Welcome to Librarium Online!
So I'm bored and thinking about my army. I suffered a humiliating defeat yesterday.
Jerk Marine player wrecked a bunch of my stuff in the first round, and then saved 12 of my 13 saveable wounds I inflicted on him. Making him perfectly positioned to CQB and shoot the crap outta the rest of me.
So anyways, I was just wondering if anyone has ever considered or played a crisis suit with three weapon systems.
Specifically, I'm talking about:
Crisis 'vre or 'el 'o
MP, PR, FB, HwMT
Has the advantage of letting your suit play both the long, medium and short range game, which can be essential whn playing against a highly mobile opponent. Tring to keep a Deathrain behind cover and at 36" when your enemy moves 12" a round isn't easy or even possible if he has a mind to get in close. This way you can just up and charge him if you like.
The disadvantage, obviously, is point cost.
What do you do when it's 5 in the morning, you're exhausted and you only have 3 hours until your alarm clock goes off?
The suit is decent. I see a lot of people run it in local games (not too many on the forum though). It can do whatever needs to be done, whenever it needs to be done.
The problem I see with the suit is that you can be tempted to do too many things with it (or try to anyway). I love my helios HQ because it has one role, and one that it excells in. I know how it plays, and play it as such. Other thoughts don't enter my mind because he has a specific tabletop role that I target and go with. And it's pretty cheap. Those extra 10-15 points can be invaluable elsewhere. I try to leave the "jack of all trades" to my regular elite suits. The BS of the HQ is just too valuable in a specific role to be waste elsewhere.
You also run out of hard-wired spots, so you need to go Shas'O to really benefit from the BS. And you still can only shoot two weapons a turn, so you effectively are losing points every turn.
You need to about the intended role of the suit: is it light infantry, vehicle, heavy infantry? I believe in tau armies that suits need to be tailored to be effective. Do you think that the missile launcher really adds anything to the suit if you just took a helios? Or does the FB add anything to the Fireknife? A fireknife can move 12" a turn, firing from up to 36" away, so in theory they can't catch you that fast. A helios gets down and dirty and almost guarantees 2-3 marine deaths per turn.
From the sounds of it, an opponent rushed you with jump troops that made a lot of saves. How about you ignore saves with PR & FB? Or you hit him with 3 crisis, 2 FoF and a HH template. My point is that crisis can't do everything for the army, but they can do somethings really well (heavy infantry). Taking 3 weapons really doesn't help this role.
From my personal experience with my lists, I have found that a list that needs such a suit to perform well is a list that isn't properly balanced for my playstyle.
Just my two cents.
"Listen up you primitive screwheads ... see this ... this is my BOOM-stick!" - Ash
"I told you, it's not Pink! It's Light Red!" Donut on his new power-armor.
I am against this whole”lets you do everything for a little extra points”!
I think all parts of an army is meant to have a specific battlefield role. A thing it does, and does good. Jack of all trades is worthless in my book! (I play Tau and IG, a bit drawn to Eldar, so you can see where I am coming from).
You just need more squads that is specific to minimizing his strength, and blast him to hell!
-lurking in the shadows of LO.
Officially diagnosed by TekoreMelkhior, Necrarch Lord
I use Shas'Os kitted out as follows
PR, MP, FB and HW multi-tracker.
I find it gives me great flexibility against a variety of opponents. It gives you the chance to pop vehicles at a decent range, allows you to hurt heavy armour and gives you 3 marine killers at 12". All at BS5.
It's not a much loved loadout, but I stand by my track record with it.
A Sunfire I think it is called.
Shas'o - Plasma rifle, Missile pod, Fusion blaster, Hard-wired multi-tracker
27 points more then a helios or fireknife commander.
Even though I normally say "do one job and do it well" I like this suit. 27 points (2 fire warriors and a kroot) extra for the option to fire either as a helios or as a fireknife. Excellent for an all commers list and great if you know that the enemy will have only small elements of both armour and TEQ so you can afford to have less of a counter.A multi-tracker only allows you to fire 2 weapons a turn not 3.I find it gives me great flexibility against a variety of opponents. It gives you the chance to pop vehicles at a decent range, allows you to hurt heavy armour and gives you 3 marine killers at 12". All at BS5.
I dont see many people load 3 weapons onto their battlesuits, but I do see this one guy who plays regularly at my local store that fits his battlesuits with 2 weapons and a targeting array. You are firing one of your weapons on 3+ all the time and you have the choice to go between Missile Pod for anti light armour vehicle, or Plasma Rifle for short range rapid fire anti-marine equivalent stuff.
Anima Tactics - try it out!
Beat me to it. ;Y
The setup also allows 4 (AP 4 or better) shots at 12", ideal for non MEQ.
Something like this seems a bit excessive to me. Having it equipped for long, medium, and short range seems like overkill and I would be concerned that something wouldn't get used. If you are planning on using it like a Helios, the MP is wasted, and if you're going to use it like a Fireknife then the FB is wasted. You also need to make it a Shas'o to get a good BS since you can't take the TA.
It certainly is a versatile suit, and I'll admit to never having used it, but I would imagine that points could be spent in a more effective way.
But the point is that at a tournament you might be facing a rhino rush army one game and a deepstriking termie army the next.
The flexibility given by the Tri-weapon Shas'Os means that they can deal with any target I give them. It's not a question of something being "wasted" it's a question of do you want to be able to deal with every eventuality. I'm no military genius but I don't think that "...oh, you took a lot of termies and I only have Deathrain suits, I'm boned." is a good approach.