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Im planning on buying 32 gargoyles from mail order, at the cost of £112.
Thatís 32 points per £, great value???? Im not 100% sure.
I can get anyone of the apocí box sets for less money, would they be better value?
My army is horde focused and very fast thatís why gargoyles would be ideal for me.
But im torn between them and a box set of 120 gaunts or 5 carnifexes.
I AM BOOMER!
I've often wondered about the utility of these things, in face, I've often thought that they ONLY work well in a swarm of 32 but have never had more than 10.
I made my own out of gaunts, by the way. Much cheaper.
It is cheaper, but gargoyles look AWESOME!
I'd personally take them in broods of 8-12, just for fast objective capture and light fire support.
can can just giv termagaunts jump-packs.
it looks stupid and it works.
that what I'm doing for my ratmen hoarde (that are counts as nids) only with rats!
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there's quite a few different dragonfly and other insect wing templates on the internet. Fly fishermen use them to create realistic looking lures. I printed out a couple of different sized templates on transparencies, cut them out, glued them to one of the armor plates i have for gaunts (the ones that are suggested for extended carapaces) and glued that to the back of termagaunts.
it's a very very simple conversion, it looks good, and it saves a LOT of money.
Alternately, there's a wide variety of wings you could theoretically use from GW's own catalog, least of which is the gargoyle wings that you could bitz order.
i've had mixed success with them. objective taking they are great at, they make a better cc tarpit then hormagaunts, and they are quite good even w/o synapse (1/12 chance they won't do anything? sure i'll use them ) like any gaunts, they are very fragile and they seem to be huge fire magnets when i try and use them.
I wouldn't pay top dollar for them, but if you find some on ebay, i'd go for it, or convert your own.
Actually, with leadership 10, it's a 2 out of 11 chance, which equates to about 18.1% chance of failure, still pretty good though.
11 because there is no result of 1.
It's not 2 out of 11. Because while there are 11 possible numbers (2-12) Most of those numbers have multiple ways of achieving that number. (there are 6 different variations that give you the number 7) So, on 2d6 there are 36 possible rolls. 3 of these would be a failure with a ld of 10. (5-6, 6-5, or 6-6) So the chances of failure are 3 in 36, or 1 in 12 or 8.3%
1, 1 = 2
1, 2 = 3
1, 3 = 4
1, 4 = 5
1, 5 = 6
1, 6 = 7
2, 1 = 3
2, 2 = 4
2, 3 = 5
2, 4 = 6
2, 5 = 7
2, 6 = 8
3, 1 = 4
3, 2 = 5
3, 3 = 6
3, 4 = 7
3, 5 = 8
3, 6 = 9
4, 1 = 5
4, 2 = 6
4, 3 = 7
4, 4 = 8
4, 5 = 9
4, 6 = 10
5, 1 = 6
5, 2 = 7
5, 3 = 8
5, 4 = 9
5, 5 = 10
5, 6 = 11
6, 1 = 7
6, 2 = 8
6, 3 = 9
6, 4 = 10
6, 5 = 11
6, 6 = 12
from this list you will notice that there are 36 (6*6) combinations of two dice and of these over 10 there are 2 11's and 1 12. so only 3/36 possible combinations are more than 10.
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Hmm, never thought about that.
Gargs are never really efficient in their monetary cost. They are very overpriced (all the ones I have are from gifts as I refuse to spend that much on 2 cheap models) There are several ways to convert them. Uzi-99 had a good one that used the hormagaunts from the normal gaunt box and Karmoon had a post where he showed some made from cutting wings out of plasticard and putting them in the backs of the gaunts. I'll see if I can find either of these posts later.
For their points, I'd say gargs are one of the most destructive units there are. With an enormous movement range, their gun (which can actually kill stuff well and take out back armor), the bioplasma and the leadership, they make really good support units. They beat out hormagaunts and normal gaunts. They just have to be used a little more carefully because of their point cost. I would advise though not to use more than 20 or so in one brood though. It just becomes very unweildy to move that many models around and to have a unit that takes up that much space.
Originally Posted by The Paint Monkey