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I've seen a couple people around here (myself included actually) suggesting doom for it's use in mech lists because fortune won't work out of a transport. But, duh, doom works the exact same way.
So if you want to stick a farseer in with your banshees the only powers that are going to work on the first turn they come out are doom and Eldrich storm. And of course those don't work once you're engaged.
Though you could choose to keep the farseer back from the melee and hurl Storms over the battle line as you don't need LOS, or do something else.
Or they could have two powers and use one when the troops leave and then use the other after that as needed..
All the same I wish that FAQ had gone the other way.
Farseer on a jetbike. He can keep up with the rest of your army, and sling psychic powers at them as he's doing it. Not to mention that he's got the whole "I'm and IC and you can't shoot me" thing going for him.
Dreams give us a vision of a world unlike any we have seen. They present us with a glimpse of a better life; a goal to aspire to, and in the face of insurmountable odds, they provide us with the power to overcome, to live on, and to succeed where we would have otherwise failed.
Yeah, that always amused me. Mind you, I run a largely foot based list and a farseer with guide so I've never really gone into the whole issue.
But, as suggested, the only way to effectively run a farseer in a mech list - in terms of getting the most out of their psychic abilities - is to mount him on a jetbike and keep him close to the unit you want him to support.
Jetbike is one way of course.
The other obvious solution is don't use a farseer...autarch's are feasible. And a phoenix lord in a falcon is plain evil.
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