Welcome to Librarium Online!
Ok, so right now I already am going to get a new army next weekend. Although since I am new I will not be playing DE yet. You see, I always wanted to play them since the beginning, when I was looking through armies. Since I am unexperienced in the game I am waiting awhile until I got the hang of it.
Now for the question: Will getting Eldar prepare me for Dark Eldar?
Depends on the kind of Eldar you get. Mechanized will likely do a decent job of preparing you. However, Eldar skimmer tanks have a nasty habit of *not* dying. Therefore, you're still going to have a learning curve switching to Dark Eldar. So basically, my vote is just that you start DE and learn in a trial-by-fire format.
If you don't ever use falcons, wave serpents, fire prisms wraithguard, fortune... in fact... farseers and warlocks in general, support platforms... etc... then maybe. Otherwise... no. Craftworld Eldar are far more resilient than Dark Eldar and their play style can often reflect this. Rerollable saves from fortune, unkillable tanks etc... will get you into a mindset that you can take hits, and with dark eldar your raiders should fear a single heavy bolter. In actuality, despite the myths, eldar are now one of the most resilient armies in the game, quite opposite to dark eldar. There really isn't an army quite like dark eldar. You could try Speed Freeks and that would be closer but even then your units are more numerous and less valuable. That's probably what you're looking for though, and the new codex is on the horizon. A lot of people have even managed to have it in one form or another by now. Either that or as Mongooseo said, straight into the Fire and damn the frying pan.
Tenozuma - The Burninator... I came, I saw, I posted.Originally Posted by Aussie Bogan
Dark Eldar player.
Feel free to PM if you want any advice or help with anything.
Assume everything I say has a "what I think" disclaimer.
Hang out with all the other Aussie and NZ members at The ANZAC Clan.
Need advice, want to talk warhammer or just want a laugh? Come on LO Chat. http://www.librarium-chat.com/
I say, take a dive into the deep end.
The beauty of 40k is that every army is very unique, as such, there is no other army quite like the dark eldar. I therefore say, go for it, the higher learning curve may scare you, but thats part of bootcamp. The continual losses initially may scare you, but that is also part of bootcamp. After you graduate to a fully fledged dark eldar player, you'll be one of the best tacticians in your area.
Or you could go with Cheesy Eldar but they will NEVER teach you how to play dark eldar...they are just too different for reasons pointed out by my peers.
Either way, welcome to 40k
It really depends on your play style. I'm starting out playing DE, mostly because my first army was swiped before I had the chance to use it, and a dirt cheap DE army fell into my lap. In retrospect, I really like the way the DE play so I'm happy with them, but they're a hard hard army to start with.
As mentioned earlier, Eldar are a little tougher, but they're also extraordinarily specialized. Get them in the right spot, and they're fantastic. Put them in the wrong spot, and they're useless. Neither Eldar nor DE are easy armies to play, and they're usually recommended for advanced players.
That said, if you want a challenge, and prefer your generalship to win your games as opposed to how the die rolls turn out, both Eldar and Dark Eldar are a good place to be, especially if you like highly mobile, fast moving armies.
If your new to the game (You still are unfamiliar with how 40k works and how things such as figuring out what roll you will need to wound a certain model) I would recommend you try and go with a simple army, you see armies such as Space Marines, Imperial Guardsmen and Tyranids have features which can cover up vital mistakes which have been made, these features are usually something like pure numbers or just potent armor saves.
When I started out 40 I originally went with the Necrons and built up experience with them. Necrons are ideal not only due to their armor save and "We'll be back rule" they also have a lack of selection which means less of an opportunity to make a mistake when it comes to choosing weaponry or units.
From my own experience I shall say only one thing and perhaps most vital, whatever you choose at the beginning it is likely through time that choice will change and you will move onto try other armies and forces as your taste in tactics will change. So I recommend that you do not try and think to hard when it comes to purchasing your starting force.
I will also say that the Dark Eldar are not like most other armies and if you are to try the army break up your forces in splinter formations, do not try and deploy in a bulk formation otherwise you fly like lambs into a slaughter. Eldar on the other hand have a complex stragegy which I would regard something similar to Dark Eldar, both require a cunning mind just as the army is portrayed through fluff.
But if you are going to try and choose an army to build you up for Dark Eldar, you may want to consider what you want from the Dark Eldar. Tyranids come in numbers which means any mistakes you make can be covered by sheer numbers, they are also quick with their fleet of claw rule which means much like the Dark Eldar they also depend on numbers, the only flaw with the Tyranids is that they do not have any tanks which means when you go to Dark Eldar you may have to work to recognise what tank does what and the advantages raiders have.
