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  1. #1
    LO's Shadow Captain Lost Nemesis's Avatar
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    New Ork Codex Q&A

    The Q&A for the new Ork codex, to be released in January of 2008.

    Well, here it is. I have seen the new Ork codex and there are quite a few interesting, but balancing changes. I've taken the liberty of starting this thread to answer any questions you Ork players out there might have. Post your questions here and I'll try to answer in a timely fashion!

    Please, keep your questions based on the Ork codex, not if I know how to get you the rules, etc. Also, keep in mind that I will not be sharing stats, points costs, or too specific rules. I can give you general ideas, but that's all!

    Example of a legal question: "Are Weirdboyz in the codex?"

    Example of an illegal question: "What are the stats of the Warboss?"

    Also, please let me answer the questions in this thread. Too many people answering and it's hard to keep up with, so only ask here! Thanks.

    So, have at it!

    Last edited by Lost Nemesis; November 8th, 2007 at 00:46.

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  3. #2
    Nightlord frozencore's Avatar
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    Tell me about the new flash gitz. How effective are their snazzguns (sp?) looking?

    Are trukks going to be more resilient?

    How has the battlewagon changed?

    The ork bikers look sweet, are the rules just as cool?

    Is it true that Storm boyz get a constant fleet-esque move?

    Have mekboyz and big meks retained kustom force fields?

    Is it true painboyz confer their squad feel no pain instead of rolling to bet back up like in the old codex?

    Lot of questions...I hope none of them are illegal.

  4. #3
    LO's Shadow Captain Lost Nemesis's Avatar
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    Quote Originally Posted by frozencore View Post
    Tell me about the new flash gitz. How effective are their snazzguns (sp?) looking?
    Flash Gitz appear much deadlier than their old selves. Their Snazzguns can be a bit random (one turn, they'll melt a Marine without a second glance; the next turn, their shots won't even pierce the armor of an Imperial Guardsman). They still get the option to take More Dakka, Shootier, etc. so that makes the Snazzgun even deadlier.

    They are, however, much more expensive. Their expense is balanced by the fact that, should the dice gods favor you, they are a very deadly unit.

    Are trukks going to be more resilient?
    It's about the same.

    How has the battlewagon changed?
    It has become slightly more resilient, though it retains many of the same options. The only other big change is that you can choose to take a big weapon that is similar to a Battlecannon. It's also a bit cheaper.

    The ork bikers look sweet, are the rules just as cool?
    Oh, yes. They have CC prowess, survivability, and a pretty sweet weapon mounted on the bike. Also, they aren't overpriced one bit. I think Warbikes will be getting a lot of usage in this codex.

    Is it true that Storm boyz get a constant fleet-esque move?
    Basically yes, though it does have some drawbacks.

    Have mekboyz and big meks retained kustom force fields?
    Bigmeks have the option - Mekboyz are left without it.

    Is it true painboyz confer their squad feel no pain instead of rolling to bet back up like in the old codex?
    This would be a fact, the ability from the old codex isn't included.

  5. #4
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    Do Dreads and Kans still have the ability to be shooty if they want?


    Are there different types of warboss? Like space marines get two types of commanders.


    Should warbike models still have TL big shootas on them or does this no longer represent their guns?
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    LO's Shadow Captain Lost Nemesis's Avatar
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    Quote Originally Posted by davidH View Post
    Do Dreads and Kans still have the ability to be shooty if they want?
    Basically yes.

    Are there different types of warboss? Like space marines get two types of commanders.
    There is only one Warboss entry, but he has a relatively decent variety of options.

    Should warbike models still have TL big shootas on them or does this no longer represent their guns?
    T-L Big Shootas could represent their guns rather well.

  7. #6
    Senior Member Orange Dragon's Avatar
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    Are big gunz batterys still effective?

    Are Gretchin squads still useful?




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    LO's Shadow Captain Lost Nemesis's Avatar
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    Quote Originally Posted by Deathwing Master View Post
    Are big gunz batterys still effective?
    They definitely can be.

    Are Gretchin squads still useful?
    If you're playing with minefields, then they are potentially useful. However, in most cases, you're going to be far better off using regular Boyz.

  9. #8
    Airborne Mastershake's Avatar
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    Are Gretchin squads still useful?
    Gotta say, I was suprised how much more they could do with the boosted S on the charge.
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    Son of LO darkreever's Avatar
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    How many of the special ork characters make an appearence in the new codex and are they all HQ choices like in the other new codecies coming out?

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  11. #10
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    Quote Originally Posted by Mastershake View Post
    Gotta say, I was suprised how much more they could do with the boosted S on the charge.
    They don't have Furious Charge. Only the Runtherds do.

    Quote Originally Posted by darkreever
    How many of the special ork characters make an appearence in the new codex and are they all HQ choices like in the other new codecies coming out?
    There are four HQ special characters, one special character option in Elites, and one special character option in Fast Attack for a total of six special characters.

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