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Im sort of planning to buy a starter army for my kid (and me) to have some fun playing 40K at home. I have a Tyranid balanced army and I was thinking that I should start an army that: 1. Comes with pretty easy tactics and few special rules. (so a child can play it) And 2. can beat the nids on a regular basis. (I dont want him to loose all the time)
Im thinking Tau, or maybe Necrons. What do you think?
Thanks for your input.
Necrons are a pretty good choice. There is a lot of moving and shooting in the Tau army, it seems to me. Perhaps just a vanilla SM? How old is your son or daughter? Overall, for simplicity, I think Necrons may be the way to go. They are forgiving of play mistakes, have simple FOC choices at low point levels, and are easy to paint up.
I would suggest two things for teaching someone much younger how to play, and ensuring they can beat you from time to time.
First, stay away from tau and eldar. Those two armies require a LOT of finesse to do really well, and that's often hard for someone just starting out, especially if they're much younger (read age >13-14) I don't know how old the child in question is, but I got the impression from your post that we're talking pretty young.
Second, Almost any army can beat nids if played well, conversely, nids can beat any army if played well against an army played poorly. At least starting out in order to ensure your kid gets some wins under his\her belt you're going to have to intentionally play poorly\throw some games. This doesn't have to be obvious, it can be things like not advancing stealers 1 turn, or leaving units out in the open to get shot up etc. you can also give subtle hints while playing like "you might want to fire X at my stealers." It doesn't have to be obvious, but someone both new and young may require some pointing in the right direction in order to win.
As for army suggestions, Crons are fine, just make sure your kid understands WBB, it gets a bit complicated in there sometimes. Marines are also a fairly simple army to run, and as such are a good new person choice (Personally I suggest crons over marines for the sole reason that there's already a ton of marine players). You could also use static guard (lots of platoons with heavy weapons) just be aware that it may take a fair amount of time and patience to paint all those suckers. As I said before, stay away from Tau and Eldar, and I might suggest staying away from orkz for two reasons, the first is there's likely to be a codex redux fairly soon. and second, until that redux happens Orkz have some of the oddest and most involved rules of any army.
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1-Marines aren't really the easiset to play, despite all the hype. They certainly are very forgiving given their 3+ saves and all, but "and they shall know no fear" is pretty rough to wrap your head around (most adults I know still don't know how it works). But if you keep them out of CC, then they should do just fine. Basic firing line with heavybolters and a skimmer or two and you should be set. (same notion can be said of almost any army).
2-my suggestion, play the missions for Battle for macragge. Very good primers and a great way to get comfortable shooting the bugs to death.
As for an army that will consistantly win, in game principle, there shouldn't be such a thing. that said, if the nid build is crap or favors one aspect, then almost any army can tailor to crush it.
Simple example would be warriors and scarrabs vs TMC list.
16,000+ of Eldar (only need flyers)
7,000+ of Nids (want heirophant)
6,000+ of Space Marines (need rever titan)
4,400+ of Cygnar (all models for the faction)
1,500+ of Legion (just started)
Thanks for the tips.
I think necrons might be a good idea. Tau are probably even better in terms of killing nids since their weapons are more long range, right? On the other hand they do seem to need some pretty advanced tactict to pull thing off. Like mastering the deployment of Croot forces to slow down the nids.
I'm not that found of the idea of starting a space marine force, too many options to consider (I hardly have any idea myself what kind of Spams I would build).
I'm going to toss in my two cents and suggest playing a Grey Knight-heavy Daemonhunter list. I've never really had any trouble with 'nids in the past, and their rules are way simple. Having all of your units Fearless greatly simplifies a lot of aspects of 40k, they have plenty of stormbolter spammage to take care of the lil' 'nids, and higher-than-normal strength in CC (not to mention a high-strength, high-initiative force weapon on their Grand Master) to take care of the monstrous creatures. Essentially all Grey Knights are nasty at range as well as in close combat, so each unit is tactically flexible . Plus, they've got some good-looking models that have a very heroic feel -- as close to 'good guys' as it comes in 40k . Since they have a low model count, I think it would also prove less frustrating to paint up than, say, a shooting-line IG army.
The only downside is if you think he'll move on to fighting other armies, as DH can be a bit challenging against certain opponents.
Cheers, and good luck =).
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A Grey Knight army does make things really easy. They have the resilience the need to afford some mistakes, they have a good critter killing gun, they rock in Close Combat, and are Fearless. And one more thing, they arn't a really big army to play with, making it a lot more easier to play with (and painting and such) then most other armies do.
Don't play with eldar, because these are really hard for a new player to do well with them.
Tau are somewhat easier, but youu need to cooperate with get the best out of them.
Orks maye also be a good choise, but maye also too chaotic.
Space Marines are also good, and Imperial Guard might also make a nice army to start with.
Necrons are a good Starter army, because you can afford to make quite a few mistakes before you get punished for them. The big problem of this army, is that Necrons is also the ARMY OF EXCEPTIONS. This might dealing with the avarage situations a bit hazy sometimes.
My advise: go for the Grey Knights :happy:
Tyranids Win / Draw /Lost 
Daemon Hunters Win / Draw / Lost 
I think Necrons or Grey Knights would be the way to go. Both are very resiliant armies that can afford to make mistakes like others have said. Necrons are also one of the easiest armies to paint.
You could also ask your son/daughters imput. Afterall, they will be the one playing the army so it's important that they like the look and feel of it.
Goodluck! Hopefully everything goes well.
Thanks again for the input.
I will certainly look into Gray Knights - Heavy Deamonhunter. Do they have a battleforce box? If not, any suggestions for a 400-500p starter force?
Ok, forget about those questions. No battleforce box exists. Ill ask in the deamonhunters forum about the starter force.
One problem though, all models seem to be metal! Not really suitable since you have to treat them like eggs if the painting is going to last.
Last edited by Rippars; October 1st, 2007 at 07:52.