Gargoyles enough bang for your buck? - Warhammer 40K Fantasy

Welcome to Librarium Online!

Join our community of 80,000+ members and take part in the number one resource for Warhammer and Warhammer 40K discussion!

Registering gives you full access to take part in discussions, upload pictures, contact other members and search everything!


Register Now!

User Tag List

+ Reply to Thread
Page 1 of 3 123 LastLast
Results 1 to 10 of 26
  1. #1
    Aliens ate my soul. Chubby_Jedi's Avatar
    Join Date
    Dec 2006
    Location
    I hobby till I bleed.
    Age
    36
    Posts
    1,413
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)

    ReputationReputationReputationReputationReputationReputationReputationReputationReputationReputation
    358 (x6)

    Gargoyles enough bang for your buck?

    Im planning on buying 32 gargoyles from mail order, at the cost of £112.
    Thatís 32 points per £, great value???? Im not 100% sure.
    I can get anyone of the apocí box sets for less money, would they be better value?
    My army is horde focused and very fast thatís why gargoyles would be ideal for me.
    But im torn between them and a box set of 120 gaunts or 5 carnifexes.

    ------------------------------------------------------------------
    I AM BOOMER!

  2. Remove Advertisements
    Librarium-Online.com
    Advertisements

  3. #2
    Member knightenfex's Avatar
    Join Date
    May 2006
    Age
    40
    Posts
    169
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)

    Reputation
    16 (x1)

    I've often wondered about the utility of these things, in face, I've often thought that they ONLY work well in a swarm of 32 but have never had more than 10.

    I made my own out of gaunts, by the way. Much cheaper.

  4. #3
    Senior Member
    Join Date
    Oct 2007
    Age
    25
    Posts
    804
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)

    ReputationReputation
    -47 (x0)

    It is cheaper, but gargoyles look AWESOME!

    I'd personally take them in broods of 8-12, just for fast objective capture and light fire support.

  5. #4
    King of France techmarine Rannon Zriker's Avatar
    Join Date
    May 2007
    Location
    Canada, where else?
    Age
    23
    Posts
    737
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)

    Reputation
    -13 (x0)

    can can just giv termagaunts jump-packs.

    it looks stupid and it works.

    that what I'm doing for my ratmen hoarde (that are counts as nids) only with rats!
    Create flames for a galaxy and it will be warm. Put a galaxy in flames and it will be warm for the rest of it's existence.

  6. #5
    Senior Member king88mob's Avatar
    Join Date
    Feb 2006
    Location
    Wellington New Zealand
    Posts
    422
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)

    ReputationReputationReputationReputationReputation
    122 (x2)

    there's quite a few different dragonfly and other insect wing templates on the internet. Fly fishermen use them to create realistic looking lures. I printed out a couple of different sized templates on transparencies, cut them out, glued them to one of the armor plates i have for gaunts (the ones that are suggested for extended carapaces) and glued that to the back of termagaunts.

    it's a very very simple conversion, it looks good, and it saves a LOT of money.

    Alternately, there's a wide variety of wings you could theoretically use from GW's own catalog, least of which is the gargoyle wings that you could bitz order.

    i've had mixed success with them. objective taking they are great at, they make a better cc tarpit then hormagaunts, and they are quite good even w/o synapse (1/12 chance they won't do anything? sure i'll use them ) like any gaunts, they are very fragile and they seem to be huge fire magnets when i try and use them.

    I wouldn't pay top dollar for them, but if you find some on ebay, i'd go for it, or convert your own.

  7. #6
    Senior Member
    Join Date
    Oct 2007
    Age
    25
    Posts
    804
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)

    ReputationReputation
    -47 (x0)

    Actually, with leadership 10, it's a 2 out of 11 chance, which equates to about 18.1% chance of failure, still pretty good though.

    11 because there is no result of 1.

