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"All my Fire Warrior Teams cost ten points more."
This was the statement a fellow Tau player at my store made about bonding units, and seems to be the prevailing logic here as well.
When I field an army, I'm usually shifting my units around, cutting a lone Kroot or a single drone from a unit in an attempt to scrape together enough points to put that third Broadside out there, and I find that bonding units usually isn't necessary, and ultimately a waste of points.
Yes, I've had a few brilliant moments where two errant Shas'la manage to bring down a passing Vyper, or something along those lines, but most of the time, if a team had taken enough casualties to be irrecoverable, then that part of the field's a lost cause anyway.
For my Battlesuit teams, the cost is more justified, but only if the team is going to be operating a lone way from my lines, unsupported. Even then, however, I'll frequently find that those points are better spent on an increased ability to deal damage.
So, is bonding a waste, or am I off my rocker and missing one of the biggest secrets of the Tau army?
It's very usefull. From personal experience it is not a waste. Many of my tau units would have fled the battlefield is I didn't bond them.
Hey I beleive bonding is very important. For one units are still viable even after assualt which means they just wont run off the board if the assualting unit lets them go. I have had assualting stuck in combat with a squad of firewarriors for a couple of turns just because I mention oh yeah if you let them escape they can rally. If I lose 7 guys my unit can still rally. 5 firewarriors can pack a punch or lend support. It probably also depends on size of battles your playing. I always bond my units in devilfish for exactly the reason you suggested that they are working away from the main battle line. Suits are too exspensive not to bond. Just my couple cents at least, I bond all units for games of 2000 pts or higher sometimes too in 1500 points games. Anytime I can get my units to stick around to fight some more can always be helpful. At least I think so.
I understand the point about rallying troops after an assault, but I have to question it. I figure, if anything is within 12" of my lines for more than one turn and either isn't dead or running, then I'm about to be reamed anyway. With the four full Fire Teams that form the core of my army (usually standing in a two-deep line at the edge of my deployment zone) and four Broadsides backing them up, something 'ard enough to walk through that and still be effective in combat is going to toast me no matter what.
Of course, you've got to break the units first, and with Ld 8 and an ethereal on the table, that's easier said than done.
It really depends on the mission I think. They can be good for holding up units while your other unit s prepare for a counter attack or get away from being charged as well. Being bonded can come in handy, will it save you the game? I dont know that but granted when you could of used it you would of put the points into something else. I just like the idea that my units will stick out the battle unless wiped out. I hate watching decently sized units or exspensive units fall back and never come back because they're under half str.
I hardly ever take large units, so bonding 6 fire warriors isn't worth it. I never bond crisis teams either, but that may be because my armies are always looking for that extra 10 points and bonding isn't high enough on the proirity table. Also, don't forget that bonding doesn't mean they rally automatically... Ld7 isn't that great.
i had the extra points in my army list and i went for it. it realy helped.
your corage was great. but you have no reeal purpose for fighting as we have the greater good. - Shas' O' Mien to surrendering gue'la commander
I regularly play against a blood angels army that loves their whirlwind which usual cuts a fire warrior squad in half on the first turn so in my opinion the opion of being able to regroup if under half strength is worth it.
If you charge a bunker and die, its called being reckless, but if you charge the bunker and win, it's heroic!
Bonding is worth it on larger units of fire warriors and elite choices above 3 men strong.
Also if you are in the habbit of using gun or shield drones on your crisis suits it is great. Its really annoying for the crisis suits to have their drones striped, break, and find that by losing 40 pts of guys the two remaining (130 pts) guys are now below half and running.
Man that one annoyed me.
i always bond my elites because watching an 80 point suit run off the table is a horrible feeling
my FW's get a shas'ui but i don't normally bother with bonding
less hate more kittens