his moral isnt brilliant, pick a suit squad, they are only as difficult to kill as marines, come at it from different angles, preventing him from using his jump ability to hide, and start firing, Iwould suggest getting close enough to use catapults, you should be able to manage that as his range isnt brilliant, spead your shots around, if you wipe out one 3 man squad, that is 3 less plasma shots, if you wipe out 1 man for 3 squads, that additionally forces 3 moral checks.

    If you have big (9 man) bike squads, then it is worth charging him, it may cost you a bike or 2 but they ought to eat the suits and it stops him firing.

    Harelquins are all but useless against Mech Tau, FoF will eat them alive in the blink of an eye.
    once the suits are out the way it is gravy, you have the firepower to down his transports, you have some weaponry that can take on his tanks but also have the mobility to get to his side and rear armour.

    One belated thought- the 3 tanks, rail heads or ion heads, obviously Ion heads pose more of a threat, they should be dealt with on a par with the suit squads in terms of priority
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