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Necrons seem oddly difficult to me. I don't know what I should do because when I load up on assualty guys, my opponent will viel of warp through the monolith right out of assault. He then rapid fires me, and assaults me! And when I go shooty, my weapons can barely hurt him, what with all the low AP, low str shots, and his WBB rolls. Any advice suggestions?
The trick with Necrons is to negate their WBB... Rending and Monstrous Creatures work, but problem is the nasty Resurrection Orb if a Lord is close by. The answer: Sweeping Advance.
4thEd page 43, "Sweeping Advances & Consolidations", right column, first paragraph, line three: "No invulnerable save or other special rule..."
To enact this you will need Gaunts to provide outnumbering penalties on the Necrons and Rending or Monstrous creatures to actually inflict damage on the Necrons. Psychic Scream also helps. You win the combat, Necrons fail morale and fall back, you sweep, Necrons gone and can't come back! :party2: Probably easier said than done, but this is pretty much the only relatively sure-fire way of dealing with annoying Necrons the Tyranids have. Just be careful the enemy can't remove all models in base contact as casualties, as then you can't sweep! 4thEd page 43, "Sweep & Consol", left column, second paragraph: "If the falling back unit..."
Also remember that the Monolith Teleports only during the Necrons own turn, and if it does so, it can not fire the Particle Whip. Also, if the PW fires, he can't fire the Gauss Flux Arcs in the same turn. And lastly: The Monolith allows a re-roll to a failed WBB roll. If the roll was originally negated due to no ResOrb close, Rending, Monstrous etc, a 'Lith does not grant a WBB roll as the original wasn't failed.
"The meat things seek to destroy ourselves. They hunt us as we hunt them but they are weak and uncertain. The inferior flesh will be entirely destroyed, all biomatter consumed. Ourselves will fight to the last, all weak flesh must be devoured."
Necrons do have an annoying habit of phasing, or whatever the technical term is, back and forth. You can use mobs of cheap types such as Spinegaunts and Ripper swarms to deal with this. Bascially try to make sure that there are some Tyranids in the areas he is likely to phase to, or some Tyranids close to it. Clogging up the door of the Monolith with huge swarms of Spinegaunts is a favoured tactic.
Zoanthropes are good against Necrons. Thier warpfield gives them an excellent save which will make them a very difficult target. Also Zoanthropes must be targeted as individual models as each model in the brood acts alone. Synapse creature can make them really hard to kill or psychic sream if you want to give him a headache. However all three Zoanthropes must combine thier powers for this to be effective. Warpblast is also very sweet. Use warpblast at max power and burn big holes in that bothersome Monolith. Once this is done the Necrons won't phase back and forth as much.
Hive tyrants and Carnifex's with extended carapace are good too, or warpfield for a winged Tyrant. The armour saves of these models will be a problem for the Necrons as they lack a large number of AP2 weapons. I'm sure you know to concentrate on the 'Necrons' as in the models with the Necron rule. Kill enough of them and they all vanish.
Raveners are another handy brood. Give them rending claws and chase down fast things like Destroyers. Also they can be handy in surprising or launching a counter attack against him when his models start phasing back and forth again and assaulting you. Use Tyranid warriors in a similar way. Give them rending claws and scything talons and leaping plus any other biomorphs you like. Assault the Necrons and mash them up. Rippers and Spinegaunts are handy in these occasions as they can crawl all over the Necrons preventing them focusing on the more important Tyranid warriors.
Necrons have a tough time against monsterous creatures. most necron players don't take heavy destroyers, so the worst you'll be facing are normal destroyers (s6 ap4 3shots) and with extended carapace you should do just fine. i agree with what was previously said about zoanthropes.
When you hit a necron squad, you might want to hit the necron lord (who will probably be close by) with something like genestealers, or better yet, a broodlord. this takes the res orb out of the picture.
And i also agree with uzi said about sweaping advances. get two or three squads this way and bam! phase out8Y
--Famous last words of Asmodean
Easier said than done, but when you assault, try to get more than one squad in combat. Makes it more difficult for them to teleport everyone out of assault to rapid fire you. But with necrons: 2+ armor saves.
Also, DESTROY THE MONOLITH! I can't say that enough. Kill the thing. Kill it. Kill both if they have more than one. DO NOT IGNORE A MONOLITH!!!!! Do not listen to anyone that says otherwise. Trust me, as both a bug player whose played necrons too many times to count and also as a necron player, I can tell you that a living monolith with counter anything you do to them. Rerolling failed WBB's, teleporting out of combat, and the sheer mobility it provides warrants its immediate destruction.
Thropes with warp blast are your best bet for that... though VC/BS fex can reliably glance it.
My brother plays Necrons against my Nids, and he doesn't like it very much...I use 4 squads of 8 stealers, and 2 squads of 16 gargoyles, which scare him so much that he doesn't even shoot at my 3 carnifexes (devil fexes seem to do a number on him). And the ultimate anti Necron weapon--the scythed flyrant...he dominated everything and fast.