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Greetings to you fellow Eldar Craftworlds.
It appears that my forces suffer extensive damage whenever faced against the "Tau" Crisis Suits.
They jump out, fry my units and hop back behind cover before I can do anything.
What tactica or weapons in the Eldar arsenal can I use to put a stop to them?
Thank you in advance.
Ok, I'm going to assume that you're not talking about a range issue, as Eldar have plenty of weapons with enough range to deal with suits that can only back up six inches. The problem then is that they can, and do, hide behind cover where you cannot see them. I'll go through some options, in what I think is the easiest to hardest order.
The first, is to use a unit that does what they do, only better. Take for example Warp Spiders. They are jump infantry with a second move and a high-strength, high-ROF weapon. Take the fight to them. If they want to hide behind cover, jump right next to them and let them have it.
Another similar answer is jetbikes/warlocks/autarch on jetbikes/shining spears. Nothing can hide for long from a unit that moves 24 inches. With vanilla jetbikes stick to shooting, as the suits aren't quite as bad in cc as you would think. The others should do nice amounts of damage on the charge, but don't expect a single autarch to take down a three suit team.
Next on the list of mobility options is skimmers. Vipers, Prisms, Falcons and Serpents all have the mobility to catch the suits, or at least get an angle on them. In the case of the Serpent, while the vehicle itsself won't lay down the hurt, it can get that squad of dire avengers, or wraithguard or whatever behind the cover and within range of your opponent.
If you like footsloggers, you have a several indirect fire weapons at your disposal. The D-cannon and shadow weaver are both capable of firing without being able to see your target. The vibro-cannon can as well, but the mechanism has been under debate so I can't garantee it as viable. The problem with these is that they are either short ranged, as in the D-Cannon, or don't have alot of killing power, as in the other two. They are also vulnerable to the very suits they are trying to kill.
The last counter isn't really an oppertunistic counter, but a general strategy. Take the cover before your opponent gets there. If the suits look like they are going for a wall or some impassable terrain, see if you can infiltrate a unit in there, or redeploy using Eldrad so that if the suits JSJ (jump-shoot-jump) they won't have line of sight to anything good. If you get the first turn fleet some unit that has no viable targets toward the obstacle, so that when the Tau suits finally get it, you will be all over them. I personally find this tactic to be fairly difficult at first, but once you get the hang of it, it means you no longer have to have a dedicated anti-suit unit.
Hope that helps.
I vote a pair of fire prisms. The fun part is when you use one to get the suits in LOS of the second, and then combine the prism blasts. Quite effective, and hard to counter.
What the others have said is all good. If you have a farseer with mindwar it is always fun to use on a suit if you can, also prince yriel can kill them like candy so if you have him just keep him at your front line this will atleast keep the suits back far enough to not get rapid fire, also use either infilitrators if you can to take some of the cover options away from him.
- You must set fire to water or you will be extinguished.
Dread Pirate gave you some good points.
as with his assumption, particularly given the short range of most Tau suit weaponry, I assume the issue is not one of range, but of jumping behind cover.
it does rather depend what is in your army, but there are three general options to dealing with suits:
Option 1: mobility, a lot of eldar stuff is fast enough to follow the suits back behind whatever they are finding behind, this can be bikes, vypers, anything with a transport, spiders, hawks, spears, falcons, prism tanks, all of these can chase the suits and take them down
Option 2: indirect fire - some stuff can get the suits regardless - pretty much all support weapon platforms will just laugh at their attempts to hide
Option 3: - possitbly the worst one as it plays to his tactics, saturate the area he is in and deny him the ability to avoid LOS and charge
Everything you have been told is a lie!
Crisis suits have good T and a good save, being exactly the same as a standard MEQ.
Rending and Power Weapons will cause them untold harm. They have high Strength though, so play to win if you Assault them.
S8 weapons will autokill them.
All our S6 weapons & Singing Spears wound them easily.
Rapid firing S4 will also smash them up relatively easily.
Try Dark Reapers!
Dancing in front of us while offering cookies of any make or flavor as we declare assault phase sometimes puts us off just enough to forget about it.
But shush, you didn't hear that from me o_o
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I personally use an autarch with bike, lance and mandi blasters. With fleet he can catch them easily. he can kill them fast as he hits on 3s , wounds on 2s and ignores armour. he will beat them easily and they either run or say around for more beating. He will cause 3-4 wounds as he has 6 attks with 4 hits, and thus 3-4 unsavable wounds. he does not need a squad as that makes him overly expensive.
why do you bother to look at people's sigs???
At least I am not the only one who has this problem, and even worse it is my son with the Tau suits and he just collects more.
A lot of really good answers above and I am going to give some a go, but how about the following:
Please let us know which of all the suggestions you have recieved is working for you. I realise that not everyone has each type of unit and therefore you may not be able to try some out.
- If you have any war walkers you could use them, I know their armour is thin but they are scouts and you may be able to deploy them once you know where the battlesuits are going. This does however need you to get the first turn. If you get the battlesuits caught in crossfire with a Falcon behind, they will have nowhere to go.
- A jet bike Farseer with mind war should do the trick, then you could get back behind cover in the same way your opponent does, which would be really annoying.