  8. #7
    Senior Member Sinjin's Avatar
    Join Date
    Aug 2006
    Location
    New York
    Age
    43
    Posts
    823
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)

    ReputationReputation
    43 (x2)

    Quote Originally Posted by Winterous View Post
    Actually, with leadership 10, it's a 2 out of 11 chance, which equates to about 18.1% chance of failure, still pretty good though.

    11 because there is no result of 1.
    wow...is this the education our youth is receiving in school these days?

    It's not 2 out of 11. Because while there are 11 possible numbers (2-12) Most of those numbers have multiple ways of achieving that number. (there are 6 different variations that give you the number 7) So, on 2d6 there are 36 possible rolls. 3 of these would be a failure with a ld of 10. (5-6, 6-5, or 6-6) So the chances of failure are 3 in 36, or 1 in 12 or 8.3%

  9. #8
    Dark Eldar Gerbil Splata's Avatar
    Join Date
    Dec 2006
    Location
    Sydney
    Age
    33
    Posts
    1,522
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)

    ReputationReputationReputationReputationReputationReputation
    159 (x5)

    Quote Originally Posted by Winterous View Post
    Actually, with leadership 10, it's a 2 out of 11 chance, which equates to about 18.1% chance of failure, still pretty good though.

    11 because there is no result of 1.
    when two dice are rolled there are a series of results that are possible

    1, 1 = 2
    1, 2 = 3
    1, 3 = 4
    1, 4 = 5
    1, 5 = 6
    1, 6 = 7
    2, 1 = 3
    2, 2 = 4
    2, 3 = 5
    2, 4 = 6
    2, 5 = 7
    2, 6 = 8
    3, 1 = 4
    3, 2 = 5
    3, 3 = 6
    3, 4 = 7
    3, 5 = 8
    3, 6 = 9
    4, 1 = 5
    4, 2 = 6
    4, 3 = 7
    4, 4 = 8
    4, 5 = 9
    4, 6 = 10
    5, 1 = 6
    5, 2 = 7
    5, 3 = 8
    5, 4 = 9
    5, 5 = 10
    5, 6 = 11
    6, 1 = 7
    6, 2 = 8
    6, 3 = 9
    6, 4 = 10
    6, 5 = 11
    6, 6 = 12

    from this list you will notice that there are 36 (6*6) combinations of two dice and of these over 10 there are 2 11's and 1 12. so only 3/36 possible combinations are more than 10.
    Caps-Lock, its like cruise-control for AWESOMENESS!
    Dear Game Developer,
    Rock is cheese, Paper is just fine
    Signed Scissors.

    WWP and other Dark Eldar how to
    http://forums.relicnews.com/showthread.php?t=149386

  10. #9
    Senior Member
    Join Date
    Oct 2007
    Age
    25
    Posts
    804
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)

    ReputationReputation
    -47 (x0)

    Hmm, never thought about that.
    *concedes*

  11. #10
    It's a Trap! Warrior47's Avatar
    Join Date
    Mar 2005
    Location
    Texas
    Age
    25
    Posts
    1,750
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)

    ReputationReputationReputationReputationReputationReputation
    168 (x5)

    Gargs are never really efficient in their monetary cost. They are very overpriced (all the ones I have are from gifts as I refuse to spend that much on 2 cheap models) There are several ways to convert them. Uzi-99 had a good one that used the hormagaunts from the normal gaunt box and Karmoon had a post where he showed some made from cutting wings out of plasticard and putting them in the backs of the gaunts. I'll see if I can find either of these posts later.

    For their points, I'd say gargs are one of the most destructive units there are. With an enormous movement range, their gun (which can actually kill stuff well and take out back armor), the bioplasma and the leadership, they make really good support units. They beat out hormagaunts and normal gaunts. They just have to be used a little more carefully because of their point cost. I would advise though not to use more than 20 or so in one brood though. It just becomes very unweildy to move that many models around and to have a unit that takes up that much space.


    Quote Originally Posted by The Paint Monkey
    I can't offer anything new here but I just laughed my arse off that LO has an Irish accent.

+ Reply to Thread
Page 1 of 3 123 LastLast

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts