Welcome to Librarium Online!
Well here's a general forum on the awesome craftworld of Ulthwe...
Anways the first thing i wanna talk about is that are all the craftworlds nuked? I know that for example the bien-tal (oops lolz w/e) cannot have aspect warriors as troops...but does that mean that black storm and defender guardians lose their BS 4 and WS 4 respectivley?!?!? LAME
can anyone confirm this? also, if u use an "ulthwe" army wats ur favorite theme of the army to implicate? I always loved storm guardians with warlocks, those guyz were domstat...
ULTHWE FTW 8Y
Oh and also i couldnt find any ulthwe forums when i searched (in fact the forums that came up as a result were completely unrealated and stupid)
and also i think that the new codex requiers a revisit on previous tactics to see if they are still valid
All the craftworlds no longer have any special rules. No black guardians, sorry. You can use dire avengers as a substitute, but that is it.
As frozencore said - there are no independant rules for individual craftworlds.
However it is still possible to create a themed force if you just take a moment to think about it.
Biel-Tan, for example, Troops = Dire Avengers. Fill out your elites with Banshees/Scorps/Dragons, Heavy with some Dark Reapers, Fast Attack with Hawks/Spiders/Spears.
Iyanden - 10 man/construct units of Wraithguard led by a spiritseer count as troops instead of elite. Add a couple of Wraithlords = Iyanden force.
Alaitoc - Rangers and Pathfinders as Troops, Scorps as elits, Spiders as Fast etc.
Ulthwe - Farseer and warlock bodyguard as HQ, Guardian Squads with warlocks etc.
As you can see it doesn't take much imagination to figure out how to create a themed force around the different craftworlds.
Its the current trend with each Codex. You can still make a craftworld army. There are just no specific rulesets for them.
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LO RulesOriginally Posted by AnonymousOriginally Posted by Cyric
Darn but the special rules for each craftworld was what made eldar special!!! =(
although the dire avengers are most definetley a worthy substitute, they are a little too pricey(point wize) for me, and although warlocks, guardians, and farseer is a worthy combo, without the unique stats i think they are lacking something...like now I can't have a totally uber domstat gurdian warlock and farseer army...i need to consider adding heavy supports and elites...which is very un-ulthwe like. I guess what I'm saying is that what is the best way to offset the new rules...yet keep my army ulthwe themed? I've been looking into fire dragons because the new models look beautiful and seem to be an appropriate addition to the anti-infantryness of the guardians...since now they are required to take the heavy weapon platform, I've been sticking to starcannons...mostly because most the people who I play seem to always have 3+ saves...which are really annoying btw lolz... anyways back on topic...if I were to take a fire dragon squad, I'd have to mount them in a falcon to offset their weapon's pitiful ranges. Which takes away a lot of points from which i can spend on my black(not) guardians...
do you guys still use your Ulthwe armies? or are your eldar armies basically all vanillasized now?
Last edited by Bob_^^; October 23rd, 2007 at 02:38. Reason: fixed t3h grammer...I'm checking right now if contractions (btw i.e) are okay
I'm confused. You want to use a serpent/falcon to offset the 'pitiful' range of fire dragons, in an army of guardians? Guardians that shoot 12", apart from 2 starcannon shots?
That aside, Dragons are a nice addition to any army - simply because they can kill practically anything (baring the Avatar - that game sucked).
If you wanted something to help at long range, look at war walkers. Crewed by guardians - therefore ties in with the ulthwe theme - and when given 2 scatter lasers each and a farseer to guide them can kill almost anything. 24 shots from 3 models, re-rolling hits is quite nasty.
As far as anti-tank goes, i'd say go falcon or wraithlord.
Hmm...the walkers seem a little bit too fragile for my liking. I mean, armor 10? AND its a walker? That's like asking the opponent to blow up your stuff. I like the cheap spirit stones...but thats the ONLY upgrade they get, kinda risky if you ask me. Unless there are special tactics with using them...
LOLz that's not including the guardians. Of course guardians have crappy range, but fire dragons are specialized, i was hoping their fusion guns would be at least 16'' or something, that way it represents the awesome technological advantage of the eldar.
I personally have a wraithlord, and I LOVE toughness eight...so that automatically puts it at a higher reference point than a falcon, however, wraithlords can be hurt by almost anyhting, while falcon's have special rules and better armor...which one should i choose??? this is quite a conundrum...tank shock v close combat pwnage?; toughness eight v armor 12 and only glancing hits? ; tank v monstrous creature? hmmmm....
falcons are a lot tougher than wraithlords (whadda ya mean i need double 6?) but wraithlords are obviously better in cc and are better anti tank unit. but the falcon had speed which is how u win with eldar, also can be very effective against TEQ (starcannon) and infantry in general.
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