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Im thinking of starting eldar and was wondering how many points i could get in the battleforce and an autarch with swooping hawk wings. They are all I will be able 2 buy for a while. My friend has invited me to an apocalypse game (i will be on a team) and he has the codex so will make the list for me but I want to know. thanks
Apocalypse. A chance to make an army entirely out of grots, dressed as oompa loompas.
Best thing is to borrow your mates codex because it really depends on how you want to play, what units you want to fulfil that play and what upgrades you will take. I have a 1,500pts Saim Hann army and it is small even by Eldar standards, 27 models and 7 vehicles a considerable number of points being on upgrades.
Uh what I think he's asking is how to best use the battleforce plus one swooping hawk autarch. I'm away from my codex right now for costs and I've been away from it for a bit so I can't run them off the top of my head so well.
However I think I can give some advice
The battlefoce contains
5 avengers w exarc
8 guardians and a platform
and the OP wants to add to that a Autarch with swoop wings for a HQ to make a proper army.
Now I don't have the apocalypse book but i can give you general army info.
First the waveserpent. It should come with the proper bits to actually make a falcon. They're just on the waveserpent sprues. Do so. With these troops a falcon is the better vehicle by far.
Be sure to equip it with holofields and spirit stones at a minimum. Give it an extra weapon that can fire while it moves but that is better tha na shuri cat unless you're critically tight on points, like a starcannon or scatterlaser. The extra shuri cannon on the bottom is pretty cheap though if you use the falcon at range you might not use it much. I still like it. Falcon are mobile and when you decide to jump onto something ever little bit helps.
For the Autarch give them some melta goodness. Your group lacks serious armor penetration, and you don't really have the assualt units to back up an assault autarch. Unfortunitly your model will come without a fusion gun. I believe it'll come with pistol and reaper launcher options. No idea what they were thinking with that. However if you snip off some of the extra bits and shorten the thing up a little I think it could easily be converted into a custom fusion gun. Use a power sword if you feel like it. Close combat could happen. I guess you could try the reaper launcher out. You'd sit behind some other models so the exarc can't be targeted and fire away until the enemy gets too close. Then swoop off or charge in.
For the walker there are a lot of ways you could go. Depending on the points you want to spend and other factors. It can move and shoot though. So you can do some impressive sniping with rocket launchers. Bright lances would give you some more anti tank. And other weapons have their place. Since the thing is all on it's own though I'd shy away from charing with scatterlasers or shuri cannons because you don't have other targets to draw fire. Use the guy around cover to angle so he can hit what he wants but other units can't target him (or at least they'd have to take cover penalties shooting).
Ok the dire avengers. This is a small squad size. These guys love to run at full unit size. Though his does mean they can hitch a ride in the falcon. People may tell you otherwise(and it is fun) but on a unit this size I would go for all the exarc upgrades. I'd probably use these guys as cheap objective grabbers or to harrass enemy at a distance that can't effectively hit them back. Do not go playing with tau at range though. Though it must be granted they could do the jump out of the falcon thing. Which in small point armies could be worth something.
As for the guardians I would take a longer range weapon. Something that can knock out a vehicle. Like a bright lance or maybe a missle launcher. They will miss a lot though with those one shot weapons. But it could still be a good choice. Starcannon and scatterlaser are more "common" coices.
Anyway how to play an army like that if it's just a small point battle. (you'll just have to adapt in bigger battles).
Reserves are your firend with that exarc and you mobility. Just FYI.
Anyway I would load the avengers into the falcon more often than not. You aren't planning to deliver them par se. Instead you'll drop them off at some point and they'll work in behind the enemy, take an objective, or keep some unit getting to close to someone occupied.
Set up the guardians and walker near/in cover so they can do the move and shoot at the enemy while denying return fire thing. ABSOLUTLY SET UP THE FALCON TOTALLY BEHIND COVER. Their defenses kick in only after they get going. Never take fire on a falcon before it starts moving 6+ inches every turn.
Now here is the key thing. In a small battle, and if you didn't blow points willy nilly this could be about 600 I think, there will only be some many units that can deal with that falcon. While eldar are fluid in their strategy. I think a good default would be to fire everything at unts that could hurt the falcon. Remember to retreat your walker and guardians if melee troops try to close. They can move and shoot. So can the avengers and at 18" range!
If you have a fusion gun exarc generally position him so the enemy isn't allowed to target him due to the IC rules. Then pounce on enemy leaders that get seperated, and vehicles. Careful about relying on the exarc too much though. That would be the one argument for the reaper launcher I could see. It could be dangerous for the exarc alone. Still there's nothign like smoking a land raider. Remember that wrecks and vehicles block line of sight. So if you're careful you can not die as a response.
Anyway here is how I would play and army like that.
Dude, dont buy the battleforce, it's pretty terrible and the autarch is pretty shocking too unless he's on a jetbike. for that price grab a couple of dire avenger squads, a wave serpent and a farseer, a much better buy i think many members of this board will agree.
Signed Sealed Saint
Fortius Quo Fidelius
Eh. You can always convert the guardians to DA in a real pinch. I can understand getting the battleforce. You wind up with $25 dollars more than you would if you bought everything on its own. So if you wind up not liking one of the units inside (you are going to like the falcon) than it's almost like they were free.In the meantime you have a bigger force to play with.
Hmmm prices seem to have shifted a little. Can someone confirm that you can still make a falcon out of a waveserpent kit.
And hey you never know how the tide of war will catch you. I started with the old battleforce and never even painted the jetbikes that came with it because I figured out that they sucked. But look at them now! All you guys paying freaking $15 a pop.
Course now the vipers suck, but I use them now as jetbikes for farseers so that isn't so bad.
Last Wave Serpent I bought came without the Turret bits for the falcon Not sure about the one in the battleforce however.
serpents no longer have falcon stuff unforutunately, vypers are great support units and for getting the side/rear armour of tanks. great for making an arse of itself
Signed Sealed Saint
Fortius Quo Fidelius