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I used to play Alpha Legion (sniff sniff) and used alot of long range weapons, and since the new 'dex I've been setting my sights on Tau. A mainly static army, maybe 1 or 2 devilfish, but nothing huge in movement or massive maneuvering. I'm sure people have played this army before, but I'm wondering if it is boring or unchallenging to play. With Alpha Legion, I had the joy of watching the opposing team set up, and then happily set up most of my army via infiltrate, but Tau don't have such a luxury. But their weapons are so long range and strong it seems they can dominate any army in a shooting match. Any advice would be wonderful!
Boring, boring, boring...
Tau don't have tactics they have range...
That said a Tau army needn't be about range, I've got an agressive Tau army formulating in my head, that must be worth a try. A perfectly static army is no fun to play with or against, if you go agressive Tau then you can get a similar glee to that which you got with the Alpha legion as your opponent sets up expecting railguns and all you deploy is crysis suits and pirahnas out of sight.
If you go Tau don't fall down that easy rought of shoot to win but play for fun- it's more fun.
Up, up and away!
Not sure I agree with the above.... I find Tau range to be lacking. I mean, what do we really have with any range? Pretty much only Railguns & Ion Cannons, and even if you max out on these they won't provide enough enemy casualties to win a game. I play against IG alot, and at range I am badly outgunned. I need to get into the 12" - 30" range which is where the Tau shine.
This is why the Tau are a medium range army. But to take advantage of that you need to move up and stay moving, and the Tau have plenty to make that possible.
I hear that static Tau gunlines can do well sometimes, and I believe it if you have many Firewarriors. the 30" range is okay, but you're only getting single shots with those rifles.
Anyway, if you want to play a gunline, play IG. If you want to play an awesomely fun, super mobile medium range skirmish army, play Tau.
-Thread Killer Bryan
Tyranid Hive Fleet Typhoeus
T'au Empire, Bork'an Sept
5+ \ 0 \ 0 - 3'000+ Pts - Dal'yth Sept
0 \ 0 \ 0 - Work In Progress - Hive Fleet Hammerhead
0 \ 0 \ 0 - WIP
Victory \ Draw \ Defeat
Credit to Legionnaire for the bars.
Illegal_Carrot, that being said a static IG army will destroy a static Tau army. We do have more range on our medium-light weapons than all other armies, but we can't take massive amounts of long-ranged heavy weapons that are good at anti-infantry. 3 hammerheads, or nine broadsidies. That's about it. The rest is good at anti-transport, anti-infantry, etc, but it is shorter than enemy heavy weapons.
Basically: We win the range battle at medium-short range, but are outgunned at long ranges (this is not universal, we can easily deal with, say, eldar, because they can only have 3 fire-prisms).
Take a couple broadsides, and then go with speedy application of firepower for the rest. We have great firepower, but not more than a shooty army. We have great speed, but not more than a speedy army. We suck in CC. But we have the best mobile application of firepower, and that is the advantage we should maximize.
Turtles For the Turtle God!
Shells For the Shell Throne!
Shadow Sun: Static elements feed off of her Ld bubble.
Kroot and FW's: Push infiltrators away, ties up units, and down swarms.
Nine BASS's: Good night!
I love how every tau player hates static lists. They can work. It's called markerlights. Your opponent will think he has an easy win as he sees you don't have many tanks, then cry when his tanks are being blown up by TL railguns that hit 5/6 times. Even if you are static though it would be good to have a few suits in your list. I hear the full squad of stealth suits can really hurt hordes. So leave the broadsides to tanks, burst cannoning stealthies to hordes, and the more difficult MEQS to sniper squads, tricked out commanders, vesp.. ok if I say that last one people will spam this thread. But static tau do work, and it can easily be fun.
Sleeping, not dead.
Removed by the moderators.
Stealth suits have short ranged weaponry so need to be moving.
Kroot and Stealths work best when infiltrating.
Hammerheads should always be moving.
Drones work best when they protect or support XV8 suits or are working in the opponents lines as distraction, disruption units.
Fire Warriors are much better used as mobile infantry in Devilfishes and are also protected.
Tau are a great list for VP denial and damage limitation and to hamstring the mobile elements of the list is not really sensible and will really limit the Tau players ability to avoid damage.
As for range well I have to say Tau are pretty much amongst the best equipped for dealing damage at range. Our heavy support is extremely long range (even Snipers are 36"), our XV8's have 42" range Missile pods (36" + 6" move) and 30" Plasma. Tau also have the longest range standard infantry weapon in the game.
The main problem with large static compoments in a Tau list is they are vulnerable to long range weaponry and fast moving units. To prevent this resources have to be dedicated to preventing thie fast moving units from reaching the vulnerable static units and usually this falls to Kroot. However the Kroot are wasted in this role and are much more productive being used as anti infiltration and forward skirmish units.
Another problem with static lists is they are very limited in their ability to respond tactically and a more mobile opponent can really exploit this, static also struggle in missions where objective claiming etc are a part of the victory conditions.
A hybrid list can be extremely potent (I know because I used one for many years) but even this has to be balanced, using a powerful static element (usually XV88's or Fire Warriors and Kroot) as an anchor and/or bait component to compliment the mobile elements of the Tau list.
If I was you I would avoid full static as it is really removing the major strength of the Tau for no real benefit. Hybrid is a decent way to include a decent sized static component and I would go that route if you want a static flavour to your Tau list.
Its true that tau are very good range and its also true they are powerful but try not to ignore the power of some of the tanks that they have to offer.:C
I'm leaning more towards the hybrid side now, still with 1 or 2 fire warrior squads hanging back, but the importance of devilfish and so on is becoming more apparent to me. It seems quite entertaining to use devilfish to block off assaulters, and gun drones from the tanks just to annoy and do a casualty here and there. Tau seem to be a tricky army that can choose its own paths of fire and quickly leave parts of the battlefield they don't want. So, from all the posts (thank you very much!) I see that Tau need to work together more than I thought, and need to combine all aspects together. SO! Tau are DEFINATELY not boring! One more question and I think I'll be set.
Are markerlights a massive influence for the Tau side? The benefits they can give seem outstanding, a rapid firing firewarrior squad.......gulp! But fielding them can be points heavy, or inconvenient. So do you see markerlights as essential to win for Tau, or just a helpful addition here and there? The idea is certainly cool.
Again, thanks for all the advice and help!