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I don't know about all of you but here in New Zealand the Tau smart missile systems are too smart. They seem to have self preservation programming, in that only 1 of 4 shots ever seems to hit regardless of BS, marker lights etc. What are your particular experiences?
SMS are, to me, actually quite good here in the UK. able to fire when the tank itself cannot draw LOS is great, i could just plonk a 'fish behind some terrain and fire away. but i find that it's a waste doing it that way.
self prevervation? i don't get that, does it mean that you can't hit your targets?
Might also ask why gun drone squads have a such a low leadership value as well. It must be self preservation. I think smart missiles should always hit their target as they are self guided and miss, why couldnt they circle back around and attempt to hit again, possibly make them twin linked. I dunno but the fluff that they are drone controlled they should hit better then normal rounds fired from a normal vehicles BS. Possibly I guess it could add +1 bs to whatever its fired from for its shots.
To be quite honest I did not really find the Warfish worth the points which was a bit of a let down as it seemed such a good idea for the FW units, the only Warfish I take now is the Path finders one and I tend to hit the average for its BS. I use it more as a LOS block and nuisence rather than as an effective tank.
The games I play the board is about 35-40% terrain. Where my burst cannons would do slim to nothing. I will gladly pay the points to give me longer ranged no los guns. I dont think the response is on subject with the OP, as he is debating the drone controlled projectile hitting at the same BS as any other normal projectile.
The SMS has one dubious benefit, no LOS is needed but as far as actually hitting then it is the same as any other unit, it relies on the dice gods.
It is Ok saying that the SMS should hit more but it doesn't have the rules to allow that, the fluff is supported by the no LOS benefit and this is what the guidance is referring to, the SMS is able to guide itself but the target may jump into cover or have counter measures of their own when the missile gets to the target, consider our own cruise missiles, they guide themselves to the target with impressive accuracy but often do not take the target out, the same applies to the SMS.
My other general point to you others is that my burst cannons tend to hit 90% of the time but my SMS hit <10% of the time with 1 extra shot and ignoring cover and longer range. The dice gods don't smile on the missiles south of the equator.
RL cruise missiles are in no way comparable to a SMS. They guide themselves in the means that have been pretermined and set within their targeting system, isn't an AI. Their acurracy is that it is traveling so many miles and hitting a large target.
The OP wasnt saying they were ineffective just too smart, that they would not hit their target in order to survive.
To give your experience using them as saying you don't in no way adds to the original topic to why a AI guided projectile hits or in his experience doesnt hit more often then any other projectile not guided.
I understand the fluff is they ignore LOS by use that the drone can fly around and still guide it to the target.
My experience is that it hits as often as any other bs 3 or 4 weapon. I like to add the sms for the extra range and ability to shoot things that are trying to maneuver through/around cover and try to get to my army. It is in many cases unavoidable to keep assault units outside 24 inches, as they can hide behind cover. Any fast moving unit can make even greater use of this by moving half a table in one turn to end behind cover and then make a normal 12in move and still fire. The ability to stiil fire at them has been well worth the extra points for me. Again they hit as well as I would expect a bs3 vehicle to hit. sometimes i get 1/4 hits sometimes I get 4/4 I would say statistically I am hitting at least 2/3 of the time. The str of the weapon is also pretty handy as all tau weapons are, that most of my hits are wounds.
Also the burst cannons on the HH is 6 shots, not 3 twin linked. The drones have 2 twin linked shots at the drones bs.
Last edited by Tyrius; September 24th, 2007 at 11:07.
There are 2 Tau protaginist's here where I live.
He hates SMS, and loves the fish drones out front harrassing, causing priority checks.
I prefer the SMS being able to denigh counter fire.
Always adding the array to increase hits.
Also the cruise missile has a target programmed thats true but it does exactly the same as the seeker in that it can and does avoid terrain features, it has to have AI (even limited) because terrain features change and the cruise missile has to be able to factor this in, which it is capable of doing.
Oh and I did get his point about the drones survival instinct, I was actually making the point that in game terms (we do play the game do we not?) they will only hit the same as any other unit, and like he pointed out the hit rate is not that great, which led to my point about the dangers of actually using them on HH/DF, you see like I said we do not have to stick rigidly to the one point originally raised, do we?
My experience with the SMS has direct bearing on the topic as it reinforces his point that they should hit more but don't (at least fluff wise)
The best defence against assault units is to keep away from them, move every turn and flechettes are a better defence than the SMS (though I do not take these either).