Using Eldar is a good way of getting into the fluff behind the Dark Eldar, they do share some of the same history and both require some of the same mind with tactics and they are not that hard to field with Eldar you get some familiarity with all aspects of 40k, things such as power weapons, tanks, deploying from tanks, jetbikes, etc. While Tyranids fail to give any experience with using tanks, Necron fail at showing how normal tanks function and the use of power weapons.
I would recommend if you want to try a diffferent army first you try Imperials. In the Dark Eldar codex it mentions Imperials many times fighting against the Dark Eldar, they have tanks and they are not the strongest force in the world. Once you have familiarity with this army you may have more of an idea with what advantages the Dark Eldar have and be able to use them to the utmost advantage. Also on an other aspect, a significant amount of Players have move to Imperials so they can reap the rewards of having a baneblade, so once you have a strong sense of how Imperial Guardsmen work you will have some knowledge on how to beat them.
Anyway, whatever you decide I wish you the best in your future 40k games.
I recommend jump in the deep end.
Choose an army you want to play and you will play it till you get good at it (especially if you know you can win) and you will enjoy yourself while your at it.
Dark eldar are a glass cannon. They can win every single game you put them in. Any game, any given sunday. On the other hand they can also loose every game. One (or two, depending on how essential the unit is) slip up and bam! you are very close to a loss, perhaps you can pull out a draw.
Make a fun paint scheme, or set of schemes. There are a lot of different units and there is no set way to paint any of them. I for one have an army of harlequin-esque coloured troops (magenta and dark angels green, with a base coat of white so they come out bright)
Borrow units from other lines of GW minitures for units you don't like the look of then customise them from there. Things like this make DE and the hobby fun.
But in terms of playing. Just jump in. You will probably lose a few games because you don't know how to play 40K properly. Then you'll lose a few games because you don't know dark eldar properly. But then you'll start to win, and win in style you shall!
If you don't start with DE you will go through all the above processes but to that list you will also have to add unlearn bad habits of previous army.
So my advice jump in, lose a few, look like a good sport, learn off the boards design up army lists, think about how your army is going to work as a whole and then crush your opponents under your overly-spiked-out boots!
Dear Game Developer,Caps-Lock, its like cruise-control for AWESOMENESS!
Rock is cheese, Paper is just fine
WWP and other Dark Eldar how to
You have to know yourself and your tolerance for failure. If you get frustrated easily or if you are not the type of person who can learn by observing your opponent, or you aren't a particularly thourough and discriminating reader when it comes to rules then I would say a Dark Eldar army would be very frustrating as a first army. You generally have to match up your units correctly against his units and that only comes with experience in the game and knowing all the other army types and thier unit's weakneses.
I started with Dark Eldar and got pretty discouraged after losing 25 games in a row, badly. The 26th game was barely a draw. I then started collecting Ultra Marines and still lost a few games but not as badly and I even won a few. This kept me interested in the game and now I win far more often with my DE (my record with marines is now abysmal)
If I had known back then that I would stay active in the hobby for three years (and counting) I would have started with Marines. As someone else already pointed out, sooner or later you will want to start another army (or two) anyway and I think everyone should have a Marine army in thier stable. They are resilient, have lots of choices and, as the universes biggest biggots, are fun to role play. Break out your best racial trash talk and put on a southern accent ala Starcraft. With goldies like "It's time to Drop the Hammer and dispense some Indescriminate Justice!" and "How do I get out of this chicken sh** outfit?" you can't help but have fun.
War Record Since Sept 2005
Old Codex 48-20-9 Dark Eldar
New Codex 1-0-0 Dark Eldar
I would agree with Medic. while you may feel a bit like a bandwagoner, Marines are the easiest way to learn how to play 40K. while their playing style is almost completely opposite, they are a forgiving way to learn all aspects of a game (except failing leadership tests or falling back 8X ).
If you don't think you are too far into 40K yet, i would really, really recommend Battle o' Macragge. if anything think of it as a travel rulebook + free minatures. That way you can start marines (easy to learn how to play) or tyranids (assualty like DE) first. even if you only collect a small of them first like 500 - 750 pts before moving onto DE, which will teach you gameplay, but also be an oppourtunity to practice painting before moving onto your "ideal"army (DE).