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Hey all, I was just dong some reading and stumbled across something that made me think a little more about the Ethereals. Here's what was said:
"Ethereals are still an important part of a tau army. 2 ways to use them
1. Have him by himslef, no honour guards, upgrades, or anything. Put him somewhere high up on the board, like a tower, near the back of teh board. All the tau units can see him , and get to re roll leadership. And this is abuse if the independent character rule. No one can target him, as there is always a closer unit. No you did read this right, he cant be shot at. Period.
2.Stick him with the honour guard, with a honour blade. this allows you to do cool modelling, and the fact that the ethereal might see combat, and still be alive to use it. And lastly, mention bs4 fire warriors to a tyranid palyer and watch him start to worry."
Number 1 is the one that I thought was intriguing. What do you all think?
number 1 is all well and good if you can get soemthing like that on the board, just watch out for deep-strikers and infiltrating units who could get behind your lines if you aren't careful. Teaming him (i.e. placing him in close proximity to, but not joining the unit) with a fire warrior squad could prevent this as the enemy has to chew through them first.
This tactic is best exemplified by the Codex cover, Ethereal on a raised paltform observing, whilst the Fire caste pushes forward to engage the enemy.
As for number 2, well BS4 fire warriors are very tempting, but I'm still put off by the "Price of Failure" rule and don't think the trade of is worth it. Anyway I'd much rather have more crisis suits in my army.
None-the-less they are very interesting points and valid tactics, you just need to find a way to maximise the number of units affected by "Inspiring Presence" whilst simultaneously preventing the Ethereal's death.
I'd use the Ethereal if I was a Tau player for reason 1. But beware Vindicares.
Also consider the wierd and to-be-yelled-at use...
3. Put the Ethereal with your army as per 1. When enemy assaulters come close attach him to the most threatened team (make sure he has Honour blades). When the Tau fight, they'll be backed up with a few more atatcks & stuff, etc.
Yes, yes. I know it's 'omg bad to put teh Ethrealz in assaults!', but when he dies in assault, that's some more FW you've preserved from wounds directed to him, and now the WS2 matters not. If the enemy is already in assault range of your Tau, you've done something wrong or they've done something right anyway. And they'll be onto your Tau again soon regardless of what happens. Now consider the implications. You are being assaulted by enemies you now hit on a 3+. Not a power weapon amongst you but that's ok, WS-twinfinity is a real boon for racking up around 2x the casualties in assault.
The way described above is a more interesting way to use either 1 or 2. And gives your foe a bit of a lesser desire to assault you... not terribly so, but somewhat. (Genestealers get hit on 3+ too? wtf?)
Post your army lists in the ARMY LIST section! Not that hard!
Sometimes (though not often), I'll put an Ethereal plus Honorguard as up high as a firebase and a means of allowing my other units morale re-rolls. Its not the best use of those points; I normally only do it when I know there will be high volumes of fire that might force a lotta tests.
One good benefit of the Honorguard is this: the cost of upgrading each FW, even for a full squad, is less than a Marker Drone! So you get guaranteed BS4 shots for cheaper than a 50% chance networked markerlight. Granted, another unit could use the marker hit and it has other uses, but still...
Guess I figure that if ya take the Ethereal, why not go ahead and upgrade some FWs?
"It takes a vast amount of self control to be this dangerous."
---Ogvai Ogvai Helmshrot, Jarl of Tra, VI Legion Astartes
I would take my higher Leadership Independant suits, throw them into a large squad of FWs with bonding knife. Throw the Aun in front of my lines and get him shot. Pass my leadership and now.. Not so crappy at close combat now, are they?
Sleeping, not dead.
Removed by the moderators.
Assuming you don't run off the board (you can only join the Shas' with one unit, you can't have a Crisis in a FW unit, all Jet Pack infantry fall back 3D6," etc), you'll get the Preferred Enemy rule. Woohoo. Even hitting on 3+, you're still only S_/T_/I_/_A. Even the Furious Charge you get from sacrificing Aun'Va (a unit over 200 points itself) will only last 1 turn, and the following turns you will get beat in CC.
Why not just shoot the enemy like you're supposed to?
Last edited by Katie Drake; December 16th, 2007 at 18:29.
5+ \ 0 \ 0 - 3'000+ Pts - Dal'yth Sept
0 \ 0 \ 0 - Work In Progress - Hive Fleet Hammerhead
0 \ 0 \ 0 - WIP
Victory \ Draw \ Defeat
Credit to Legionnaire for the bars.
More on Aun'Va: I might actually try this out with him. It would make me win morally when my opponent kills off that lazy shmuck.
Sleeping, not dead.
Removed by the moderators.
The best use I found was to give him two shield drones and attach him to a full Broadside unit. Now the unit is fearless, can pass target priority reliably and has a couple (more) drones for protection. It's expensive but it performs. Just watch out for 'torrent of fire'.
"My tanks have names, my men have numbers." -Col. Edmund Grahvess, 23rd Kronecker Prison Guard
Beware trying to put him up high and take advantage of the independent character rule!
A canny opponent will park a vehicle infront of a squad blocking its LOS to every thing except enemies on size three terrain...
This canny opponent will try to do the same thing if you put him in a squad, charge a vehicle at the squad, pushing the majority of it out of sight, and allowing the ethereal to be removed before the whole squad is wiped out.
Finally, I do not think I could live without my precious (my precious...) BS5 Helios commanders.
Best use for an Aun: cool fantasy conversions.
Second Best use for an Aun: Target practice on fellow Tau players who use one.
Third Best use for an Aun....
I would disagree with anyone who says that they are effective and worthy. They have such steep drawbacks that almost balance out its positives, which it is overpriced for. Sure, you get morale boosts and such, but why spend the points to get what essentially is a giant target that will blow up on you if you get him killed. There are lots of ways to kill an independent character, especially one that makes your entire army take a leadership test if you kill him. Do you want to fall back en masse?
Also, why use that furious charge/preferred enemy combo. I can pretty much guarantee that our high strength pulse weapons will cause more damage than a charge. The only time to charge is if your transport got stuck up and you need to hold up an enemy squad so that the rest of your army can maneuver.
Anyway, Third Best use for an Aun: Projectile/doorstop.
Last edited by LittleBlueMan; December 5th, 2007 at 23:49.
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